klausfeldmann schrieb:
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> To stay in reality:
> I really think the source code would be more
> useful, cheaper and more likely archivable. […]
Consider, by now the source code is roughly 11-12 years old, which is ages in programming.
I expect it to be written in C+, language-wise not much has changed, but the graphics engine - while impressive and amazing how well it scaled over the past 10 years - is outdated and would require a new start to profit from modern technologies. More general, it can be questioned, if the code itself has a quality, that is good enough for future development. GP4's code was never designed for public release and whenever you heare a company released their source code, you can be sure they spent weeks of cleaning up, refactoring and improving the quality, so that people outside the company can actually work with it. Just having the source code would have potential, but it would take a while to understand, let-alone improve upon it. I'd go so far and say, just getting it to compile and start on a modern OS, with todays C++ compilers would be a small miracle.
There are many Racing games out there, even some free and open source. If you want GP5, get in contact with them and tell them, what you require from the game and what they can do to achieve it! This won't still be achieved over night though.
Speed Dreams is just one example.
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