would be possible, but that would still leave the pitstands in the wrong order. To create a great compatibility it needs to update all tracks firstby erwin_78 - Grand Prix 4
although it's bugy as hell, what the average PO? I tried to use very small textures, so the po is quite low...let's here some numbers. fyi, my harddrive is busted so i can't tell when the fix is going to released.by erwin_78 - Grand Prix 4
for all those wanahaves and wanabees to fix bugs, there will be an update of this track with all the fixes. So if you can't apply the fixes yourself, no worries it will be downloadable soon as a new version of the track.by erwin_78 - Grand Prix 4
hold your horses, it isn't my full time job to create this bahrain track. It's still a hobby in my free spare time, you know... anywayz, I send a new Beta version (Beta2) to Ricardo Lampert to upload on his server for a release in the upcomming days (not sure how many spare time Ricardo has to upload it and update his website). The track still has several issues, but it's staby erwin_78 - Grand Prix 4
adding some info on my problem above my problem seems more complex then i mentioned earlier. I thought it happend when adding the new pitwall, but i was wrong. It happend when deleting the guardrail (in the pits) when adding my new pitwall. I found out that when i only delete the guardrail in the pits the PO increases a lot (from 20/30% to 150%) When only adding the objects and leaving thby erwin_78 - Grand Prix 4
those flaps in front of the rear wheels are *really* to low. They end up near the axel of the wheel in stead of the top. The lower part of the front wing seems wat too low as well, the rest looks quite good.by erwin_78 - Grand Prix 4
right... Maybe all things are going wrong... I know added the pitwall and tested it in gp4, strangle enough it runs like hell (big hit on PO) when it shows the mirrors as well. I deleted the new objects one by one to see which object was causing it. I deleted all new objects, but still no change in PO until i loaded the gp4 file which hadn't loaded the objects yet. weird... big PO hit,by erwin_78 - Grand Prix 4
@laurent i noticed that in the pitlane the fence (towards trackside) isn't being diplayed in 3de, is that what it suppost to be? I also added a verge on the track to move the pitwall more the the pits and also a verge in the pitlane (towards trackside) to decrease the pitwall width, but i found out that gp4 is ignoring my fence. I can drive right through the pitwall into the pits. I kby erwin_78 - Grand Prix 4
what do you mean? They are suppost to work properly within 1 object? But we had many troubles before even default gp4 objects/textures were showing defects.by erwin_78 - Grand Prix 4
it's more then 1 year ago that i edited tracks, some things has been forgotten. Actually i imported it from sepang and the object contained real values, resetting them to zero worked. thanks! btw, i can succesfully admit that the grouping feature works. I grouped many objects into one. Then i imported the grouped object into the track and it worked. Strange effect too. It contains plainby erwin_78 - Grand Prix 4
Lo2k Wrote: ------------------------------------------------------- > You can't duplicate opriginal objects and put them > all over the track with no troubles because some > of the unknown properties (after the flag one), hmm, i'm doing since day 1... > surely linked to PVS have been duplicated too. pvs is...? probably something from your manual > The solutioby erwin_78 - Grand Prix 4
That seems odd, because i use ZM as editor convert everthing to gp4 and do some modification on the separate object in 3DE if i have done this i import it into my track. I have a problem with the (dissapearing) brakesigns (which i copied from sepang). The first ones seems fine, but i have been duplicating them all over the track and some of them (for me without logic, but always the same ones)by erwin_78 - Grand Prix 4
Lo2k Wrote: ------------------------------------------------------- > search by material : added to todo list. thanks > messed texture path : hmm, I thought I fixed it > before and I never saw it again since a long time. > you imported a .gp4 file, not a .3ds, right ? true, but i'm just reporting what i see... > group/ungroup: you scare me. Are you using 17.6by erwin_78 - Grand Prix 4
i would like to see a feature to search for objects on materials names. i found a bug as well. When importing objects from another gp4 the texture path is messed up again (it will take the import path for the textures), however a refresh of the scene seems to solve this issue again. Somebody already tried the group and ungroup feature in the latest version? I tried the ungroup which failedby erwin_78 - Grand Prix 4
the arrows near the end of arrows era, so my guess is 2002. and the ferrari not much later...maybe 2003. there is even a hotwheels scalemodel of the ferrari (or comming), but can't find the pic at the moment. hmm, picture seems to be of the internet, bummerby erwin_78 - Grand Prix 4
spot on, my plan was to finish the grand stand on the rear straight this weekend and guess what?!by erwin_78 - Grand Prix 4
something you can't see, doesn't mean it's not thereby erwin_78 - Grand Prix 4
did you ever bother to try reading the readme of those tools? WE track editors, think it's fairly easy to create tracks nowadaysby erwin_78 - Grand Prix 4
b-tone Wrote: ------------------------------------------------------- > can anyone tell me how many polies a standard > track has, and how performance would worsen with > more polies? > as far as i can see at the moment, performance doesn't take a big hit. My bahrain grandstands and pitbuilding (with massive roofsupport) are taking a big hit on the poly count, but sinceby erwin_78 - Grand Prix 4
santa came early, but he still skipped meby erwin_78 - Grand Prix 4
@Bigbrother, you're spoiled with other track updates!by erwin_78 - Grand Prix 4
@Sales, sorry not yet. You can have it when we release the track.by erwin_78 - Grand Prix 4
@TTM & Ricardo, why not merge both changes into one version?by erwin_78 - Grand Prix 4
@Craigo, may i add this to xtracks on your name so everybody can use it?by erwin_78 - Grand Prix 4
no worries, still working on it... i have to move the pits a bit, because it doesn't line up very good with the cars. Luckely Dave already gave me the right position of the pits but who cares, i don't even have a scenery!by erwin_78 - Grand Prix 4