Working version of Houston Street Track

Posted by matthew13666 
Working version of Houston Street Track
Date: October 28, 2006 06:05AM
Posted by: matthew13666
Could someone please direct me to a working version of the Houston Street Circuit as the one in the old GP3 downloads section doesn't work (even in debug mode)

Thanks
Re: Working version of Houston Street Track
Date: October 28, 2006 04:20PM
Posted by: roguestorm
The version I have works in debug mode but the computer cars crash exiting the pits but I seem to have got a dat file from somewhere that fixes this problem. I can send this to you if you like. There is also a night version which can be found in the old download section in the fictional track files.
Re: Working version of Houston Street Track
Date: October 28, 2006 05:03PM
Posted by: matthew13666
yeah i've tried debug mode and the game won't start at all.

Without debug mode the game starts and goes to load the track then crashes.

Just tried the Houston at Night. and i have the same problem.



Edited 1 time(s). Last edit at 10/28/2006 05:11PM by matthew13666.
Re: Working version of Houston Street Track
Date: October 28, 2006 05:18PM
Posted by: R_Scandura
have a look in my site. Some time ago I made a fix on the Roman Mika's one which seemed to work. It should be contained in the american trackpack

-------------------------------
Re: Working version of Houston Street Track
Date: October 29, 2006 11:43AM
Posted by: matthew13666
Many thanks. i'll take a look.

Just downloaded your fix R_Scandura however i still have the same problem.

It seems that my pc won't allow me to race at Houston in GP3.



Edited 1 time(s). Last edit at 10/29/2006 11:58AM by matthew13666.
Re: Working version of Houston Street Track
Date: October 29, 2006 03:13PM
Posted by: R_Scandura
yes, i forgot to say it needs still the debug mode. My fix was related to layout size, ccline and pit crashes. unless you have problem to load debug mode it should load

-------------------------------




Edited 2 time(s). Last edit at 10/29/2006 03:15PM by R_Scandura.
Re: Working version of Houston Street Track
Date: October 29, 2006 03:14PM
Posted by: matthew13666
Yeah. My game still refuses to start in Debug mode.
Re: Working version of Houston Street Track
Date: October 29, 2006 03:16PM
Posted by: R_Scandura
the assert files says there is something related to internal objects or cameras. Cameras seems ok, I can gave a look to the internal objects used

-------------------------------
Re: Working version of Houston Street Track
Date: October 29, 2006 07:45PM
Posted by: drafi5
I have the same error message, but the track works fine in debug mode.
Did you try another version of GPxPatch (3.81/3.83) ?

Happy racing from Germany !!!

Re: Working version of Houston Street Track
Date: October 30, 2006 01:28AM
Posted by: matthew13666
Not yet. But i'll do that now.

Nope still no luck starting the game in Debug Mode.

Do you guys want me to post the log file here as it may help unlock the reason why?



Edited 1 time(s). Last edit at 10/30/2006 01:42AM by matthew13666.
Re: Working version of Houston Street Track
Date: October 30, 2006 03:17AM
Posted by: PIQUET FAN
I was not being able in starting my game in debug mode, but then I noticed a small box under this one, which says CPU. It may be in the "all" option, turn it into "0". It worked for me.
Re: Working version of Houston Street Track
Date: October 30, 2006 05:59AM
Posted by: matthew13666
Again no luck.

And the game still won't start in De-bug mode even with CPU box saying 0
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy