Look at here.by gezere - Grand Prix 4
THis is related at the alpha layer of the textures. More the alpha layer is clear, more the texture will look shiny ingame. By the way, does the fix I did work?by gezere - Grand Prix 4
This 2017 version is based on the 2016 version released a few months ago It comes with full of new details, adverts as saw during the real event, garages in 2017 order with some textures updated. Download link : For updated pictures see post #13 of this threadby gezere - Grand Prix 4
landex écrivait: ------------------------------------------------------- > > Yes you right,sorry i upload the all car wad. It > is here only the ferrari_lod. I wish you can find > the issue Try this one: By the way your shape would need some double sided parts to not look full of hole ingame. But this fixed lod should not miss the textures whatever the distance. Toby gezere - Grand Prix 4
landex écrivait: ------------------------------------------------------- > Canadian76 Great! > > I still dont get it i try every thing, even modify > the materials. Some parts change the texture > ingame form one to another depending the light. I downloaded your huge file..... Why did you Zip and upload more than 360Mo of textures? I think that 95% of them are not usefulby gezere - Grand Prix 4
push on the SEL button on the bottom of the menu before to "unite select"by gezere - Grand Prix 4
They are also noticeable with GP4 Builder..... you need to rotate the whole shape by 180° and set the good position for the Z axis. For that you need a REFERENCE. Import a car in ZModeler 1.07 from the original cars.wad or a car released here. Do not care for the textures of the reference. Select all the object and "unite select" them. It will give you a single object named &by gezere - Grand Prix 4
checked again the names. There is a "space" at the end of each object's names and it should not.....by gezere - Grand Prix 4
The names of your 28 objects look to be OK. The objects are not in the right order. Re-order them with GP4 Builder : Action/ Sort car objects and save it However I don't think it could be the cause of the crash, but it worths a try. Please post GPX patch log. It generally provides good indicationsby gezere - Grand Prix 4
Yes when importing a .gp4 file. You can disable it in the material editor by "unticking" the reflection map. You have to do it for each materialby gezere - Grand Prix 4
> I found a solution: > > 1. I exported all objects as .gp4; > 2. Took a good looking car_lod and delete each > object and imported the .gp4 obkects one by one. > And now it looks better, only the suspension > object blinks. > > But i know thats not the right way but it works. Does it an obvious reason why you don't use Zmodeler 1.07 which is surelyby gezere - Grand Prix 4
Normals ? Do the textures well displayed With zmodeler ?by gezere - Grand Prix 4
Pffffff I am Fed up of this kind of comments. Believe me or not but I dont have the font..... If this is the numbers of the cars you need then I can share them with you, like excalibur did in his own thread But if you need others characters then do like Arnaud and me. Find a way to do it by yourself!by gezere - Grand Prix 4
For Toro Rosso, I don't think this font is available for public. If you want them you should have to find your own way to make itby gezere - Grand Prix 4
From the log posted above : path C:\Program Files (x86)\Infogrames\Grand Prix 4\binkw32.dll Did you try to move the Infogrames folder to another place? If I remember well, Windows 7, 8, 8.1, 10 could not allow any change for an .exe included in a folder or subfolder Under C:\Program Files\etc... even with the Admin rights.. Could worth to try it....by gezere - Grand Prix 4
Excalibur écrivait: ------------------------------------------------------- > Thank you Bernard, Glenn and all involved! Great > job! I did nothing except some shots ...by gezere - Grand Prix 4
I have had the chance to get this update a few weeks ago. Only 1 thing to say. It is a great and accurate update which deserves to be downloaded. Great Job Glenn, and all others peoples invloved.by gezere - Grand Prix 4
Mexico's textures and Austin's textures fixed available first post.by gezere - Grand Prix 4
available soon... It takes into account the FIA entry list. I will re-upload also the textures for Austin fixed regarding the car1 and 2 which are swapped in the first release....by gezere - Grand Prix 4
I am using Zmodeler 1.07 since a lot of years , on different computers running with different OS, have loaded a very large panel of files regarding polycount and/or textures and never got this strange issue... So I would not say so quickly that the problem comes from Zmod..... Do you get this stange behavior with a specific car or with all the shapes you try to load into Zmod? And why do youby gezere - Grand Prix 4
I have Windows 10 installed on my second laptop and The game runs perfectly.... The first one runs with 8.1 also without any issue. Did you move your GP4 folder elsewhere than your program file folder? This is something you have to do since Seven and which looks mandatory....by gezere - Grand Prix 4
tweaker coordinates for the Red Bull added at the first post. Regarding "my" tyres, they have been done from the great Pirelli tyres by Excalibur. Only the sizes have been changed to match with the 2017 tyres. I believe, there are much better tyres which could be released.... For example Vesa's tyres (see above)by gezere - Grand Prix 4
For the STR, coordinates are in a text file included in the Zip file. For the RBR, my mistake, I forgot to include them. I will post them tonight but I am sure that others peoples who already updated their games with the car would be able to provide them before meby gezere - Grand Prix 4
Thanks to all for your nice comments gitanes écrivait: > Just a little note about car order: > At the first races car #1 was Kvyat and car #2 Sainz. Car 1 is Kvyat and car 2 is Sainz, so it's OK > Gasly replaced Kvyat so car #1 = Gasly and car #2 = Sainz. Car 1 is Gasly and car 2 is Sainz, so it's OK > Then (USA) Hartley replaces Gasly and Kvyat replaceby gezere - Grand Prix 4
Toro Rosso: Download link: USA's fixed and Mexico's texture: Download link: The pack includes the following versions: Early season: New numbers and names saw from Spain Silverstone with Lidl sponsor on the nose Pierre Gasly replaces Kwiat Austin with Kwiat and Hartley Mexico Red Bull : Download link: Tweaker positions: HELMET_by gezere - Grand Prix 4
Does the Free practise already started at Austin? (sorry for the helmet....)by gezere - Grand Prix 4
I don't think it exists. this same year, I did the STR4 without the shark fin, but that's because they started the season with this shape. RedBull started the season with the shark fin, so.....by gezere - Grand Prix 4