Hi
Do you mean when the cc-cars crash on the barriers by themselves?
In many tracks I noticed this strange effect and I sadly use to call it "the kamikaze syndrome". By this effect every race 12 cars or more, while aproaching a turn instead of slow down and brake they push the accelerator hiting the barrier at the max speed. This happen massively in my game in Buenos Aires, Suzuka and in some other tracks... where everytime only 6 cars finish the race.
The last one is my Welkom track where the first turn and the other hard brakes use to be a car-parking after 40 laps.
This happen also in straight sections. In this case cc-car can control again the situation. So it shouldn't be related to cc-line or coaching cc-car command because these are related mostly to collisions without a meaning between two cars entering a turn.
Making some tests on the magicdata in these days I noticed an interesting value marked with the arrow that seems to be the origin of the shame, but I need someone expert with magicdata to confirm my theory:
512 ; cc random perf range min
2048 ; cc random perf range max
80 ; some chance. same chance multiplied with race perc. <------------
64 ; segment count, range 1 to 256
7 ; sectors to pit in 1
I can assume that this value is a sort of frequency when a cc-car loose control for a while to simulate the error of the driver at breaking (?). More high is the value more times happen that a car loose control.
In many tracks this value is, let's say high i.e. 80. Well, reducing it to 10, maybe it is a coincidence but I noticed that the number of retires by the previous effect is massively decreased!
I tried to make many races at Welkom, Buenos Aires and other tracks changing that value to 10 and 80 many times and everytime it was set to 10 there were less number of retires by accidents.
I also noticed that increasing the cc shuffler, the fastest lap is not done at the second lap only or into the first 5, but is improved all along a stint, til the cars enter the pits for refueling.
In almost all magicdata this value is very low 1000-4000, but increasing it to 15000 or more the result seems to be similar to the reality.
15892 ; fuel consumption 1
15865 ; fuel consumption 2
18621 ; cc shuffler??? <------------
Major Tom once told me that it is the range between the fstest and the slowest car on track. Anyway it seems to simulate something similar to the lost of weight in race. by this now is possible to apply the pit strategy like in the real races because delayng the stop of 2-3 laps, a car can overtake another already refueled.
I don't know if these particular are already known or anyway correct so I hope someone can check them and tell...
bye
Edited 2 time(s). Last edit at 04/26/2004 07:46AM by R_Scandura.