Sorry to re-post the list but it may be the only way. I've put in a few basic items of MD values with explanations that are a little less cryptic. The rest you can experiment with and not miss all the fun.
Are you asking ride height? That is not track dependent as such and is set inside the normal program functions (car setup) for the driver car but are fixed for CC cars. If you mean the wing pitch it becomes quite clear.
171 ; fw = front wing at 21 more than base of 150
166 ; rw = rear wing of 16 more than base of 150
174 ; 1st = 1st gear ratio of 24 (more than 150)
180 ; 2nd = 2nd gear ratio of 30 (more than 150)
186 ; 3rd }
192 ; 4th } I'm sure you get the idea
198 ; 5th }
203 ; 6th
54 ; hard tyre
53 ; soft tyre
100 ; >= 50 tyretype 1 else 0
16384 ; unused
16384 ; unused
16384 ; unused
16384 ; unused
16955 ; track grip
16384 ; unused
16384 ; unused
22 ; related to next value below
1010 ; ride height
16884 ; air resistance? NB this is better called air efficiency as higher values give less resistance
8640 ; fuel???
128 ; subtracted from diff between field_e2 of 2 cars and then compared to speed of first car
15802 ; tyre wear
0 ; added to car.field_108. related to cc grip factor
768 ; grip???
10000 ; cc power factor (ace) = 100.00% of power (from GP3Edit?)
10100 ; cc grip factor (ace) = 101.00% of grip (from GP3Edit?)
9940 ; cc power factor (semi-pro) = 99.4% etc
9580 ; cc grip factor (semi-pro)
8780 ; cc power factor (rookie)
9640 ; cc grip factor (rookie)
512 ; cc random perf range min
2048 ; cc random perf range max
80 ; some chance. same chance multiplied with race perc.
64 ; segment count, range 1 to 256
28 ; sectors to pit in 1
7 ; sectors to pit in 2
20480 ; pre pit speed limit
16892 ; fuel consumption 1
17207 ; fuel consumption 2
4470 ; cc shuffler???
60 ; a segment nr before which flag 0x80 in car.flags_ce is not cleared
96290 ; timing factor? (dword!)
-470 ; timing factor finetune? (dword!)
14666 ; helps decide if a tyre set needs changing? (dword!)
13000 ; same as above (dword!)
30 ; rain chance
6 ; segment nr (start of some range)
6 ; segment nr (end of some range)
512 ; another perf factor
16000 ;
0 ;
0 ; pitstop group 1 % = % of cars randomly selected making 1 pitstop
0 ; stop 1 = lap to stop on
0 ; pit window 1 = number of laps plus or minus optimum stop lap
0 ;
0 ;
0 ;
0 ;
0 ;
93 ; pitstop group 2 % = so 93% of cars stop twice
14 ; stop 1
8 ; pit window 1
29 ; stop 2
9 ; pit window 2
0 ;
0 ;
0 ;
7 ; pitstop group 3 % = 7% making 3 stops NB these group figures must total 100
15 ; stop 1
1 ; pit window 1
28 ; stop 2
1 ; pit window 2
39 ; stop 3
1 ; pit window 3
0 ;
15 ; failure chance : suspension
15 ; failure chance : loosewheel
15 ; failure chance : puncture
15 ; failure chance : engine
13 ; failure chance : transmission
15 ; failure chance : oilleak/waterleak
15 ; failure chance : throttle/brake
15 ; failure chance : electrics
16368 ; unused
16256 ; unused
16128 ; unused
15872 ; unused
19456 ; bump factor
12 ; bump shift
[bumptable] Literally how many sections around the track and how severe the bump. If the last bump happens at a place later than the end of the lap, the circuit crashes.
0,1
46,0
145,1
381,0
425,2
435,1
462,2
467,0
521,2
540,0
612,1
665,0
745,2
752,0
867,1
947,0 = first figure must be within the circuit dimensions.
Nico bites yer tyres!