Hey everybody, I made some mistake in my calculations, then I cannot release the XLS for download yet. But I think I know where I missed. I want to ask if someone knows how to make the pit entrance in banked track. I made my pitlane going from a banked oval turn, but the cars, when pitting, go above the tarmac first. Someone know some way to do it, without have to place the pit entrance rigby Auradrummer - Grand Prix 4
Hello All, Thank you James, Zeppelin, Laurent, for all those tips. Now I made my track works fine. My brother is Electric Engineer, and will try master in Mathematics next year. He gave me some formulas to make the track banking and change of height mathematically with Excel. At my track I used an oval with 12.5 degrees at the curbs, and the transition between banked corners and flat straigby Auradrummer - Grand Prix 4
I'm using 15.3!by Auradrummer - Grand Prix 4
Someone kill me please!!!!!!!! I was exporting to 3DS, importing to Lightwave, slicing the track, re-exporting part by part again to 3DS, loading part by part in 3DEditor and texturing part by part. NOW YOU TELL ME THAT 3D EDITOR 15.3 EXPORT EVERYTHING SLICED!! I WANNA DIEIEIEIEIEIEIEIEIEIEIE!!!!!!!!!!!!!by Auradrummer - Grand Prix 4
Ok Zeppelin, As I'm Brazilian, I'm not sure I understood everything you said. - I cannot place all the track objects inside one single scene, but I can place all my tarmac objects inside scene 1? - That thing I saw is the pitverge.bin, right? But when I give the command to generate the .bin files, the 3DEditor doesn't generate the magnycours2001_track.bin and the magnycoby Auradrummer - Grand Prix 4
I don't know what more I have to do. I ask for help, because I didn't found any information about my problem. Here is the files (add the to wad and the dat to the circuits folder) I made some experiences, and found some results. - The .gp4 is not essential to make the track works. A single scene with a single object is enough to make the game run. - The original .bin file (Magby Auradrummer - Grand Prix 4
Yes Zeppelin. I must say what I have made in "some weeks" ehehe. But is my first.by Auradrummer - Grand Prix 4
Ah right, -->Jimbob1: Yep, I zipped it back using easywad, and I made some changes that ensure me that the zip worked. -->Zeppelin: Is the scenes, probably, what I missed. I followed Monza, and there seems we have verges in other scene. Somebody can make some experiments, but seems that the scenes, as I can observe here, is used by level of details. When you set up at the config of Gby Auradrummer - Grand Prix 4
Zeppelin, I have the same problem on my oval, but didn't understood 100% what you said. 1. What kind of organization? 2. What must be where? I'm still with another problem: I made the track.dat and placed the banks where it must be, including walls. I texturized them and placed at 3DEditor. But when I go to the game, I cannot see them. I generated the .bin and .col, but nothingby Auradrummer - Grand Prix 4
Hello Laurent, Good to know that you are back, and your plane landed in the usual way, because yestarday was another tragedy, this time in Indonesia. But let us talk about good things, GP4 tracks. Is Maverick that made that track tutorial? Is very good, with it I can enter in the world of track shaping. Incredible, making the basics was easyer than Nascar 2003 with the official 3DEditor. Tby Auradrummer - Grand Prix 4
Hello All, He is talking that his GP4 doesn't work without CD-ROM on drive, and is demanding the "english" installation. -->EMacedo: Try to download the Decrypted GP4.EXE, and overwrite the one that you have. Will work. -->EMacedo: Tente baixar o "decrypted GP4.exe" e sobrescreva o que você tem aí, vai funcionar.by Auradrummer - Grand Prix 4
Hey Murilo, GREAT, GREAT, GREAT!!! You're just a truck factory!!!!!!Eheheheh Tomorrow I talked with Beto Monteiro, of Ford trucks. Yep, is the real F-Truck driver, and he is very impressed with your work. I'll pass his e-mail to you, if you want to ask anything to him. As you can see, your MOD is becoming a success in Brazil, out of Brazil, and inside real Truck Races. But you are iby Auradrummer - Grand Prix 4
-->PrBlanco: Você é Brasileiro cara? (Are you Brazilian?)by Auradrummer - Grand Prix 4
Thanks Willb! Hi Erix! Thank you, as I know, I have to put the "enable_tweaker.cap" inside autopatch folder. After this I only have to place the bin at the root of GP4, only this? The one that will run my MOD need to have the GP4 Tweaker CU1 installed? Thanksby Auradrummer - Grand Prix 4
Hello All, My team created a MOD some time ago, in Brazil, and with a great burn of brain I made the Tweaks work with the MOD. Now, I'm using the GP4Tweaker CU1, and everything is different. I want to know if somebody can explain me how to make my tweaks work with CSM 1.25. Thank you all Neyby Auradrummer - Grand Prix 4
