The gp4 dat file. By the way, I didnt knew that circuit was in airfield, the big straightby landex - Grand Prix 4
If someone want help me, I can make the .dat file.by landex - Grand Prix 4
Just a Great MODs. Thanks. Its always a big challenge to make cars and tracks from that era, because there are not many pictures and videos. That era its amazing, the crowd near the road "track", WOWby landex - Grand Prix 4
Canadian76, there is a Anderstorp version for gp3 in the 73 and in the 76 mod. Thanks Elio2012 here I will, when I´ve time convert it.by landex - Grand Prix 4
Rookie for the laps issue: Try to change the laps in the .dat file. I dont know if gp4 can support 124laps. Are you running it with CSM?by landex - Grand Prix 4
Thanks Foreverk, for the .gpi file. The .gpi files are very tricky if you use gpibrowser. Lots of times I got invalid error after importing them. And I must find which "MenuData/PC/GP2001/Images/..gpi" file belongs to the circuit. In TSM is much better.by landex - Grand Prix 4
F1Fan245 Wrote: ------------------------------------------------------- > I mean the osterreichring 1981 map. I installed it > through TSM And then I play it with the 1982 mod > and the map isn"t in the game. Haaaaaaaaa! The loading screen.by landex - Grand Prix 4
Foreverk Wrote: ------------------------------------------------------- > But what map do you mean? Good question! Its my question, too. F1Fan245, do you mean the .gpi trackmap?by landex - Grand Prix 4
AustinF1 Wrote: ------------------------------------------------------- > I have finally installed and run the > Osterreichring track. Not sure how or why I missed > it before but I really like the work - great track > to race on! Had you pole position?by landex - Grand Prix 4
EricMoinet Wrote: ------------------------------------------------------- > So far I remember the track was tagged Zeltweg in > the 70's/80's I remember that too, Eric. And GP von Knittelfeld.by landex - Grand Prix 4
Vielen Dank huskyman49, für deine geile Geschichte! Would you agree, the circuit had more fun in the 70s than now? And more "risk". Just a little question: The circuit name in those days, wasn´t Zeltweg? 1970s: Zeltweg 1908s: Österreichrig 2001: Spielberg And Now: RedBul Ring (or so)...by landex - Grand Prix 4
Obrigado, Pedro. I didnt knew that.by landex - Grand Prix 4
Ripping Corpse Wrote: ------------------------------------------------------- > .... OSTERREICHRING not ZELTWEG in the tsm When I put it I didnt notice, I tought it was Zeltweg. Zeltweg was in the same location, or not? By the way, this circuit is very hard to drive, I never finish it, because Iam always over the limits , 10 laps I can keep it up, after that... Who makes it reallby landex - Grand Prix 4
Canadian76 try mine tsm ÖSTERREICHRING81by landex - Grand Prix 4
Thanks Elio. I was busy last week. I will try them soon.by landex - Grand Prix 3
Elio2012, amazing mod. big thanks'!by landex - Grand Prix 3
Big thanks to txema and wikink75! The circuit is really great! So much detail, who is normal for city circuit. And in the same time, so fast, that you cant breath. Well done!by landex - Grand Prix 4
Po.. é cada aviäo! Dá vontade jogar um simuladorby landex - Grand Prix 4
René, I met only in the race. At practise or qualify this fine I dont know if is only by me: But when my car is stuck in the pitbox in the race, I save the game, exit it, toggle the "Fix pitstop bug" from on to off or vice-versa. Start the game, load it and then car leaves the pit. This is my experience. I mean in the race onlyby landex - Grand Prix 4
I want turn it on and then off, in case the car dont leave the box.by landex - Grand Prix 4
TomMK Wrote: ------------------------------------------------------- > > Does the bumps do any significant effect? I try > all from 0 to 3, the car vibration feels all > same. > > > Try experimenting with the bump factor and bump > shift values (desc138/139), use some extreme > values and see what effects you feel. Yes, its much better. Thanks TomMK!by landex - Grand Prix 4
René, I have one question: Yesterday, I was playing, i went to the pits and i got the pit bug(it happens sometime). I saved the game and restart the gpxpatch with Fix pitstop bug toggled on, it worked nice. Now my question: Is it possible to assign a key to toggle "Fix pitstop bug" in-game? Or wouldnt help?by landex - Grand Prix 4
Real nice, Tom! Thanks Other thing: Does the bumps do any significant effect? I try all from 0 to 3, the car vibration feels all same.by landex - Grand Prix 4
I try it and looks really nice.try it Fog or nightby landex - Grand Prix 4
Meteoro405 Wrote: ------------------------------------------------------- > Well done!! > You could make a mask. black (with 70% opacity) > and in a sector of white (or yellow) that > simulates the beam of the headlights so as to > simulate the night on any track Yes? I never simulate night on a track. What done for fog is a grey tga with a alpha channel. More withnessby landex - Grand Prix 4
No Is just like layer made with GPxPatch. It can be change the transparency. Of course it is in all track. Maybe someone can improve it, like the dirt effect.by landex - Grand Prix 4
I did it on a very convencional way on all track. Meteoro405 its more professional and local.by landex - Grand Prix 4
Meteoro405 Wrote: ------------------------------------------------------- > It is not so easy. > > I am doing this: > > 1) Apply shadows and lights (gray) with GP4 > Builder. > 2) Create objects within the track to which the > "haze" texture can be assigned. > 3) Put those objects in the places that I think > will generate the foggy weather &gby landex - Grand Prix 4