klausfeldmann Wrote:
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> I use GP4Tweaker for realistic damage. I set the
> damage coefficient to 400% and now contact (equal
> whether wall or car) leads nealy allways to the
> end of the race, I think that's realistic
.
Nice site and nice 1967 picture. I still dream that one day, the one 1967 mod that are in gp4central stay complete with textures or better. Unless someone here have the 67 mod with complete textures and share with me.
Although, here is my config for near realistic damage. One hit and wings and wheels broken. The config is free/public to anyone use or publish in any mod or site. Don´t need to ask me the permission. Just use and enjoy.
[Damage]
;the comment is the game default value.
;it's not necessary to have it, but it might be good for reference
DamageCarsBounce =32 ;32
DamageWalls =7424 ;7424
DamageCars =8192 ;8192
DamageWallsBounce =16 ;16
NoseCone =1 ;2
RightWing =14 ;130
LeftWing =13 ;130
RightWingFence =12 ;66
LeftWingFence =11 ;66
RightFrontSuspension =450 ;136
RightFrontWheel =350 ;136
LeftFrontSuspension =650 ;68
LeftFrontWheel =550 ;68
RightSidePod =2 ;8
LeftSidepod =1 ;4
CarRear =1 ;12
RightRearSuspension =600 ;34
RightRearWheel =500 ;34
LeftRearSuspension =400 ;17
LeftRearWheel =300 ;17
EntireRearWing =5 ;256
RightRearWing =4 ;256
LeftRearWing =3 ;256
TopRearWing =2 ;256
LeftBargeBoard =2 ;8
RightBargeBoard =3 ;4
;adjust for more parts falling off
Edited 1 time(s). Last edit at 10/20/2012 05:56AM by casssp.