TGF1Driver2 Wrote: ------------------------------------------------------- > @32BOBO32: Why the original GP4 hud appears so cle > ar at your screens? For me it always appears total > ly blurred. Where is Turbo Lover when we need him?by Carl_gpgames - Grand Prix 4
Fantastic job, Samu! Thank you very much!by Carl_gpgames - Grand Prix 4
in 1.27 the title was not updated, in 1.27b it is (among another fix)by Carl_gpgames - Grand Prix 4
install csm 1.27b, that's the latest release.by Carl_gpgames - Grand Prix 4
Incredible work and just another breakthrough made possible by you. Thanks a lot, Diego!by Carl_gpgames - Grand Prix 4
To answer your question let's start with the basics: In default (unmodded) GP4, magic data is stored in the gp4.exe and not in the DAT-files (original GP4-dat's do not contain magic data). Later, the possibility was developped to add magic data to dat-files as an extension to these files. GpXPatch reads the magic data and patches the shared memory of the gp4.exe. This is basically hoby Carl_gpgames - Grand Prix 4
How do I create a tmd file based on a md3? Just import it in TSM and then save it. Your tmd file will then be in the folder of your track called "default.tmd". You can then rename the file (ex. monza1988.tmd) and refer to it in the trackset. Let's say you use track Monza 1988 for multiple season, you just repeat that process and name your tmd files accoringly (f. e. monza1987.tmdby Carl_gpgames - Grand Prix 4
great shop, thank you for sharing!by Carl_gpgames - Grand Prix 4
outstanding work Kev, thank you so much!by Carl_gpgames - Grand Prix 4
don't be fooled by the md3 import function. just because tmd can import md3 files doesm't mean it will read all of its values. it will just read the values that are known to tsm (which is what you can see in a tmd files). on the other hand it is, unfortunately, not possible to load md3 files with a trackset. so i fear your only way out is to either write a script to automatically paby Carl_gpgames - Grand Prix 4
i recently asked ZaZ about this and it's not possible. TMD is limited to the values that are already in the file. The only way to add more magic data is by directly patching your dat file. Anyway: TMD is still very useful because it allows you to use different magic data per track set (you can use multiple MD on the same track). To do so, just open your trackset ini-file and refer to yoby Carl_gpgames - Grand Prix 4
by Carl_gpgames - Grand Prix 4
Last task done: The standalone version of Grand Prix 2022 is now available. As already known from Grand Prix 2021, it comes with an installer and a GUI: See page 1 for further information. Now you'll have to excuse me for a while. I am tired and need a break from GP4. I wish you a lot of fun, Carlby Carl_gpgames - Grand Prix 4
The color of the arms is stored in the performance files, not in armcolor.ini. Carlby Carl_gpgames - Grand Prix 4
very useful tool, thank you a lot!by Carl_gpgames - Grand Prix 4
sure, feel free to post them. thank you!by Carl_gpgames - Grand Prix 4
Hello there I already posted this on discord because the forum was down: I have uploaded the latest version of the 2022 mod. It contains many changes and new content since I last updated it in October. For example, CSM now automatically loads MagicData for all tracks (I think it's the first CSM mod to have this option). I also added the latest versions of cars and helmets and some other neby Carl_gpgames - Grand Prix 4
The creator friend intends to release a final version of the mod, but he may not find the time necessary to do so before the end of the year.by Carl_gpgames - Grand Prix 4
huge update, thank you!by Carl_gpgames - Grand Prix 4
according to your screenshots you are not using the latest version. the error was caused by changes of the UV-mapping, that's why i reverted to the original flag shape but changed the texture instead. we in this forum, by the way, do not like it if people open a new thread for every problem they have. if you need help with the GP2022 mod, you post it in the GP2022 thread. if you need helby Carl_gpgames - Grand Prix 4
i kindly ask you to remove this download link as it contains a modified version of my original release and violates our permission policy. The flag error by the way has been solved in the latest version of the release.by Carl_gpgames - Grand Prix 4
Huge contribution, thank you a lot, Kev!by Carl_gpgames - Grand Prix 4
Great job, Diego! Love Blender!by Carl_gpgames - Grand Prix 4
next level, thank you!by Carl_gpgames - Grand Prix 4
QuoteMaisonTeles I saw a bug in the green and yellow flags, they are big and long going to the sky of the game after I made the changes, what can it be? There was indeed an error with the flag. thank you for pointing it out. it should be fixed now, please download it again and replace flag.rfb for both race and quali props.by Carl_gpgames - Grand Prix 4
outstanding, Kev! thank you a lot!by Carl_gpgames - Grand Prix 4
New layout. Thank you a lot, Paulo!by Carl_gpgames - Grand Prix 4
awsome, thank ypu so much!by Carl_gpgames - Grand Prix 4
More than 20 years after the release of GP4, we have finally new pitprop shapes. Special thanks to Öggo for making it possible with his Blender plug-in! 12/11/2022 ======================================================================= Version: 1.00 Title: New Pit Props Description: New high poly pitprops for both race and qualy. Author: carl_gpgames Installation: Update your anim.wby Carl_gpgames - Grand Prix 4