new projects

Posted by holemad 
Re: new projects
Date: August 08, 2017 10:56PM
Posted by: Rod_vs
Zieli Wrote:
-------------------------------------------------------
> tyre wear is defined in the Magic data, I never
> noticed an influence of the value in the .dat file

Where, on magicdata?? I found value and didn't get it!! Help me, please! ;)

Another thing: when I put 25000 is low or high wear??


GPGSL-3: One Racing driver and team manager - champion in 2007/2013/2014!
GPGSL-4: One Racing team manager - since Season 8!!
Re: new projects
Date: August 09, 2017 12:04AM
Posted by: Zieli
in magic data
value #50 tyre wear, between 11500 and 17300 in the original tacks, high value is meaning high wear, so 25000 is high wear (mainly influences players car??)
also have a look to
value #72 cc shuffler, between 1100 and 8192 in the original tracks, lets a car slow down during a race after a pit stop (mainly influences cc car??)
Re: new projects
Date: August 11, 2017 03:29PM
Posted by: Rod_vs
Zieli Wrote:
-------------------------------------------------------
> in magic data
> value #50 tyre wear, between 11500 and 17300 in
> the original tacks, high value is meaning high
> wear, so 25000 is high wear (mainly influences
> players car??)
> also have a look to
> value #72 cc shuffler, between 1100 and 8192 in
> the original tracks, lets a car slow down during a
> race after a pit stop (mainly influences cc car??)


About #72, high values means more slowly???


GPGSL-3: One Racing driver and team manager - champion in 2007/2013/2014!
GPGSL-4: One Racing team manager - since Season 8!!
Re: new projects
Date: August 11, 2017 05:35PM
Posted by: Zieli
> About #72, high values means more slowly???

yes
Re: new projects
Date: August 11, 2017 07:29PM
Posted by: Rod_vs
Thanks! :)


GPGSL-3: One Racing driver and team manager - champion in 2007/2013/2014!
GPGSL-4: One Racing team manager - since Season 8!!
Re: new projects
Date: August 15, 2017 03:01PM
Posted by: holemad
updates for the Sao Paulo street track are coming up...
working starting lights, pit crew, cameras and far sights, improved cc-line, a basic scenery structure .... and so much more

a preview of a formula E quick race can be watched here.
[www.youtube.com]

the standard street track and a night race will also be included in the download pack
Re: new projects
Date: August 15, 2017 03:43PM
Posted by: Rod_vs
Dirk, please, send me Formula E engine sound???


GPGSL-3: One Racing driver and team manager - champion in 2007/2013/2014!
GPGSL-4: One Racing team manager - since Season 8!!
Re: new projects
Date: August 15, 2017 04:50PM
Posted by: holemad
ok, rodrigo, but let me then first clean it up, it has some unnecessary sounds like 'downshift'
Re: new projects
Date: August 15, 2017 06:12PM
Posted by: shlund
holemad Wrote:
-------------------------------------------------------
> updates for the Sao Paulo street track are coming
> up...
> working starting lights, pit crew, cameras and far
> sights, improved cc-line, a basic scenery
> structure .... and so much more
>
> a preview of a formula E quick race can be watched
> here.
> [www.youtube.com]
>
> the standard street track and a night race will
> also be included in the download pack

Looking very promising Dirk, thank you very much for bringing those simple conversions to live (Y):-)
Re: new projects
Date: August 16, 2017 09:56AM
Posted by: drafi5
Regarding Formula E. has someone made a FE HUD ? I have one in rFactor but no idea how to bring it to GP3.

Re: new projects
Date: August 17, 2017 09:40AM
Posted by: holemad
i haven't seen any FE hud so far, but would be a nice thing to have.

btw, the Sao Paulo pack has been uploaded to the Cart & other tracks section.
Enjoy!

Dirk
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