Thanks. Game for both videos is the old "not so rust" rFactor. This Bathurst (conversion and enhanced from Shift2) is wider than real one, but less fps hungry than OSRM versions. About GP2 mods, i was able to found GP2 2009 1.2 (http://www.mediafire.com/download/meqvgyevitm/Gp2+2009+v1.2.cuh) and GP2 2011 (http://www.grandprixgames.org/read.php?4,998097,998241). All links works. Pby Rot Teufel - Grand Prix 4
truecrysis Scritto: ------------------------------------------------------- > 7uBs9qQIcMg > > Sorry, edited the video to embed properly. great vid. I feel that GP2 mods are missing, but great video in any case. PS: i don't know if i ever post here the only two video i ever made. Don't expect anything like screens. I'm not good with thoseby Rot Teufel - Grand Prix 4
TomMK Scritto: ------------------------------------------------------- > Yeh I don't know mate, sorry. I had been notified > by another considate user already about this, but > I don't know what to do? Maybe they have been used Norton to scan all files > To be clear: there are absolutely no malicious > files hosted on GP4 Central. that's sure, but theby Rot Teufel - Grand Prix 4
Chrome keeps saying to me that site is suspicious and will install third unsafe programs (no matters wich is the file). What hell happens?by Rot Teufel - Grand Prix 4
Meteoro405 Scritto: ------------------------------------------------------- > I'm trying to finish my personal mods, to share. > I know you prefer open wheels ... > If you are interested, I can finish it. Are you kidding? After DTM is the most liked (and know) asian touring championship, even if you don't understand anything about commentary Now we just miss the V8 Sby Rot Teufel - Grand Prix 4
looking fowardby Rot Teufel - Grand Prix 4
I made some few races and for now i can say that the only "bug" i found was probably related to no refueling animation, cause since i disable it, mod doesn't crash at each car accident.by Rot Teufel - Grand Prix 4
cars looks fun. I think will try some roundsby Rot Teufel - Grand Prix 4
thanks, i hope i'll be able to try it during weekendby Rot Teufel - Grand Prix 4
Impressive works...by Rot Teufel - Grand Prix 4
Two options: If you're using Win 7 (or belove), Beemer's lighting addon is your asnwer: Is based on a custum ENB Series and works great. If you're using Win 8 (or 8.1), Beemer's lighting addon will not work. In this case, i suggest to use SweetFx or ReShade (+ SweetFx) and use those values made for GTR2. Since both games uses the same engine, should work well. Itby Rot Teufel - Other Games
So Portero comes really for GP4? That's great.by Rot Teufel - Grand Prix 4
Thanks, that's exactly the logo i was search for. Many thanks BeastifulleonofF1 Scritto: ------------------------------------------------------- > Note to Rot Teufel don't be angry about Beltoise's death . Seems that the sad face code ": - (" is related to the red face. Meanwhile the ": (" is the right one.by Rot Teufel - Grand Prix 4
sad to know about, cause none of motorsport site i follow give this sad news Anyway, i'm looking forward to an hi res version of armèn logo, the one with a yellow lion with two swords, a crown in a triangle shape. Maybe some swedish users know more than me. I guess is something related to swedish army.by Rot Teufel - Grand Prix 4
Horray!by Rot Teufel - Grand Prix 4
SkaaningeN Scritto: ------------------------------------------------------- >by Rot Teufel - Grand Prix 4
New version 0.18 has been released Quote Changelog 0.18.0: Added window event message queue hooks, which handle keyboard and mouse input Added option to use key modifiers/combinations for toggling techniques via new annotations "togglectrl", "toggleshift" and "togglealt" Added support for numeric escape sequences in string literals to effect parser Addby Rot Teufel - Grand Prix 4
Atticus. Scritto: ------------------------------------------------------- > ...And it wasn't very accurate either. (No > elevation change, for instance.) No, there was a small elevation change, but was too high and in the wrong places. (Pine Avenue) Track overall wasn't accurate, but was the only version we get.by Rot Teufel - Grand Prix 4
AustinF1 Scritto: ------------------------------------------------------- > Not sure who did the Long Beach 2014 track. The > back stretch and side peripherals (ie. stands, > overhead bridges, etc) were not finished when it > was released and the main stands across from the > pits are incorrect (the stands look like the real > thing behind the pits and not the large standby Rot Teufel - Grand Prix 4
Lo2k Scritto: ------------------------------------------------------- > @Rot Teufel : they are still there somewhere but > shhhhhh ! ;p that are the small details i likeby Rot Teufel - Grand Prix 4
To be honest, i always like the 4 number digit version. That was a kind of original from you keeping count of all fixes and new features Thanks for the new version anyway.by Rot Teufel - Grand Prix 4
Low res textures (such grass, gravel and walls) will be updated too?by Rot Teufel - Grand Prix 4
I suggest if you want try the SMAA filters to disable your Antialiasing settings, since SMAA is a Subpixel Morphological Antialiasing, so there's no need to give the graphic card double work. If you guys are interested to edit parameters, i found something usefull as a guide to understand what edit what SMAA: HDR: Lumasharpen: Vibrance: Cineon DPX: Lift Gamma Gain: Tonby Rot Teufel - Grand Prix 4
In my hopinion, ReShade + Sweet FX works better with Gp4. Since it's still a beta programm, i suggest to wait to the next version or when it'll be more stable. Reshade setup might help users. Another thing to check is what sweet fx will enable. Not all effects works with this game, so activate once at all if you wanna test and maybe made a clone folder of GP4 for those tests. Here theby Rot Teufel - Grand Prix 4
Here are mine SMAA and Curves values SMAA #define SMAA_THRESHOLD 0.12 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12. #define SMAA_DEPTH_THRESHOLD 0.001 //[0.001 to 0.100] Depth edge detection threshold. Same as above but for the depth edge detection. This can go insanely low and still loby Rot Teufel - Grand Prix 4
maxi82 Scritto: ------------------------------------------------------- > when you understand a little program, it would be > good to develop a tutorial yep, framework tutorial isn't so much clear on their site. In this case, Sweet FX is more intuitive and have tons of settings ready to be used EDIT: Works with CMS too ON OFFby Rot Teufel - Grand Prix 4
maxi82 Scritto: ------------------------------------------------------- > not work on mi pc....crash start gpx as i see seems you have downloaded the framework version, meanwhile i'll suggest the Sweet Fx version. It's easier from some reason, since you just need to edit the Sweet Fx setting file. Excalibur Scritto: ------------------------------------------------------- &by Rot Teufel - Grand Prix 4
kerleyf1 Scritto: ------------------------------------------------------- > Could you guys post some shoots from the ingame > with those effects? as i said before seems that GPxPatch screenshot hotkey is unable to capture those post procession effects. I'll try with dxtory if those works.by Rot Teufel - Grand Prix 4
Lo2k Scritto: ------------------------------------------------------- > No half blank image for me, it works fine. > > I tried AO (Ambient Occlusion) but never get it > done right. AO of far objects are drawn in front > of bridges, performances are quite low and result > is not that good anyway. > Other effects (DOF, fisheye,bloom, heat haze...) > doesn'tby Rot Teufel - Grand Prix 4
Excalibur Scritto: ------------------------------------------------------- > It looks great! Although you have to write your > effects to inject them into the shader code. > GP4 is not into the compatibility list so I don't > know if it is possible. > Into the same way, I tried SweetFX but I couldn't > manage to make it to work with GP4. > But yes, maybe somby Rot Teufel - Grand Prix 4