Top notch as always, thank you!by Öggo - Grand Prix 4
Fantastic update, thank you Arnauld!by Öggo - Grand Prix 4
Looking great, mate!by Öggo - Grand Prix 4
zifox Wrote: ------------------------------------------------------- > Is there a way to extend the tweak to be able to > have specific wheel models from inside the cockpit > view ? > Not team specific, but at least one for each tyre > brand ? The short answer is no. At least not with my current knowledge and, most likely, without "external" help, like GPxPatch oby Öggo - Grand Prix 4
If the UV was stretched, what you were experiencing was definitely a reflection issue. Looks like you need to stretch it back to Hega's original sizing though, take a look at this picture:by Öggo - Grand Prix 4
If everything looks good both in Blender and in GP4Builder, I would proably put the blame on in-game reflections. I don't know what the alpha channell of the textures you're using looks like, but I would try darkening it in the grooves area. Also, looking at your pictures, looks like your tread mesh needs vertex welding and/or some normals smoothing (I can see the polygon rows pretty cby Öggo - Grand Prix 4
I just uploaded an update fixing some textures hue and alpha channel. Thank you Turbo Lover for spotting!by Öggo - Grand Prix 4
Is your goal to have a different texture/colour/brand or a totally different shape? GPxPatch allows to specify individual tread and sidewall textures per car (check the GPxSet Docs. This, in combination with the individual wheels per driver tweak should accomplish what your looking for.by Öggo - Grand Prix 4
Ever since the individual wheels tweak was released, I've been meaning to put together a nice comprehensive set of 3D rims. Ulf "Alesi_fan" and Ruben "Turbo Lover" where absolutely fantastic in providing me with all the material they had worked on through out the years and most of the credits for this release has to go to them. I simply tweaked some things, made a coupleby Öggo - Grand Prix 4
Yet another fantastic work, Heikki! Thank you!by Öggo - Grand Prix 4
Tremendous effort once again, thank you Carl!by Öggo - Grand Prix 4
Beautiful pack Eric and Kev, thank you for sharing!by Öggo - Grand Prix 4
You need .NET 5.0 to run it. You can download .NET Desktop Runtime 5.0.17 from -> HERE <- superman77m Wrote: ------------------------------------------------------- > Hi Oggo. > > First to all. Thank you for this appreciate > program. > > I have downloaded it but when I open it, this > window appears: > > > > I press "Yes" but iby Öggo - Grand Prix 4
Hi everyone, here's a little tool I developed to convert CSM CAP files to INI files and viceversa. The tool was born out of an idea of Ed "SchueyFan" and fully supports both formats. You can also use multiple files at the same time as a source, to quickly produce a single CAP or INI patch file. I know it's a little bit of a niche application, but I hope it helps the fewby Öggo - Grand Prix 4
Thank you Mal and Stephan for all your efforts in keeping this place alive!by Öggo - Grand Prix 4
Fixed all Shoei helmet shapes for some inverted faces. Thanks Fongu for spotting the bug!by Öggo - Grand Prix 4
First of all, thank you everyone for the kind words Fongu noticed an issue with some inverted faces in the right visor plate. Version 1.01 fixes that small but important detail. Download link remains the same, see first post. Thank you, Kev!by Öggo - Grand Prix 4
Yet another fantastic update to an already outstanding mod. Thank you Kev!by Öggo - Grand Prix 4
Absolutely stunning Kev, I bow to you. Those last two (Seb and Zhou) must have been quite something to paint! Thank you for sharing your talents with usby Öggo - Grand Prix 4
Looking pretty sweet there, Arnaud! Fantastic as alwaysby Öggo - Grand Prix 4
After releasing the Shoei X4 helmet shape, an update to this helmet set was the natural next step. Drivers using Shoei helmets (Alesi, Senna, DeCesaris, Badoer and Suzuki) have been updated, each one with their driver-specific shape and track-specific textures. Badoer also ran an Arai during FP in Monaco, which is also included in the updated pack. Also, textures and shapes for Katayama, after cby Öggo - Grand Prix 4
Hey everyone, Here's another little piece for my beloved early 90s: the Shoei X4 Quattro helmet, including both shape and template. This is my first attempt at using Blender for modelling and, I have to say, I am quite please with both the experience and the end result. I, for once, did "cheat" a little bit and started from the shape that Eko Sim Racing and ASR Formula had madeby Öggo - Grand Prix 4
Fantastic attention to detail as usual, thank you Eric!by Öggo - Grand Prix 4
Fantastic mod, Kerley! It's great to see this work of beauty and dedication finally released. Thank you!by Öggo - Grand Prix 4
Fantastic as always, Kev! And the timing is just mind-boggling...by Öggo - Grand Prix 4
Yet another impressive pack! Thank you, Eric!by Öggo - Grand Prix 4
Yet more amazing releases from you, thank you Kev!by Öggo - Grand Prix 4
Thank you everyone for the kind words! I just posted a quick update, fixing an issue with in-game reflections (thank you Carl_gpgames!) when using the default env maps: instead of using the same UV map as the main texture, a planar projection is used, mimicking ZModeler's behaviour. If you've downloaded the add-ons, please download againby Öggo - Grand Prix 4
I just uploaded a tiny bug-fix for the pack: the Bahrain version had the left_rear_fin object misspelt, with all the issues that come with it. It's fixed now, same download link. Thanks to Fongu for spotting itby Öggo - Grand Prix 4
Hi everyone, I'm proud to release a fully-working set of add-ons specifically targeted for GP4. With these, you'll be able to use Blender to import and export any *.gp4 file, including multi-scene track files, lights, advanced controls for materials, environmental maps, etc. In addition, a revamped version of both the Pitcrew (*.mdb) and Pit Prop (*.rfb) add-ons are also included, wiby Öggo - Grand Prix 4