Hi guys,
I used to visit this thread and contributed some minor things regarding pit stall and garage positions a few pages back.
Now I accidentaly came across an old post from b-tone alias Tony from an older thread where he cites belini. belini offered some insight into the final eight parameters we still have no clue about. I quote the post.
Quote
this is what I have from the great belini. Theres some missing, but more than on the default list. TSM also has a lot listed but the .tmd format is a bit different to the .md3
15 ; FW AI DRY
14 ; RW
29 ; 1st
34 ; 2nd
39 ; 3rd
45 ; 4th
51 ; 5th
56 ; 6th
16 ; FW AI WET
16 ; RW
27 ; 1st
32 ; 2nd
37 ; 3rd
42 ; 4th
48 ; 5th
54 ; 6th
14 ; FW PLAYER DRY
14 ; RW
29 ; 1st
34 ; 2nd
39 ; 3rd
45 ; 4th
51 ; 5th
56 ; 6th
5688 ; DRY BRAKE BALANCE
14 ; FW PLAYER WET
16 ; RW
27 ; 1st
32 ; 2nd
37 ; 3rd
42 ; 4th
48 ; 5th
54 ; 6th
5738 ; WET BRAKE BALANCE
54 ; TYRE 1
53 ; TYRE 2
100 ; TYRE SELECT 0=HARD
16384 ;
16384 ;
16384 ;
16384 ;
15882 ; TRACK GRIP
16384 ;
16384 ;
24 ; DOWNFORCE
1018 ; RIDE HEIGHT
16975 ; LINKED TO REVS AND 2 DESCS ABOVE
8152 ; FUEL
384 ;
15453 ; PLAYER TYRE WEAR
64768 ; AI GRIP
512 ; LINKED TO AI GRIP
500 ; ACE REVS (500)
514 ; ACE GRIP
500 ; PR
498 ; PG
490 ; SPR
486 ; SPG
473 ; AR
477 ; AG
455 ; RR
465 ; RG
512 ; RANDOM MIN (512)
2048 ; RANDOM MAX (2048)
47 ; AI ERROR
64 ; SPIN RECOVER RANGE (64)
2 ; PIT IN
19 ; PIT OUT
20480 ; PRE-PIT ENTRY SPEED
17515 ; PLAYER FUEL 100%
16275 ; AI FUEL
3343 ; AI RACE PERF
128 ; 2x2
86890 ; LAP TIME
0 ; TIME ADJUST
15400 ; A1 TYRES
21000 ; A1 TYRES
25 ; WEATHER %
6 ; PIT DATA
6 ; PIT DATA
256 ; AI RACE GRIP
20000 ; A1 TYRES
136 ; MAYBE PLAYER RELATED
10000 ; BLACK FLAG PENALTY
2048 ; BLACK FLAG 1024=80k
240 ; AI WET?
115 ; AI WET?
110 ; AI WET?
13 ; AI WET?
0 ; BOX POSITION
1814 ;
896 ; BOX SHADE
0 ; BOX ANGLE
0 ; PIT SIDE IN
0 ;
16384 ; DW
16384 ; DW
16384 ; DW
16384 ; DW
16384 ; DW
16384 ; DW
100 ; PIT GROUP 1 %
33 ; STOP 1
8 ; PIT WINDOW 1
0 ;
0 ;
0 ;
0 ;
0 ;
0 ; PIT GROUP 2 %
0 ; STOP 1
0 ; PIT WINDOW 1
0 ; STOP 2
0 ; PIT WINDOW 2
0 ;
0 ;
0 ;
0 ; PIT GROUP 3 %
0 ; STOP 1
0 ; PIT WINDOW 1
0 ; STOP 2
0 ; PIT WINDOW 2
0 ; STOP 3
0 ; PIT WINDOW 3
0 ;
744 ; SUSPENSION
0 ; LOOSEWHEEL
0 ; PUNCTURE
1489 ; ENGINE
0 ; TRANSMISSION
0 ; WATER/OIL LEAK
744 ; THROTTLE/BRAKE
744 ; ELECTRICS
16384 ;
16384 ;
16384 ;
16384 ;
19968 ; BUMP FACTOR
13 ; BUMP HEIGHT
____
Tony
I highlighted what we are talking about here. My own CMagic 'guide file looks like this.
