Hello here, I have contributed a lot into Roberto's project of the BSP track as I was the person that asked Roberto to make the track. Look in the .txt file and I am the guy that is named David Page (or bigears there as I am not sure)
I believe the track is superbly made and it could have be a lot more better if it wasn't for the GP3 .dat filesize limit (hence you mentioned about the scenery and the unrealistic pit building so Roberto can't add more in)
As obviously I was very excited at the time when it came out and I didn't have the time to look at it.
Now I looked at it again a few days ago before I had my computer upgraded to XP (now it doesn't work now but I will look for a solution in this forum later on) and I noticed that there are some small mistakes that I am sure Roberto can deal with very quickly.
The section from the s/f line to Bristol Street bend to the Telcom chicane is absolutely spot on. Roberto superbly added the tower building on the the outside of the bend from a photo that was taken at the bend.
After the exit of the Telcom chicane, the heights is not quite correct as in the game, when the cars exit the chicane to straighten up along the Peter Barwell Hill, the track starts to rise all the way till it flattens up past the tyres on the left hand side of the Halfords Corner. Roberto got the well known bump spot on again.
Roberto didn't add some track banking into the Halfords Bend as it was slightly banked in the real track as a friend and I drove around the roundabout itself (not in the wrong way like the F3000 cars does!)
When the cars is about to exit the Halfords Corner and about to approach the Belgrave Middleway, the apex dips quickly so some of the F3000 cars have their front right tyre off the ground for a brief time and the downhil crescent starts all the way past the mosque and it flattens out just before the kink approaching to the Ferado Corner.
When the cars goes past the kink, the track gentles rises till the apex of the Ferado Corner and there is a small downhill section and it flattens out when the cars exits the Ferado Corner.
I hope that Roberto will notice this and correct it very quickly and to make a more realistic BSP track with the correct height changes. I got an onboard lap from the 1986 race and I am trying to rip it at the moment and hopefully I will put it in here soon.
Roberto got the Sherwood Straight to the Bromsgrove Chicane spot on again and he make the Cavendish Finance corner very tricky as in real life, a lot of cars struggled there and crashed there.
There is a small uphill section along the Bromsgrove Chicane and again there is an other uphill section on the gentle right hander towards the s/f line.
That's is what I believe that Roberto can improve to make it even more better without modifying the /dat file too much.
Also as I know the section from the Sherwood Straight to the Bromsgrove Straight is very bumpy and it didn't show too much in the game but it is all down to the magic data file so it should be easy to adjust the settings and make it more realistic.
Overall the track is perfect and the advertisements/graphical features are beautiful!
Burkezillar, I got about 300 photos and footage from the 1986, 1987 and 1990 BSP races and some smaller video clips I obtained from the Internet so you could ask me and I can help you out with them. Bear in mind, I gave the same info to Roberto but with less footage as I found more footage after Roberto released the BSP track.
Look in the www.racingcircuits.net photo section and I did a walkabout of the track and took some photos. Roberto used the website to help him a lot. I am happy to take some more photos again to help you out if you want to.
Roberto, (if he sees this) I have found more proposed track layouts and I put them up in the www.racingcircuits.net so I am not sure if you are willing to do more of the other track layouts like you did with the proposed 1990 BSP track.
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Did your birth certificate come with an apology letter from Durex?