GP3 CC SETUP EDITOR

Posted by Pontini 
GP3 CC SETUP EDITOR
Date: November 26, 2006 05:55PM
Posted by: Pontini
I just downloaded gp3 cc setup editor and changed some setups for cc cars for several tracks to make them more competitive, unfortunately i don not see any changes in setups after having these exported in the game?? How come?
Re: GP3 CC SETUP EDITOR
Date: November 26, 2006 09:11PM
Posted by: Brianf666
You don't see the non-driver cars setups. CC editor is kind of okay but its really better to do this sort of work with the Magic Data and insert it with Cmagic (available on this very site). It gives you a lot more control over setups per track.

Nico bites yer tyres!
Re: GP3 CC SETUP EDITOR
Date: November 27, 2006 07:13AM
Posted by: Pontini
If you use gpx patch you can see the other setups of other drivers. But ok..how do i change the setup in magicdata?
Re: GP3 CC SETUP EDITOR
Date: November 27, 2006 11:50AM
Posted by: Brianf666
You need to extract the magic data or look at a supplied .md file (.md2 for GP3-2000). There are lots of fields of text but the important bit is the numbers. The text explains what each field does so you start with front wing, then back wing and so on. Car-related items do not affect the driver's car but track related ones do. So changing the grip works for everyone while changing the CC car grip only works on the CC cars. The original tracks used magic data that is stored in the main program and is set for each 'slot'. However, when you load the game with newer/custom tracks through GPxPatch, that launcher forces GP3 to use the magic data stored in the track .dat file. So, you can edit MD with a text editor and insert it into the track with cmagic. I have a set of 06 MD's zipped available for download at [formula1.lilirose.net] that will get you started without having to extract all the data for all the current tracks. Ideally you shouldn't need to change these much from year to year as circuits don't suddenly change from slow to fast. The only thing I use for year-on-year changes is the Advanced Physics Editor.

Nico bites yer tyres!
Re: GP3 CC SETUP EDITOR
Date: November 27, 2006 06:25PM
Posted by: Pontini
How can i change the front and rear height in magic data then?
Pls find below magic data file of mugello. All cc cars have following setup in game: front 15 / rear 14.


171 ; fw
166 ; rw
174 ; 1st
180 ; 2nd
186 ; 3rd
192 ; 4th
198 ; 5th
203 ; 6th
54 ; hard tyre
53 ; soft tyre
100 ; >= 50 tyretype 1 else 0
16384 ; unused
16384 ; unused
16384 ; unused
16384 ; unused
16955 ; track grip
16384 ; unused
16384 ; unused
22 ; related to next value below
1010 ; ride height
16884 ; air resistance?
8640 ; fuel???
128 ; subtracted from diff between field_e2 of 2 cars and then compared to speed of first car
15802 ; tyre wear
0 ; added to car.field_108. related to cc grip factor
768 ; grip???
10000 ; cc power factor (ace)
10100 ; cc grip factor (ace)
9940 ; cc power factor (semi-pro)
9580 ; cc grip factor (semi-pro)
8780 ; cc power factor (rookie)
9640 ; cc grip factor (rookie)
512 ; cc random perf range min
2048 ; cc random perf range max
80 ; some chance. same chance multiplied with race perc.
64 ; segment count, range 1 to 256
28 ; sectors to pit in 1
7 ; sectors to pit in 2
20480 ; pre pit speed limit
16892 ; fuel consumption 1
17207 ; fuel consumption 2
4470 ; cc shuffler???
60 ; a segment nr before which flag 0x80 in car.flags_ce is not cleared
96290 ; timing factor? (dword!)
-470 ; timing factor finetune? (dword!)
14666 ; helps decide if a tyre set needs changing? (dword!)
13000 ; same as above (dword!)
30 ; rain chance
6 ; segment nr (start of some range)
6 ; segment nr (end of some range)
512 ; another perf factor
16000 ;
0 ;
0 ; pitstop group 1 %
0 ; stop 1
0 ; pit window 1
0 ;
0 ;
0 ;
0 ;
0 ;
93 ; pitstop group 2 %
14 ; stop 1
8 ; pit window 1
29 ; stop 2
9 ; pit window 2
0 ;
0 ;
0 ;
7 ; pitstop group 3 %
15 ; stop 1
1 ; pit window 1
28 ; stop 2
1 ; pit window 2
39 ; stop 3
1 ; pit window 3
0 ;
15 ; failure chance : suspension
15 ; failure chance : loosewheel
15 ; failure chance : puncture
15 ; failure chance : engine
13 ; failure chance : transmission
15 ; failure chance : oilleak/waterleak
15 ; failure chance : throttle/brake
15 ; failure chance : electrics
16368 ; unused
16256 ; unused
16128 ; unused
15872 ; unused
19456 ; bump factor
12 ; bump shift

[bumptable]

0,1
46,0
145,1
381,0
425,2
435,1
462,2
467,0
521,2
540,0
612,1
665,0
745,2
752,0
867,1
947,0
Re: GP3 CC SETUP EDITOR
Date: December 09, 2006 02:33PM
Posted by: Pontini
Pontini schreef:
-------------------------------------------------------
> How can i change the front and rear height in
> magic data then?
> Pls find below magic data file of mugello. All cc
> cars have following setup in game: front 15 / rear
> 14.
>
>
> 171 ; fw
> 166 ; rw
> 174 ; 1st
> 180 ; 2nd
> 186 ; 3rd
> 192 ; 4th
> 198 ; 5th
> 203 ; 6th
> 54 ; hard tyre
> 53 ; soft tyre
> 100 ; >= 50 tyretype 1 else 0
> 16384 ; unused
> 16384 ; unused
> 16384 ; unused
> 16384 ; unused
> 16955 ; track grip
> 16384 ; unused
> 16384 ; unused
> 22 ; related to next value below
> 1010 ; ride height
> 16884 ; air resistance?
> 8640 ; fuel???
> 128 ; subtracted from diff between field_e2
> of 2 cars and then compared to speed of first car
> 15802 ; tyre wear
> 0 ; added to car.field_108. related to cc
> grip factor
> 768 ; grip???
> 10000 ; cc power factor (ace)
> 10100 ; cc grip factor (ace)
> 9940 ; cc power factor (semi-pro)
> 9580 ; cc grip factor (semi-pro)
> 8780 ; cc power factor (rookie)
> 9640 ; cc grip factor (rookie)
> 512 ; cc random perf range min
> 2048 ; cc random perf range max
> 80 ; some chance. same chance multiplied
> with race perc.
> 64 ; segment count, range 1 to 256
> 28 ; sectors to pit in 1
> 7 ; sectors to pit in 2
> 20480 ; pre pit speed limit
> 16892 ; fuel consumption 1
> 17207 ; fuel consumption 2
> 4470 ; cc shuffler???
> 60 ; a segment nr before which flag 0x80 in
> car.flags_ce is not cleared
> 96290 ; timing factor? (dword!)
> -470 ; timing factor finetune? (dword!)
> 14666 ; helps decide if a tyre set needs
> changing? (dword!)
> 13000 ; same as above (dword!)
> 30 ; rain chance
> 6 ; segment nr (start of some range)
> 6 ; segment nr (end of some range)
> 512 ; another perf factor
> 16000 ;
> 0 ;
> 0 ; pitstop group 1 %
> 0 ; stop 1
> 0 ; pit window 1
> 0 ;
> 0 ;
> 0 ;
> 0 ;
> 0 ;
> 93 ; pitstop group 2 %
> 14 ; stop 1
> 8 ; pit window 1
> 29 ; stop 2
> 9 ; pit window 2
> 0 ;
> 0 ;
> 0 ;
> 7 ; pitstop group 3 %
> 15 ; stop 1
> 1 ; pit window 1
> 28 ; stop 2
> 1 ; pit window 2
> 39 ; stop 3
> 1 ; pit window 3
> 0 ;
> 15 ; failure chance : suspension
> 15 ; failure chance : loosewheel
> 15 ; failure chance : puncture
> 15 ; failure chance : engine
> 13 ; failure chance : transmission
> 15 ; failure chance : oilleak/waterleak
> 15 ; failure chance : throttle/brake
> 15 ; failure chance : electrics
> 16368 ; unused
> 16256 ; unused
> 16128 ; unused
> 15872 ; unused
> 19456 ; bump factor
> 12 ; bump shift
>
>
>
> 0,1
> 46,0
> 145,1
> 381,0
> 425,2
> 435,1
> 462,2
> 467,0
> 521,2
> 540,0
> 612,1
> 665,0
> 745,2
> 752,0
> 867,1
> 947,0
Re: GP3 CC SETUP EDITOR
Date: December 11, 2006 09:45PM
Posted by: Brianf666
Sorry to re-post the list but it may be the only way. I've put in a few basic items of MD values with explanations that are a little less cryptic. The rest you can experiment with and not miss all the fun.