Hi Laurent, Dave: -->Dave: Welcome to this forum, good to see another professional here (the other is Lo2K, he is only not working at some game industry yet because opportunity, I'm sure). -->Laurent: If you want to build some converter, please, don't make a plugin for 3D Studio. If you make a external conversor is OK, because I can manage 3DS format with no trouble (only soby Auradrummer - Grand Prix 4
I'll ask you, and everybody that is making those "little wonders". Beware of the size of the tga's. Tracks is hundred times more responsible for PO than the cars.by Auradrummer - Grand Prix 4
-->Zeppelin: This is a very generic problem. There is too many problems that can cause such effect. Generally, the problem is at your textures definition. Ensure that your tga that is used to make the object texture is at right place. Second, go to the infos->missing list. If you texture is there, be sure that your object must be ok, you only don't associated the tga to the texture. Trby Auradrummer - Grand Prix 4
Let's me say a thing about this very useful thread: _ I don't read it all, my time here is hurry!!! _ I'm modelling using one 2048x2048 pic for the livery and 1024x1024 for the damage. This is good for performance. My car is about 6500 polys at lod 0, but to not slow the PC too much, I'll do lighter inferior lod's. As the lod0 is used almost on the focused car, I donby Auradrummer - Grand Prix 4
Hello Will, Good work and perseverance. I think the new tracks will be very beautiful. I'm Ricardo's friend and I can contact him. But this week he is on vacations and have no internet connection. Next week I'll e-mail him telling of your will. Keep the good work, Ricardo Lampert is one of the best person I knew in my life.by Auradrummer - Grand Prix 4
Hello All, After too many times, I'm back to track editing. I have a great new: I'm in problems again >! I rebuild a CCLine for Monza and I have the cars running out of the track. I read the tutorial of "how to make a track in 60 min" and that the author (sorry! I forgot who is!!!) talk about the "tweak" feature. But I dont understood exactly what should Iby Auradrummer - Grand Prix 4
Hi guys. I don't know when I'll begin my real try, but Jacarepagua is on my list. For Stock Cars.by Auradrummer - Grand Prix 4
Hello All, Lo2K, I still cannot connect to RealGPX ! I'm studying a professional 3Dprogram, called Lightwave 3D. And I made a track in a few days. The problem is really the 3ds-->dat. I'll try to elaborate a tutorial explaining how to create a track, from scratch, and use the 3D Editor to make the GP4 tunning when I develop my skills. The 3DEditor is in version 13.5b right?by Auradrummer - Grand Prix 4
I'm with some doubts. I made my track (with sectors) at Lightwave. As Lo2k said in readme, we have to export the sections one by one to build the track. But, how can I generate a .dat? Have some way to build the .dat from the .gp4 shape? The only way to crate a .dat is dragging the point of original track? I'm with this trouble by now, if someone can answer me, I'll be happy! :Dby Auradrummer - Grand Prix 4
Ok, while I don't have kids and wife, I have not excuse, except the brain deffect! :D. But I didn't understand one point, how can I create the .dat? It don't have import .3ds feature.by Auradrummer - Grand Prix 4
Hello All, I need some help using GP4 Physics. My MOD is about touring cars, and it's brakes is less efficient than the F1 cars. The correct place to brake is before 100 m boards. But the AI cars brakes at the point where the F1 cars brakes, then they aren't able to contour the curb, and pass through it. There is some way to make the break early?by Auradrummer - Grand Prix 4
Guimengo: Thanks for your words, if you look into GP4 Community, you'll see the Brazilian people more present. But MOD are only us eheheh. "Senta a púa!" Sauber89: Thank you. We are doing our best in this MOD, we already are looking for the next project, the Stock Car V8 MOD 2005. We hope that you enjoy our MOD. B-tone: That's a honor talking with you. I saw your 1988 MOby Auradrummer - Grand Prix 4
Hello Ile, good to see you here! Yes, sincerously, already have a template for this car, but it is available only for the modders of Team Supernova. After the MOD release, will be release some add-ons packages for it, in the first pack will be the template and all the instructions of how to manage GP4 Master and Zmodeler, for everyone puts his car on game in a few minutes. Hey anze89! A sby Auradrummer - Grand Prix 4
Hello GP4 Community, This is the first Brazilian GP4 MOD. We are doing our best, but we have to finish it soon, because the end of 2004 season is nearby. We need all the feedback is possible from the international community to help us to make a better MOD for 2005. The physics are a real problem, but we'll face it, and day after day we got new good editors. Let's go two moreby Auradrummer - Grand Prix 4