This track is excellent! Unfortunately, my PO up to 130% Even if I reduce the textures of the track, it is still too high for me. Except this, the track brings a lot of challenge and it is a real pleasure ;o)by Excalibur - Grand Prix 4
It looks very good but just one thing on Pimpones shot: It seems that the nose part on the cockpit is too long, no? Maybe that's because of the perspective of the picture but when I compare with real pictures, it seems longer than the original car... But the T-cam view is great... so, I don't know... @Pimpones, could you post a sideview picture, please?by Excalibur - Grand Prix 4
What a surprise! I haven't tested yet but it looks very interesting! Thanks! I'm going to download it right now ;o)by Excalibur - Grand Prix 4
As AlexShumi and Jayjay57 said to you: Use Slimtex (ZAZTools),click on the "batch to tex" tab. Then select your tga files (select them and drag into the slimtex window).Once your tga files are in the slimtex window, select them all, click-right and choose: -Image format: DXT5 -Transparency type (full or semi) -width and height (if not mentionned) -Numbers of mipmaps = 4 -Flip anby Excalibur - Grand Prix 4
Thanks Davide, I'm really waiting for it!by Excalibur - Grand Prix 4
I would say that some car parts are not named correctly on lod 0 (car1 and/or car2), on one car. Open the car (or several if needed) that could cause crash with GP4 builder and check these name parts: left_mirror and right_mirror should be named as z_cockpit_left mirror and z_cockpit_right_mirror, then click on action- sort car objects and save. Myabe I'm wrong but your problem couldby Excalibur - Grand Prix 4
milesmurphy7 ecrit: ------------------------------------------------------- ... when you open > them up in SLimtex they are not there. > Please, could you send me the car and textures of the McLaren? (or the download link) I would like to check something...Thanks.by Excalibur - Grand Prix 4
pimpones1 ecrit: ------------------------------------------------------- > ok hereĀ“s what i do for downsizing the cars.wad > > i only take the lod zero for the cars.. all other > lods are the from the original games.. The lower lods allow to reduce the PO ingame because when the car are far from you or from the camera, you don't need to see all the details.It also reducby Excalibur - Grand Prix 4
Pont ecrit: ------------------------------------------------------- > I just downloaded this one, it's......lods are all > named car_williams....etc .......i would like to > change this in car_mclaren etc...do you think this > is possible or could i expect problems with > installation of this great car? You can rename the lods. no problem. Just one thing, never renameby Excalibur - Grand Prix 4
Thanks for the link, I'll have a look at itby Excalibur - Grand Prix 4
You can simulate performances in qualifications and race with Teameditor also But I didn't know total GP4...by Excalibur - Grand Prix 4
Ok, I must admitt that I used textures in 1024*1024 in my wad and lower lods too...by Excalibur - Grand Prix 4
Your problem will be fixed if you've got Photoshop. Save your files in .tga, 32bits. The box compress (RLE) must be disabled. Or send me your files by pm if you can't do it...I'll check this.by Excalibur - Grand Prix 4
milesmurphy7 ecrit: ------------------------------------------------------- > I was thinking that woudl be a problem, but when i > change the Mclaren and the Williams to the Mclaren > by Exacalibur and the Willimas to the FW29 witht > he FW30 texture it works fine and that is still > 511Mb :/ > im confused lol 528 Mo for a cars.wad!! Did you put a movie inside? lolby Excalibur - Grand Prix 4
*** Brawn GP V2 *** Authors : Excalibur, Alexschumi Link : Kreateby Excalibur - Grand Prix 4
Pimpones made it last year... It would be great if Gigi or someone would finish the track, whatever the time needed but at least that someone handle Pimpones's work to continue because it looks promising..by Excalibur - Grand Prix 4
They are looking for commercial and marketing profiles anyway and this was published in october 2008... (well... in France)by Excalibur - Grand Prix 4
mortal ecrit: ------------------------------------------------------- > Apparently, he doesn't like it. I know what you > mean though, realistically, it's now way better > than the original. Maybe he hasn't seen the 2008 cars (the best ever made by modders and mappers, on my opinion) and the last tracksby Excalibur - Grand Prix 4
Well, what I expect of this new game is: - A simulation game. I was a bit dispointed by the last Codemaster's productions because they aimed at a general public. Too much arcade... So, good physics,good textures, simulation handling... - A complete setup - 2009-2010 rules - Realistic qualification sessions (Q1,Q2,Q3) - Safety car - Good AI (at least like in GP4) - Reaby Excalibur - Grand Prix 4
MDR Gezere anynomous ecrit: > P.S. Got permission from Craigo,Gezere,David,Nicol > Acciarri to release mine Ferrari F60 Did you also ask the permission for the MP4-23??by Excalibur - Grand Prix 4
You can also find templates and a shape based on the 2009 season and other shapes made by Yohan, as a base, here: Siwebiaby Excalibur - Grand Prix 4
Thanks for the brawn, Josekast.by Excalibur - Grand Prix 4
Thanks Josekast... Did you modify the nose of the shape? As on the real Barcelona's version?by Excalibur - Grand Prix 4
Yes, with TeamEditor 3.5 by LO2K, into the team tab : RealGPXby Excalibur - Grand Prix 4
racingstefan ecrit: ------------------------------------------------------- > I think it are the textures, because they need a > chrome look and that looks quite difficult to > me... +1by Excalibur - Grand Prix 4
... And also, many thanks to you for sharing your workby Excalibur - Grand Prix 4
Wow! Very nice F1 based on the 2009 colors. I really like them! Waiting for the release time! Congrats Axel!by Excalibur - Grand Prix 4