New pit stop patch 1.13

New pit stop patch 1.13
Date: April 20, 2016 04:29PM
Posted by: RRRReméééédiooo
So, I found a way to remove refuelling from GP2 and I'm trying to reproduce it in GP3. I started with the 2010 Pit Stop Patch as a base but unfortunately, it wouldn't make big changes the pit duration in my game (the GP32k patch worked fine here). I think I found the solution with the Threshold? factor you will find in this program.

What we have here is a mix of the patch created by Belini for GP32k and some additional tweaking that allows you to remove refuelling from the game. This means you can now make races starting with full tanks and without refuelling with as many pit stops as you want (opposed to the patch working with only 1 pit races as before).

You will find a bit more information in the readme file.

This is all experimental, so please test it and tell me if you discover anything.

Download Here

You may need comdig32.ocx to run this program if your system asks for it.



Edited 1 time(s). Last edit at 04/20/2016 04:44PM by RRRReméééédiooo.
Re: New pit stop patch 1.13
Date: April 22, 2016 05:43PM
Posted by: shlund
I tested it shortly on my old GP2 and it seems to work well, - thank you very much (Y) :-)
Re: New pit stop patch 1.13
Date: April 22, 2016 07:16PM
Posted by: RRRReméééédiooo
I hope you did not test the GP3 patch in your GP2 (H)
Re: New pit stop patch 1.13
Date: April 22, 2016 07:42PM
Posted by: shlund
Nono, download from GP2 site... :-)



Edited 1 time(s). Last edit at 04/23/2016 08:17AM by shlund.
Re: New pit stop patch 1.13
Date: April 22, 2016 07:42PM
Posted by: shlund
double post, sorry



Edited 1 time(s). Last edit at 04/23/2016 08:17AM by shlund.
Re: New pit stop patch 1.13
Date: April 22, 2016 09:12PM
Posted by: RRRReméééédiooo
Can you please test the GP3 one too? It works here but I'm still intrigued by Masterboy's patch not working for me. Did it work for everybody else? I checked and the "Threshold?" value used in my patch also exists in GP2 and GP3 2k but it is not required for low pit stop times in those games.
Re: New pit stop patch 1.13
Date: April 22, 2016 10:24PM
Posted by: rodrogo
Worked, but avast identified as viruses.
The pitstops maintained in accordance with the magcdata. Congratulations on a job well done
Re: New pit stop patch 1.13
Date: April 22, 2016 11:58PM
Posted by: RRRReméééédiooo
Thanks!

About the virus, it is a false alert. I'm gonna do some research to find out if I can fix it.
Re: New pit stop patch 1.13
Date: April 23, 2016 07:30PM
Posted by: rodrogo
Time pitstop is 11 sec of average. Depending on the 20 sec.
Has as reduce?
Re: New pit stop patch 1.13
Date: April 23, 2016 10:13PM
Posted by: RRRReméééédiooo
Try this:

Time Factor 1 : 1536
Time Factor 2 : 10240
Time Factor 3 : 1
Threshold? : 256

Click "Export"

This should reduce the pit stop time to 3.5s-5s
Re: New pit stop patch 1.13
Date: April 24, 2016 01:08AM
Posted by: SDI
It works for me in GP4 :)
For GP3 I can probably also reduce the pitstop time. For GP4 it's more tricky.

René Smit, Independent Software Developer.
Download my GPx tools here.
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, Vader, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy