Hello!
I'd been experiencing a strange problem with my GP3 since I upgraded my system. It used to crash to desktop everytime I accelerated Qualifying time in-cockpit and a Windows error message occured saying "ddhelp has caused an error in <unknown>". Now that obviously had something to do with the DirectX/DirectDraw, especially since the system used to crash altogether if I ran DirectX Diagnostics immediately after, so can you recommend me OS and DX version that run GP3 the best?
Anyway, to continue with the problem story. For starters here are my system specs:
- VIA KT-600 mainboard (Soltek, latest BIOS, latest VIA drivers)
- AMD Athlon XP 2400+
- 256 DDR RAM
- Radeon 9000 64MB DDR (latest Catalyst drivers; tried Omega too,tried older Catalysts - didn't matter,always crashed)
- WinME, DX9
As I use the onboard Soltek audio card (VIA VT 1616 Audio codec) I suspected that it had played a big role in my probs with GP3 so I tried to solve the matter by setting the Audio HW acceleration in Control panel (Sounds and Multimedia) to "none" i.e. Emulation only... And it helped! Now the game is much much more stabile, it crashes very rarely except WHEN I USE A TRACK THAT IS ORIGINALLY A GP3-2000 TRACK! I'm using this track as a custom track in GP3 v1.13 (it's Sepang, but I think it doesn't matter which track it is coz GP3 would crash no matter which GP32K track I'd use).
It's known that GP32K tracks have more details than GP3 tracks so this might be a useful lead in trying to resolve my problem.
Now to a really weird part: Interestingly enough, GP3-2000 seems not to care at all about the fuss around and DOESN'T crash when I do the same thing i.e. accelerate Qualis! Not even when I choose the "Use original GP3 sound" option. How is this possible, these are practically 2 same games aren't they??
Ergo, to sum it all up:
-GP3 used to crash to desktop everytime I accelerated time in-cockpit in Qualifying.
-A message occured saying "ddhelp has caused an error in <unknown>".
-I set the audio hardware acceleration in Control panel to "none" and now it's pretty much ok, the game crashes regularly only when I use a GP32K track.
-GP32K doesn't crash at all.
What you think is the problem? Is it true that AMD and WinME don't like each other much? If I get a real (
) sound card instead of this onboard garbage would it solve the problem? If so, which card would you recommend to me? (one that doesn't mind the VIA KT-600...)
Regards
SA