2017 F1 generic carshape

Posted by SuperSonic 
Re: 2017 F1 generic carshape
Date: September 17, 2017 02:57PM
Posted by: SuperCim
You have to click on: Import Car from Exe, Gp3 icon down arrow.
So I load cars; wheels and more, from Gp3.
To save the wheels, after you have modified them, click on:
File; Export; ExportWheels.
Re: 2017 F1 generic carshape
Date: September 18, 2017 11:23PM
Posted by: ro4die
I've already broken my head, tried everything I could, but nothing!

"Sou brasileiro e não desisto nunca"
Re: 2017 F1 generic carshape
Date: September 19, 2017 11:48PM
Posted by: SuperCim
Maybe you have problems because you use Gp3 2000, I prefer Gp3 1.13.
Re: 2017 F1 generic carshape
Date: September 20, 2017 03:04AM
Posted by: ro4die
I have both, but I like 2K more. At the moment I am using more 1.13 because it is easier to update, since I almost forgot everything after being inactive for a long time. The problem I'm experiencing with GP3 2k, I remember that I solved it with the carset creator 2000 program, but I can not find it.

Anyway thank you!

"Sou brasileiro e não desisto nunca"
Re: 2017 F1 generic carshape
Date: October 26, 2017 09:41PM
Posted by: pippozzo
that's a good carshape, but i don'know why, it produces a strange triangle defect when car is at dafault distance . It's seems uncommon when you see in cockpit, but in external cameras, it's really annoyng. Do u know how could I avoid. I Have tried both with export carshape in GP3 1.13, with car editor and use carshape field in GPxPatch. It seems a problem about the fin, but the 2010 shape was finned too and it works.

[photos.app.goo.gl]



Edited 2 time(s). Last edit at 10/26/2017 09:48PM by pippozzo.
Re: 2017 F1 generic carshape
Date: October 27, 2017 12:26PM
Posted by: pirx
the triangle comes from wrong coordinates of some mesh-points. solution: open the shape with careditor and search for the wrong points and bring them back to their correct location.
Re: 2017 F1 generic carshape
Date: October 28, 2017 12:02AM
Posted by: SuperCim
Excuse me Pippozzo, but have you modified my carshape?
You moved the coordinates of a vertex, far from the car, and create a tremendous triangle.
Re: 2017 F1 generic carshape
Date: October 28, 2017 04:08PM
Posted by: pippozzo
NO, i just download and exported in the game. But I also tried by GpxPatch, it's the same. I would to know if it is only my problem, or someone else can see the triangles. They appear just with car approaching the track camera , in every track. By the cockpit view it seems all right (rarely also there some triangl appear ). I don't know, then I also tried to move some vertex around p140 and p50-54 they seemed out of the carshape, but it doesn't fix it. I am not able to use car editor, i would to know if someone has got the same problem, and he could try to fix.
Re: 2017 F1 generic carshape
Date: October 28, 2017 04:12PM
Posted by: pippozzo
PS. Careditor version 3.7 GP3 1.13 .
In careditor doesn't seem any problem. The carshape appear normally. when you export in the game, this problem is there.
Re: 2017 F1 generic carshape
Date: October 29, 2017 05:05PM
Posted by: SuperCim
This is strange!
I did not notice this flaw!
But do you use other circuits?
Re: 2017 F1 generic carshape
Date: October 29, 2017 05:30PM
Posted by: holemad
have you ever tried to use gpxpatch to load the new shape?
Then you don't need to import/export it with the editor with less possible issues.
Re: 2017 F1 generic carshape
Date: October 30, 2017 09:24AM
Posted by: SuperCim
Yes! Try loading it from GpxPatch.
Clicking on GpxSet, then activating Car shape, and uploading:
gpxpdata \ CarShape2017.cs3.
You can also select: CarShape2017-B.cs3, it is without the fin.
Re: 2017 F1 generic carshape
Date: October 30, 2017 12:01PM
Posted by: pippozzo
Yes, I did it with GpxPatch and it shows the same problem.
In every circuits, BUT JUST THE FINNED ONE.
The carshape without fin works fine.

[www.youtube.com]

Core 2 Duo 2 Ghz,
with ATI RADEON HD34xx .

By what it could be depend?

PS GPxPatch 4.44 .

This evening Ill post also a video with finned carshape to explain better what I mean.

Watch at

[www.youtube.com]



Edited 2 time(s). Last edit at 10/30/2017 10:06PM by pippozzo.
Re: 2017 F1 generic carshape
Date: October 31, 2017 05:55PM
Posted by: SuperCim
Pippozzo I recommend you download again Grand Prix 3 2017!
I have replaced the MOD because I have changed the parameters and now you are more competitive at the Ace level.
I hope you will solve this problem on graphics.
Re: 2017 F1 generic carshape
Date: November 18, 2017 05:58PM
Posted by: pippozzo
Hi guys,
I couldn't fix the problem about triangles appear. However , I would just post a little modify I made with the first carshape, without fin, putting the fin again, but it needs some leveries modified .
[drive.google.com]
Re: 2017 F1 generic carshape
Date: November 23, 2017 10:05AM
Posted by: SuperCim
To create the fin I had to modify the data manually,
because CarEditor did not let me change: TextureData.

Pippozzo! I sent you a private message to Gp4italia.
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