Hi guys I was just wondering which tracks you all use for the mods you play for 2023 and which is the most up to date for that track. I wanted to test my newest mod with up to date tracks to see how it performs on them.by timtoffee - Grand Prix 4
It's here finally. I hope you all enjoy it Dark Version: Light Version:by timtoffee - Grand Prix 4
I will make two versions of the mod, one with the light tv overlays you see in the screenshots and a version with dark ones. You can then have which version you like better.by timtoffee - Grand Prix 4
Ah alright, It's not a big thing. Thanks mateyby timtoffee - Grand Prix 4
Thanks Kev that has been a massive help with creating the tv overlays. Is there a way to just display the surname of the driver without the initial of their first name do you know?by timtoffee - Grand Prix 4
Hey guys, I thought I would share an update. The mod is at least 90% complete with just a few more things to take care of before release but I think it's going to be really good. I'm rather proud of it and think it's some of my best work. Here are a couple of screenshots for your perusal.by timtoffee - Grand Prix 4
Is it the cars per page setting? Unless I'm missing a setting in the .iniby timtoffee - Grand Prix 4
Thank you 1984 I will have a look in there and change it Much appreciated buddyby timtoffee - Grand Prix 4
Is there a way to change the number of cars shown in the tower on the left in gpxpatch? I'd like to limit it to 10 so it doesn't interfere with everything on screen.by timtoffee - Grand Prix 4
Noog Wrote: ------------------------------------------------------- > I've now tested this in Q & R. Works fine for me. As for me, not seeing the pitcrew though but as along as it's working i'm cool. Thank's for the help and testing Noog.by timtoffee - Grand Prix 4
Ahhh cheers matey. I'll have a looksie laterby timtoffee - Grand Prix 4
To be honest I wanted to just update it to a new pitboard that I can make myself. Just have no idea how to do it.by timtoffee - Grand Prix 4
Thanks matey. I'm off to work so will check it out later. Thank you big time for your help trying to figure this outby timtoffee - Grand Prix 4
I copied both folders to the original anim wad and still crashes when loading a practice or qualifying session.by timtoffee - Grand Prix 4
Noog Wrote: ------------------------------------------------------- > Stranger still, I can't make it crash AT ALL now - > and if I'm not mistaken I've copied every single f > ile over from the qualifying folder in your broken > anim.wad! > > I think that's what gives this game such long-last > ing appeal. It's just so incredibly weird sometiby timtoffee - Grand Prix 4
Hmm that's a strange one. I'm sure we can figure it out. Thanks Noog for your help on this little bugger of a problem.by timtoffee - Grand Prix 4
Noog Wrote: ------------------------------------------------------- > Just took a very quick look and if you go straight > into a race, does it work? It does for me but in q > ualifying it crashes. > > Can't see anything wrong in the Q section of anim. > wad yet, but it might be a clue. I will have a look and see if it does the same. After checking it does do tby timtoffee - Grand Prix 4
Hey guys, Could someone tell me how to make a new pitboard panel for gpxpatch? I wanted to make something new to go there but I do not know where to begin. Many thanks, Timby timtoffee - Grand Prix 4
here it is, only 15k at the moment but I know something not right with what i've done. Thank you for all of your helpby timtoffee - Grand Prix 4
Noog Wrote: ------------------------------------------------------- > Happy to take a look if you want to upload the ani > m.wad. Thank you Noog, I will do that. Much appreciatedby timtoffee - Grand Prix 4
Noog Wrote: ------------------------------------------------------- > Sounds like you've covered it all then bud. > > Are you sure it's not the engineer models themselv > es, rather than the texs being used on them? Or ma > ybe a typo or a missing file somewhere else in the > anim.wad? At this point Noog I have no clue, I may just have to resort to keepingby timtoffee - Grand Prix 4
tried 512x512, DXT5, Full trans and 4 Mipmaps and back to crashingby timtoffee - Grand Prix 4
Noog Wrote: ------------------------------------------------------- > So if you were to put your pitcrews into the worki > ng anim.wad, would it crash? > > I took a look at my pitcrew skin texs and they see > m to be 171k (so your 96k doesn't seem to much). > > But I also find that while some of my pitcrew skin > s are DXT5/full trans, others are DXT1/Opaquby timtoffee - Grand Prix 4
Noog Wrote: ------------------------------------------------------- > To focus in on your problem, have you tried puttin > g in another anim.wad from a working mod? I have, the original anim wad works fine with no problems.by timtoffee - Grand Prix 4
Yep they do. Tried everything at this point to no availby timtoffee - Grand Prix 4
Cheers Kev I will take a little look.by timtoffee - Grand Prix 4
I was wondering if my anim wad is too large, it's currently 96k but if i try a smaller one it works. not a clue right nowby timtoffee - Grand Prix 4
I was wondering if there is a way to change the colour of the font in gpx patch for the digital 2010 overlays so I could make something a little different or closer to the real thing for my new mod. Is that possible?by timtoffee - Grand Prix 4
names are as they were originally, tried dxt5 etc and still crashesby timtoffee - Grand Prix 4