hmmm.......and what would you know about workload ?by ramf1v - Grand Prix 4
To late?..... no never, you always come to mind when I have to do these things in Max, it really is a huge amount of work, (and very repetitive). (I always assume it's too much work on your side.) Maybe It's my fault for being so finicky and too precise, but maybe others would find this useful too. I sometimes like to get my head around a problem in max, but like you said, the workby ramf1v - Grand Prix 4
What do you mean by pb ? are you using csm ?by ramf1v - Grand Prix 4
Anyone know what the standard height of f1 track fencing ? I can't seem to find any fence specifications , or for that matter , how many different styles of fencing there are. Surely there's a database out there somewhere. ? thxby ramf1v - Grand Prix 4
Ok, you using version 1.540 ? btw, it seems this thread has lost it's stickiness, any reason why ?by ramf1v - Grand Prix 4
@senna9194 ...Have you screen-shots of the problem?....GP4 Builder 1.540 is rock steady for me. I can't get any "damaged" meshes.by ramf1v - Grand Prix 4
Here you go...seems all other links to this have disappeared.by ramf1v - Grand Prix 4
Max 8 ?.....no I don't think so .....Max 9 is minimum for that script, for max 8 check out "Material Mover" in Soulburns Scripts, I think it does a pretty similar job....never tried it tho.by ramf1v - Grand Prix 4
@senna9194 Sure dude i'll dig it out over the weekend. Here's a handy little script for making prefabs, useful for populating track objects.by ramf1v - Grand Prix 4
Hmm...i will try and reproduce...tomorrow.....it's friday....time to parteeeeeee!!by ramf1v - Grand Prix 4
No...now I'm even more confused!!....lol......I don't see how exporting can "damage" the mesh in any way.by ramf1v - Grand Prix 4
You don't "lose" the texture........mapping/uvw info is retained when exporting 3ds from builder. The trick is finding it in max. The easiest way is to use a script called Materials to Editor. . Import your car mesh, select all objects and run the script...your mat editor is populated with the materials of the selected objects, then all you need to do is browse for the relevantby ramf1v - Grand Prix 4
I've never experienced a scaling problem from builder to max. "Then I made the garages with those edited fences and when i checked them,i used a .dat converted in .3ds format with GP4Builder,so that was edited as the fences and i didn't get the error" ...this sentence i do not understandby ramf1v - Grand Prix 4
Seriously guys .....these things aren't even close.......yes a few track objects could be converted, but why bother when the modeling is so inaccurate. Codemasters forum is full of console kiddie opinions, blurting out drivel about what they think and don't think about the tracks (this is why codemasters can actually sell this piece of @#$%&). Take any single track and load it up inby ramf1v - Grand Prix 4
Far too many poly's and the tracks are very inaccurate, GP4 has a limit to the number of polys per track, I'm not sure how many but codemasters track poly count is obscene. Just the track and landscape is around 400,000 faces, that's without any track objects. F1 2010 is pure arcade., some meshes could be used after heavy optimizing ( they already are appearing in some tracks)by ramf1v - Grand Prix 4
I'm not sure how many people use Max in here to edit meshes, but I was working on a few tutorials, If there is enough interest I can continue them and expand the subjects. Check these out and let me know if they are of any use. Importing the Track Mesh Quadrifying The Mesh Fixing The Track (Manual Method) Fixing The Track (Scripted Method)by ramf1v - Grand Prix 4
Sorry it was late last night and I was a bit brief, when you edit a mesh in max it affects the pivots / transforms, (I did notice that all objects imported into Max have their pivots zeroed.) Anyway, basically if you have anything funky happening when you import into builder, resetting the xform seems to fix it, either from the utility panel or the ribbon. Something I do all the time is resby ramf1v - Grand Prix 4
You need to reset xform (something I learned very early in modding in max), before exporting to 3ds.by ramf1v - Grand Prix 4
Ummm......first post maybe ?...just a thought....a wild, wild guess.....could be wrong tho'.by ramf1v - Grand Prix 4
littleone90 Wrote: ------------------------------------------------------- > I see that here no one sleeps :D Sleep when yer deadby ramf1v - Grand Prix 4
Awesome work, great attitude guys.by ramf1v - Grand Prix 4
Sweet.......I hate nerding around in ini filesby ramf1v - Grand Prix 4
I'd use Photoshop , select logo with circular marquee , copy to new layer, flip horizontal, that should fix it...or copy and paste the right hand logo over the left one.by ramf1v - Grand Prix 4
Ah...maybe your viewing it it in GP4 Builder, and just need to Reverse all Textures in the preferences ? ....dude it would help if you posted a screenshot of your problem.by ramf1v - Grand Prix 4
Great Mod!...the only thing i miss is GP4 Tweaker Realtime editing, as a dev I rely on this a lot, it would be cool if it could be added to the menu. I notice that you can select number of cars in practice session, is it also possible to have the same for number of cars/teams in a race ? This has got to be the mod of all mods, good to be playing the 2011 season so soon, thanks for all the effby ramf1v - Grand Prix 4
Pre or post Slimtex ? ....either way your looking for flip and (or) mirror. What software are you using ?by ramf1v - Grand Prix 4
There you go...problem solved , thx to NickJW...now.....link!!by ramf1v - Grand Prix 4
This is frustrating, entire mod release held up for one permission. Can't these mods be released in "Empty" form, with a list of recommended files ? Then there would never be permission issues. anyway....the menu's and options in the mods look cool, cannot wait, good work littleone90 btw I already have mpads impressive f150by ramf1v - Grand Prix 4
by ramf1v - Grand Prix 4