Are you asking ride height? That is not track dependent as such and is set inside the normal program functions (car setup) for the driver car but are fixed for CC cars. If you mean the wing pitch it becomes quite clear.
171 ; fw = front wing at 21 more than base of 150
166 ; rw = rear wing of 16 more than base of 150
174 ; 1st = 1st gear ratio of 24 (more than 150)
180 ; 2nd = 2nd gear ratio of 30 (more than 150)
186 ; 3rd }
192 ; 4th } I'm sure you get the idea
198 ; 5th }
203 ; 6th
54 ; hard tyre
53 ; soft tyre
100 ; >= 50 tyretype 1 else 0
16384 ; unused
16384 ; unused
16384 ; unused
16384 ; unused
16955 ; track grip
16384 ; unused
16384 ; unused
22 ; related to next value below
1010 ; ride height
16884 ; air resistance? NB this is better called air efficiency as higher values give less resistance
8640 ; fuel???
128 ; subtracted from diff between field_e2 of 2 cars and then compared to speed of first car
15802 ; tyre wear
0 ; added to car.field_108. related to cc grip factor
768 ; grip???
10000 ; cc power factor (ace) = 100.00% of power (from GP3Edit?)
10100 ; cc grip factor (ace) = 101.00% of grip (from GP3Edit?)
9940 ; cc power factor (semi-pro) = 99.4% etc
9580 ; cc grip factor (semi-pro)
8780 ; cc power factor (rookie)
9640 ; cc grip factor (rookie)
512 ; cc random perf range min
2048 ; cc random perf range max
80 ; some chance. same chance multiplied with race perc.
64 ; segment count, range 1 to 256
28 ; sectors to pit in 1
7 ; sectors to pit in 2
20480 ; pre pit speed limit
16892 ; fuel consumption 1
17207 ; fuel consumption 2
4470 ; cc shuffler???
60 ; a segment nr before which flag 0x80 in car.flags_ce is not cleared
96290 ; timing factor? (dword!)
-470 ; timing factor finetune? (dword!)
14666 ; helps decide if a tyre set needs changing? (dword!)
13000 ; same as above (dword!)
30 ; rain chance
6 ; segment nr (start of some range)
6 ; segment nr (end of some range)
512 ; another perf factor
16000 ;
0 ;
0 ; pitstop group 1 % = % of cars randomly selected making 1 pitstop
0 ; stop 1 = lap to stop on
0 ; pit window 1 = number of laps plus or minus optimum stop lap
0 ;
0 ;
0 ;
0 ;
0 ;
93 ; pitstop group 2 % = so 93% of cars stop twice
14 ; stop 1
8 ; pit window 1
29 ; stop 2
9 ; pit window 2
0 ;
0 ;
0 ;
7 ; pitstop group 3 % = 7% making 3 stops NB these group figures must total 100
15 ; stop 1
1 ; pit window 1
28 ; stop 2
1 ; pit window 2
39 ; stop 3
1 ; pit window 3
0 ;
15 ; failure chance : suspension
15 ; failure chance : loosewheel
15 ; failure chance : puncture
15 ; failure chance : engine
13 ; failure chance : transmission
15 ; failure chance : oilleak/waterleak
15 ; failure chance : throttle/brake
15 ; failure chance : electrics
16368 ; unused
16256 ; unused
16128 ; unused
15872 ; unused
19456 ; bump factor
12 ; bump shift

[bumptable] Literally how many sections around the track and how severe the bump. If the last bump happens at a place later than the end of the lap, the circuit crashes.

0,1
46,0
145,1
381,0
425,2
435,1
462,2
467,0
521,2
540,0
612,1
665,0
745,2
752,0
867,1
947,0 = first figure must be within the circuit dimensions.

Nico bites yer tyres!
Re: GP3 CC SETUP EDITOR
Date: December 11, 2006 10:40PM
Posted by: R_Scandura
if you want, please check the md tutorial in my site. There are the descriptions of many items. If anyone found any new info about md I'd be happy to learn more...

-------------------------------
Re: GP3 CC SETUP EDITOR
Date: December 12, 2006 07:31AM
Posted by: Pontini
Thank you all guys for your assistance!
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