if you look at the comparisons in track detail, you can see for yourself the difference, nascar has more detail,
if papyrus did a f1 game, with the way that they can create a driving model as good as GPL, and the graphics and attention to detail of nascar 2002, i think that papyrus's version would probably be even better than crammonds versions, and at least with a papyrus game, you get everything inc.
nascar 2002 has animated pitcrew, pit to car radio, safety car, red, yellow, black flags, formation lap, photo realistic graphics, proper sampled engine sounds, and yoiu even get the bloke on the radio telling you which side is safe to take when overtaking a backmarker, if your blindspotted he tells you to stay higher or lower when banking a corner so you don't have an accident, and 43 players able to race online in anyone race, things like this make the game even better.
now don't get me wrong, i'm a massive crammond fan and gp3 fan, but when i saw this nascar game and how its put together with such attention to detail, i felt pissed off with the way we've been made to wait and wait for what we want, over 3 games really, and had to pay 3 times for the privildge.
and even then the games only really got better because of the talents of the authors of gpxpatch and R,H's carsets and then you have bruno's tracks.
so if i seem stupid at wanting the textures of the track to look this good, its only because i take the attitude, "if *insert name* can do it this good, then why not crammond?"
i want gp4 to be the ultimate,
LS's Tip of the weekESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat