can you explain "transparency" in details?If checked , what will happen to ordinary textures?by Enzojz - Grand Prix 4
aha , I tried to use 2048 textures on F1-2000 at first but in that way , Photoshop made my computer move very slowly , so I gave upby Enzojz - Grand Prix 4
The preview version...but I cannot connect to the server.by Enzojz - Grand Prix 4
not sure , I think I may know this problem , please set roate_wheel_via_textures to 0by Enzojz - Grand Prix 4
Yes , that's an expriment and I can get much more things from this one except carshaping or texturing , of coz I won't use all cars with polycount over 15000 this season but with a polycount higher than the average of the last years , and at last , F1-2000 itself is one of the most curved cars in the past 5 or 6 years so it's not a susrprise.I main cost of the polys is the double sby Enzojz - Grand Prix 4
Em...I just mean one or two high polycount cars.by Enzojz - Grand Prix 4
@Schumacher-Fan I don't have the PO problem at Silverstone , and the rims' bug , I think you are not using my 3D-rims because I knew this bug and I know how to solve it ,that's a bug of GP4 itself infact, to aovid this bug , the only way is the import sperated objects in a certain order making making the rim-shape files , I have had this bug before but I have solve it before I relby Enzojz - Grand Prix 4
thank you! that's just a expriment , you can see lot's of new things in this one , i can bring some good things from this F1-2000 to other future cars.by Enzojz - Grand Prix 4
I have added a new detailed suspension legs + brakediscs. Here's a bug , I hope there's someone can help me out : I tried to make an alpha mask for the inside of the car , so I put some other faces at the air-in-take and exhaust and car-rear in the object visor , but the faces doesn't work as i have expected , it brightten the inside of the car not darken , so can anyone tell meby Enzojz - Grand Prix 4
Guimengo Wrote: ------------------------------------------------------- > Ok, only now after a couple of visits the picture > managed to load :P > My lappie will definitely attack me, no doubt > about it. It seems like a good idea, but I haven't > seen any crashes yet, where the engine cover flies > away...just sometimes the sidepod area gets a big > shunt and weby Enzojz - Grand Prix 4
DEF Wrote: ------------------------------------------------------- > incredible!!!!!!!! > > one question enzojz... > > > I was watching your great textures for the car, > they are amazing and so sharp and clear, are you > using photoshop on a mac computer????????????? > > your painting filters use is so great!!!!!!!! you > manage them in the best wby Enzojz - Grand Prix 4
In fact , low polys bring you less trouble but high ones brings you better normals and reflections , however , some regulars must be obey or there won't be perfect reflections even on high ones.by Enzojz - Grand Prix 4
it's not only can be seen in the crash it can also be seen in all future cars , i meant , it's a practice and it will make you more exprienced.by Enzojz - Grand Prix 4
it's not only can be seen in the crash it can also be seen in all future cars , i meant , it's a practice and it will make you more exprienced.by Enzojz - Grand Prix 4
Don't mention the exam , I didn't do well in the Chinese one neither the maths did.by Enzojz - Grand Prix 4
I have added an engine model and suspension onto the car , and the lefts are: breakdiscs , Exhaust , Cooler , Driver Body , Steering wheel textures and driver body + helmet. There's also a Template in the pack , where you can paint the liverly yourself , I won't change the mappings to the car anymore before the final release, but the blank part in the Top textures is reserved for suby Enzojz - Grand Prix 4
but in wrl , i found that the objects is divide into pieces by uv-mappings ,and in this way , the normals become bad ?by Enzojz - Grand Prix 4
The web address is FerrariWorld.com and You & Ferrari here ive got one for youby Enzojz - Grand Prix 4
do care about the 8.3 format of filenamesby Enzojz - Grand Prix 4
aagancia Wrote: ------------------------------------------------------- > @ markko > > They are TGAs compressed in RAR. 2 drivers and 1 > grid car for each team. 10 teams in all. > > The size would be 2.09 MB > > > @Enzojz > > Sorry, but I'm not Chinese. I'm a Filipino > It doesn't matter but i think you knew Chineseby Enzojz - Grand Prix 4
Looking good , and I'm glad to see another Chinese hereby Enzojz - Grand Prix 4
THAT's true , or there will be very hi poby Enzojz - Grand Prix 4
I think you've downloaded a very old oneby Enzojz - Grand Prix 4
Looking good , but i seems have no alpha channel painted.by Enzojz - Grand Prix 4