Hi Pimpones1,
Acceleration and top speed depend on ALL these parameters:
- Physics
- Performances
- TORQUES
What you should do, is inserting the torques of 804bhp at your GP4.exe file.
I explain what happens if you use only the physics and the performances, but not the torques:
As you said...
> when (gpxpatch) CAR POWER TEAM DEPENDENT is on,
> the car behaves slower than when its turned off.
> the acceleration and end speed are totally diff.
> i ´d like to know WHY if the executable and
> perfset are set to the same values of the physic
> file..
... when using 804bhp as "race" and "qualy" power in the physics, these are "human only" settings (look at the screenshot below).
The AI cars STILL run with 855bhp because of the TORQUES CURVE, while you run with 804bhp.
When CAR POWER TEAM DEPENDENT is OFF you don't use any external performance file and your car runs with the default GP4 performances that assign to you an engine power near 855bhp (depending on driver selection).
You are still close to AI cars, but not equal to them, because in physics you run 804bhp and they run 855bhp.
__________PLAYER____AI
Physics______804____855
Performance__855____855
Torques_____855____855
When you set CAR POWER TEAM DEPENDENT at ON, you think you assign really 804bhp to all cars.
But what happens now is this:
__________PLAYER____AI
Physics______804____855
Performance__804____804
Torques_____855____855
This is even worse and makes player's car even slower, as you already noticed.
TORQUE EDITING is the only way to fully control the AI engine power and force them to use 804bhp.
In this case we have:
__________PLAYER____AI
Physics______804____804
Performance__804____804
Torques_____804____804
Now you know what to do and why it is necessary.
_________________________
some of my GP4 works ...