Brianf666 Wrote:
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> In theory that chip should handle it in hardware
> mode which is always going to be better. The fact
> is, an old ATI Rage (even ancient PCI ones) will
> do okay for GP3, but a lot of on-board chips
> struggle and may need some unusual settings to
> relieve the load a bit. Certainly all the G-force
> and Radeon ranges will handle it okay and I have
> run it on a SIS 640 onboard chip. However, S3
> chips don't do it very well and the Intel 810 chip
> needs a lot of tweaking. I think there's an old
> thread somewhere on that.
My S3 savage IX chip can't draw the shadows (they are pink close up, then green as the cc cars move further away) in hardware mode, yet allows me fullscreen in all camera views, which is great. In software mode the game looks better, with good shadows and detail, yet whatever resolution I pick it plays it in letterbox format,but rather than squish the image vertically, it slices off the top and bottom, so in my favourite close up over the shoulder cam I can't see much of the front wheel. Any advice, as to how to cure these two problems? Can GP3 be run in fullscreen in software mode out of the cockpit?