the 2013 Jerez tests are approaching fast so it's time to remind you all of this track (originally done by prblanco and laguna I think) for me this is one of the tracks which really suck you in you won't notice much of the surroundings as you fight for position and the best braking and accelerating points on the nice flowing and elevated track layout (and the cc-line rocks) sinceby xandy - Grand Prix 4
'was there something yellow?' - the perhaps 2.5 times WDC asks himself obviously cy - Jerez 2013by xandy - Grand Prix 4
fantastic vettel shot !!by xandy - Grand Prix 4
@lo2k thanks for your reply didn't want to spread misinformation here my conclusion - after more testing I must say rash conclusion - was that vertices count may affect the GP4 engine/PO the first version of the carpark had in excess of 20k vertices which could be reduced to roughly a quarter with welding as information on verrtices count for objects/parts isn't easy to come byby xandy - Grand Prix 4
thank you all for the good and educating discussions here thank you lok2 for your answers lately I had to fill a carpark with car shapes - as the track goes around the park I had to put in a good number (more than 100) to give the impression of a filled carpark from all viewing angles the car shape in the track is imho converted from some other game after clearing away all old objects aby xandy - Grand Prix 4
awesome shots on this page - thank youby xandy - Grand Prix 4
good to see the "quick ones" back enjoying them and wondering how you do itby xandy - Grand Prix 4
thanks guys for your kind words nice to see my test results confirmed imho it are the subdivisions of the hd *_pitlane.bin which cause the artefact for sure it is always possible to add sectors to the pitlane to get GP4 painting a straight sector as the last sector but perhaps lo2k can look at his subdivision code (positions of verticles I mean) to get a better solution ? cheers (and I lby xandy - Grand Prix 4
@korg your screenies may tempt me to buy the gameby xandy - Grand Prix 4
@hega great suzuka shots and a stunning schumi/mercedes !!by xandy - Grand Prix 4
hi sure there is an answer buried in the depth of this thread I did a search (even with google site but wasn't successful somehow the last sector of my pitlane joining the track which should be painted doesn't get painted the unpainted area isn't the last sector of the pitlane (I tried adding/deleting some sectors and repositioning the Pit End Flag) but it is always tby xandy - Grand Prix 4
class act with the textures !! 'thank you very much' to all involvedby xandy - Grand Prix 4
will there be the nice yellow-red color scheme in spa this year? I hope so ... @soulbringer the mclaren looks stunning !!by xandy - Grand Prix 4
2012 - a good year for ferrari indeed thank you for sharing the car, soulbringerby xandy - Grand Prix 4
hi I'm all for it but imho we must accept the decision from those who did/do original work to restrict the use of their work in mods etc - perhaps the list in this thread (should be a sticky) will grow and then it really doesn't matter - the new consensus of the community will set the tone I hope now some questions: - does a csm-mod (all the code with variables, images, userby xandy - Grand Prix 4
@lo2k thank you for your quick reply - waiting for a new version of GP4Builder is always a pleasure I hope my idea with the track_bin covering part of the sidelines is feasible - older tracks would be easy to update with a new line texture (half line/half black) and a new track.bin - I think it would lock better (track lightning) than the now in some tracks used half tarmac/half line textureby xandy - Grand Prix 4
@lo2k thank you very much for the new GP4Builder version this camera thing - you are THE MAN !! looking at some pictures from this year's races I think the sidelines in GP4 are clearly to wide creating the track.bin from dat we have the Monaco option (track covers sidelines) would it be possible to add options for covering 1/2 and/or 1/3 of the sidelines? thanks xandyby xandy - Grand Prix 4
for me: a master of the car texture mpad strikes againby xandy - Grand Prix 4
thank you for sharing the marussia, excalibur love itby xandy - Grand Prix 4
Turbo Lover Wrote: ------------------------------------------------------- > xandy Schreef: > -------------------------------------------------- > ----- > > isaint - that str pic is absolute fantastic > imho > > > > > > > > pg > > > > > > > > g > > > > Nice cams. yeah - a very talented gby xandy - Grand Prix 4
isaint - that str pic is absolute fantastic imhoby xandy - Grand Prix 4
@Webber Fan - that's what i call wow shots besides playing the game looking at the screens here is one of the pleasures of gp4by xandy - Grand Prix 4
thank you very much for the cars love the redbull textureby xandy - Grand Prix 4
my winner for monaco - just do it, kimi (I hope)by xandy - Grand Prix 4
next stop - Shanghai some shots from 2011by xandy - Grand Prix 4
@all - great shots! enough of the 2012 uglies (only soulbringer can make the ferrari look beautiful ) - that is a nose to look at i thinkby xandy - Grand Prix 4
guys - all great shots - thank you @kimifanaat like yours schumi at the beach - as good as uneditedby xandy - Grand Prix 4