Guys, it's more than a month that I'm playing with this numbers and in the end I have to come up with some conclusions. The conclusion is that the first four numbers have a meaning, the other ones are pretty meaningless or - better - obscure. Explanation: DamageCarsBounce / DamageWallsBounce: these are about how the car bump (or bounce) after hitting a wall or a car - higher numbers bby roar - Grand Prix 4
Merry Christmas and Happy New Year to you all guys! Bye ROARby roar - Grand Prix 4
I just changed these: RightWing =130 ;130 LeftWing =130 ;130 RightWingFence =66 ;66 LeftWingFence =66 ;66 Allright I put big numbers for right section and very low for the left one. I can hit cars very strongly with the right part of the car and I get no damage, but if I hit them with the left part the entire front wing crashes. I tried to hit the wall with very high / very low numbers fby roar - Grand Prix 4
Well after more and less a week of crash tests I came out with something. As autogyro said the bounces values are the one that react as you can predict (higher values means pinball). The walldamage and cardamage represents the chance for you to retire after a collision with a wall or a car (it could be useful to avoid crazy things like you hit hard a wall with, lose a tyre and your enginge is sby roar - Grand Prix 4
I'm working on it and I hope soon to pull out some good numbers and info. Bye ROARby roar - Grand Prix 4
Hi all, I need some help, because I want to paint the new Ferrari steering wheel. I've got the pics, but I need some general help (I know how lods and textures work), some guidelines. Then, I'd like to know how can I edit alpha layers with PSP - or, if not, if GIMP is good for this. Thanks in advance. Bye ROARby roar - Grand Prix 4
I'm simply amazed! Very very well done dude!by roar - Grand Prix 4
The only way you can be sure Gp4 LAN is correctly working is when you play with the original copy of the game. Bye ROARby roar - Grand Prix 4
You're right dude, it was shown a couple of times during the Italian Grand Prix. Have you got any scrrenshot? I don't remember exactly how it was. Thanks. Bye ROARby roar - Grand Prix 4
I tried the panel Lo2K... simply amazing! Great job! Thanks again. Bye ROARby roar - Grand Prix 4
You rule!by roar - Grand Prix 4
Magnificent! Lo2K you rule! Byeby roar - Grand Prix 4
You have magic datas stored into S1TCXX.dat files of your track (or .dat files if you use CSM). Then you need a program called C-Magic4 to extract magic files, edit them and then pack in the .dat again. Byeby roar - Grand Prix 4
PLUS compatible means that you can use the PLUS update, which allows you to easily update pit-lane walls and pit-boxes. Byeby roar - Grand Prix 4
HondaF1Fan Wrote: ------------------------------------------------------- > > 20 Christijan ALBERS (NL) SPYKER F1 TEAM SPYKER > FERRARI > 21 TBA > Well it seems that Albers changed his number (swapping it with the team-mate of course): according to an Italian magazine he changed his mind about it because when he was a winner he used odd numbers... Byeby roar - Grand Prix 4
Thanks a lot for your help. Byeby roar - Grand Prix 4
Hi, I downloaded the package of your cockpits: cockpitmap.tex, cpt_jor_art2.tex mentioned in the readme are not in. Where can I find them? Thanks in advance. Byeby roar - Grand Prix 4