Right you are.
Quite a dramatic difference, too, to one of the worst graphical features in GP3 (to be expected, obviously, with bitmaps 4 times the original size), and they don't seem to affect my processor occupany one bit, either.
Too bad that they're only 2003 and 2004 F1 ones.
A couple of years ago, just a few fellows were largely responsible for the over 1200 GP3 helmets that had been made. Is anyone going to follow in their footsteps and start making higher resolution versions of GP3 helmets? Driver faces, which a few painters had put in there helmets back then (and which Belini put on these, allthough, to nitpick, many of them really wouldn't be visible very clearly, if at all, through the many tinted visors in use today), and, surprisingly, were quite clearly identifiable even on such tiny bitmaps, would now really look splendid.
Does anyone except Belini know how he managed to get these larger bitmaps into these jam files? (Not that it presents any problem as new helmets, as they can just be inserted into Belini's jam files.) It would be interesting to see if it would be possible to make higher resolution cars, too, for starters, and see if they would work in the game and how much impact on processor occupancy they would have. I'm not suggesting any 1024 or 2048 pixel size bitmap carskins, but a 512x768 car would be interesting to see. I'd bet that it would look absolutely terrific, considering that it took F1x series modmakers' using 1024 and usually considerably larger size bitmaps for their favorite series of games with their "brilliant new graphics engines" to have grass and gravel, for example, that looked as good as the original "outdated" GP3's did with its original 256 size bitmaps for these textures.
Post Edited (03-26-04 09:38)