[descriptions]
desc1=fw AI dry
desc2=rw
desc3=1st
desc4=2nd
desc5=3rd
desc6=4th
desc7=5th
desc8=6th
desc9=fw AI wet
desc10=rw
desc11=1st
desc12=2nd
desc13=3rd
desc14=4th
desc15=5th
desc16=6th
desc17=fw player dry
desc18=rw
desc19=1st
desc20=2nd
desc21=3rd
desc22=4th
desc23=5th
desc24=6th
desc25=brake bias dry
desc26=fw player wet
desc27=rw
desc28=1st
desc29=2nd
desc30=3rd
desc31=4th
desc32=5th
desc33=6th
desc34=brake bias wet
desc35=soft tyre (52-55, higher, softer)
desc36=hard tyre (52-55, higher, softer)
desc37=>= 50 for tyretype 1, else 0
desc38=
desc39=
desc40=
desc41=
desc42=track grip
desc43=
desc44=
desc45=downforce
desc46=ride height
desc47=air pressure
desc48=fuel (for 1.0 lap)
desc49=slipstream (not very effective)
desc50=?tyre wear player
desc51=AI aggressiveness in attacking corners (32768-65536 higher, more - 0-32768 higher, more, /l/)
desc52=AI aggressiveness finetune
desc53=cc power factor ace
desc54=cc grip factor ace
desc55=cc power factor pro
desc56=cc grip factor pro
desc57=cc power factor semi-pro
desc58=cc grip factor semi-pro
desc59=cc power factor amateur
desc60=cc grip factor amateur
desc61=cc power factor rookie
desc62=cc grip factor rookie
desc63=random perf range min
desc64=random perf range max
desc65=nr of AI errors
desc66=nr of sectors checked by AI after spin
desc67=sectors to pit in begin
desc68=sectors to pit in end
desc69=pre pit speed limit
desc70=fuel consumption player
desc71=fuel consumption AI
desc72=?tyre wear AI
desc73=nr of segments before cars break rail-line at the starts
desc74=poletime (e. g. 70800 equals 1:10.800)
desc75=poletime finetune (+/-1000 equals +/- 1.0)
desc76=change for drys/wets timing AI (higher, sooner)
desc77=change for drys/wets timing AI finetune
desc78=rain chance
desc79=????? - segment nr (start of some range) pit data
desc80=????? - segment nr (end of some range) pit datadesc81=AI race grip
desc82=????? - unk (dw) AI tyres
desc83=????? - unk (dw) maybe player relateddesc84=black flag penalty
desc85=black flag (1024=80kph)
desc86=????? - unk (dw) AI wet?
desc87=????? - unk (dw) AI wet?
desc88=????? - new (dw) AI wet?
desc89=????? - new (dw) AI wet?desc90='handbrake' (at -312)
desc91=garage pos depth player
desc92=garage pos depth AI
desc93=orientation in garage
desc94=pit stall depth
desc95=pit stall depth finetune
desc96=
desc97=
desc98=
desc99=
desc100=
desc101=
desc102=pitstop group 1 %
desc103=stop 1
desc104=pit window 1
desc105=
desc106=
desc107=
desc108=
desc109=
desc110=pitstop group 2 %
desc111=stop 1
desc112=pit window 1
desc113=stop 2
desc114=pit window 2
desc115=
desc116=
desc117=
desc118=pitstop group 3 %
desc119=stop 1
desc120=pit window 1
desc121=stop 2
desc122=pit window 2
desc123=stop 3
desc124=pit window 3
desc125=
desc126=failure chance: suspension
desc127=failure chance: loosewheel
desc128=failure chance: puncture
desc129=failure chance: engine
desc130=failure chance: transmission
desc131=failure chance: oilleak/waterleak
desc132=failure chance: throttle/brake
desc133=failure chance: electrics
desc134=
desc135=
desc136=
desc137=
desc138=bump factor
desc139=bump height
Once again, I highlighted the relevant rows, besides also including the additional info we got from belini.
Now I do not have time for testing these values (will have), but go ahead if interested. Modify them, use extreme values, etc. At least now we have some clues as to what to look for during the in-game testing.
Cheers.