Its been some time since I did anything in this community, You all done an amazing job to keep these games alive, I love seeing all your car images and track screenshots. I very rarely get to play the GP games, but I'm in awe of your enthusiasm, dedication, commitment and the things you produce.
Having realized I hadn't worked on any of my tools in almost 2 decades (I had kids etc..). I decided that probably the time was right to "Open Source" them.
This proved to be much harder than I expected after I realized that I didn't actually have a copy of the source code any more. After several days of panic that perhaps it was lost forever, I've been back through some old hard-drives and eventually found "some" versions enough to build them.
You need to remember this was C++ and MFC from the late 1990's to 2000's, of course it didn't build with a modern compiler as it was last built with Visual Studio 6.0 (This isn't my finest code I must admit, I'm 22+ years older than when I started this stuff) I've managed to rebuild using Visual Studio 2017/19 (you should be able to use the free community editions).
For nearly all the tools I've been unable to find the very latest version, so you might find the tools are less capable than the online binaries (the GP3 car editor is missing some things from the tree).
(I'm sorry, I'm still hunting to see if I have a copy of that source code, but I'm afraid 25 year old hard drives don't really like to even spin up, there is a lesson for all of us!)
Effective immediately you can find GP2 CarEditor, GP3 CarEditor and GP2 Object Editor available on github.com
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I do have the source for at least A version of the GP3 TrackEditor and GP2 TrackEditor (not the latest for either but close enough) and I will upload them when I've got them building in Visual Studio.
I will remove all the "register" stuff, and I intend for them all to have an MIT license.
I don't yet know what level of support I'll have for them, for now fork the repo then I'll see depending on the level of interest.
But the most important thing for me what that this source wasn't lost forever, and I felt maybe at this time with everyone "self isolating" this might give people something creative to think about..
I have some other tools which I will consider uploading (GrandPrix Legends Editor,TOCAEditror) which I could consider uploading if there is interest from the wider community.
Enjoy
Your fan..
Paul Hoad
Edited 1 time(s). Last edit at 03/18/2020 04:11PM by paulhoad.