drafi5 Wrote:
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> How to work with it?
> ==================================================
> ====================
> Run the program. "Work bitmap" is a 1024x650
> bitmap produced by
> GP3Edit ("Artwork" page, "Save as" button).
> "Texture bitmap" is
> a square bitmap used as texture.
> Then you may need to do some adjustments using
> trial and error.
>
> Brightness If it's zero, the logo will be
> black. 255 is
> the brightest.
> Scale Adjusts scale (in %). Increase if
> the logo is too
> small. Decrease if it's too
> large.
> Shining Adjusts shininess of black and
> white areas.
> Black is usually greater than
> white.
> If they are 0, the logo will be
> mat.
> If they are 255, it will shine
> like Terminator 2.
> X and Y offset Measured in texels (pixels of
> TEXTURE.BMP).
> If the logo seems shifted,
> adjust offsets.
> Draft mode Suppresses anti-aliasing. Much
> faster.
>
> To create a teamlogo, press "Create an animated
> teamlogo".
> It will be animated on the right.
>
> The logos are too shiny, please take a look at the
> ReadMe file.
Sorry, Drafi5, I forgot you didn't like the shiny spinning logos
(...that's no issue for me, though)
Soon available in download section "GP3 Teamart": Team art version 2 with less shiny spinning logos (value 100) and a framed ordinary team logo for better ingame look in the menu ...