Re: Grand Prix 3 2012 (GP-12 v0.9) [Released]
Date: December 16, 2012 08:22PM
Posted by: sté
and a good job too

[www.facebook.com]
Re: Grand Prix 3 2012 (GP-12 v0.9) [Released]
Date: December 18, 2012 02:00PM
Posted by: georgibg
Im amazed by this quality level! This can easily pass even GP4! Great job and well done!

By the way, for a long time I was missing from here. :P

The old classics will be always better than the newest games.
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 02, 2013 02:25AM
Posted by: NemesisF1
Added the individual files to be held for you and what you want to edit. They are free to do whatever they want but do not forget to put the credits of the creators, because it is through his work is that we can enjoy this!

Thank you all!
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 03, 2013 01:03AM
Posted by: Briere
I'm currently improving the SW textures. Do you mind if I upload them here afterwards ? Damn, that Petronas green is a real bitch to get right in SW mode ;)



Edited 1 time(s). Last edit at 02/03/2013 04:22AM by Briere.
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 03, 2013 05:54AM
Posted by: NemesisF1
Briere escribió:
-------------------------------------------------------
> I'm currently improving the SW textures. Do you
> mind if I upload them here afterwards ? Damn, that
> Petronas green is a real bitch to get right in SW
> mode ;)

No problem, you're free to do whatever you want, and it's good that someone working in SW mode!

Thank you for the effort!
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 03, 2013 07:24AM
Posted by: Briere
hehe, I've been a software player for years, so I know how it feels when SW files are available in "high" quality. I must admit that I had very little work to do overall, but what I did was really satisfying :) Actually, the "Generate Software" function works quite well for the 2012 cars, but I had to replace the transparency color and smooth orange, gold and dark blue areas. Oh and how can I forget the Petronas green ;) The EMAC 2001 carset has an interesting technique to improve the bland blue we get when generating a software texture, but I didn'ty bother doing so, so it's plain blue :) Also, helmet visors had many transparent pixels, which are now gone. And I modified the bottom of the cockpit textures so they show one color only.

[www.mediafire.com]

I didn't include any readme file, because all you need is GP3Edit. The rest is self explanatory.

@NemesisF1 : If you're satisfied with my files, feel free to put them in your GP-2012.gp3 :)
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 03, 2013 09:30AM
Posted by: georgibg
There is only one thing which I want to be improved here after all: The hands for both TV view and helmet view must be longer because when you are going into a hard steer at some corner you can easily see that they are cutted.

The old classics will be always better than the newest games.
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 03, 2013 03:06PM
Posted by: NemesisF1
georgibg escribió:
-------------------------------------------------------
> There is only one thing which I want to be
> improved here after all: The hands for both TV
> view and helmet view must be longer because when
> you are going into a hard steer at some corner you
> can easily see that they are cutted.

I tried to improve it, the problem with that is going to try to make the arms longer generates a white line in the middle of the screen, creating an annoying interference to driving. I researched and is an issue that the image should be placed from the screen resolution size, so interference is generated.
My apologies but that is very difficult to solve!
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 03, 2013 03:32PM
Posted by: NemesisF1
Briere escribió:
-------------------------------------------------------
> I'm currently improving the SW textures. Do you
> mind if I upload them here afterwards ? Damn, that
> Petronas green is a real bitch to get right in SW
> mode ;)

Thank you, you're a genius! Already gained in the post and credits provided in the previous!

Thank you!
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 04, 2013 04:40AM
Posted by: Briere
IDEA ! IDEA ! I'll try and convert one (or maybe more) of my 2012 GP4 sounds to GP3 format :) Wish me good luck :D
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 04, 2013 05:09AM
Posted by: Briere
a quick 15 minute job on my STR sound was convincing, so I'll do some more :)
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 04, 2013 02:35PM
Posted by: shlund
(Y)(Y) Thanks a lot, great with some sound updates...
Re: Grand Prix 3 2012 (GP-12 v0.9) [Released]
Date: February 04, 2013 03:46PM
Posted by: Briere
seanmikeuk Wrote:
-------------------------------------------------------
> One point though, on the T-Cam view of the McLaren,
> the car is dark/black and not silver. Otherwise,
> the MOD is excellent.
>
Yup I get the same problem here. Should be easy to fix hopefully.
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 06, 2013 02:21AM
Posted by: Briere
McLaren :




I've got three more ready : Ferrari, Red Bull and Marussia. I'll stop after these, as that'll cover all engine manufacturers (Ferrari, Renault, Mercedes and Cosworth)

:E// Ah screw that, I intended to make previews of the other 3, but it's taking too long lol. So here is the big file that contains all 4 sounds :)
[www.mediafire.com]



Edited 1 time(s). Last edit at 02/06/2013 03:18AM by Briere.
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 06, 2013 07:31AM
Posted by: georgibg
Thanks for the sounds, man!

About the arms: Does there exists any value to decrease the steering rate for the TV cam view? I mean less rotating to the wheel. If this can be applied the arms will be okay.:-)

The old classics will be always better than the newest games.
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 06, 2013 07:13PM
Posted by: EricMoinet
Thanks Matthieu for the sound



Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 07, 2013 12:08AM
Posted by: NemesisF1
georgibg escribió:
-------------------------------------------------------
> Thanks for the sounds, man!
>
> About the arms: Does there exists any value to
> decrease the steering rate for the TV cam view? I
> mean less rotating to the wheel. If this can be
> applied the arms will be okay.:-)


When, in the GPxPatch, Hand and Viewer will and give edit. They choose the team that are individual, where it says control, says next image. There give editing. In the pane will appear an option that says rotate and two values ​​below it. Those are the values ​​to be edited. The default is 80 and 80, if the change and put a value below the same value but negative.
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 22, 2013 11:08PM
Posted by: nuggett
This mod is great, but it is very choppy when I try to play it.

My old version of GP3 worked perfect, so not sure if I should be changing any settings.

Thanks for any help.
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: February 28, 2013 02:55AM
Posted by: pirx
ahoi - what an outstanding wonderful MOD!


one tiny bug I found when I used wonderful T-cam-mode:

-Vettels helmet is not scaled correctly

->solution:
in your "2012 T-Cams.ini" look for area:

[Steer23ControlImage0]
...
Scale=0 (I deleted this line and everything is fine now)


cheers
pirx
Re: Grand Prix 3 2012 (Full MOD and Individual Files)
Date: March 15, 2013 02:04PM
Posted by: davidm
Hi Briere - is there any way you could explain how you play the current tracks in SW mode. I would really like to do this because my HD nVidia card is overheating and within 10 to 15 mins the picture and grahpics are seriously distorted. I tried converting some of the jams in Roberto's Acapulco track to SW but only 1 or 2 saved okay.

Thanks.
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