masiso écrivait: ------------------------------------------------------- > Looks great!! > Off topic: Is there a way of using those 3D > country flags on other mods? I'd like to put them > on Indianapolis track > Thanks! Yes. Extract the Sochi.WAD, then You can export them as a scene from sochi then re-import them where you want. Take care to get also the textureby gezere - Grand Prix 4
A 2018 graphical update with the large majority of new stuffs released with Paul Ricard 2018 regarding the pit lane. Enjoy. download link :by gezere - Grand Prix 4
as said in the title. And about your question, I have no idea. I did the logo from some images got on the net. Sorry.by gezere - Grand Prix 4
Thank you Glenn. Very nice job . You can find Augusto's stuffs at GP4Forever (free advertising )by gezere - Grand Prix 4
This one has no Skydome : But this is the release I did for a 2016 version... so this could be not what you wish...by gezere - Grand Prix 4
To be clear, you can give the name you want at the textures, but you need to re-assign at the shape (.GP4 files) the new name of the textures by using ZModeler or GP4 builder.by gezere - Grand Prix 4
This track is absolutely awesome.... Fantastic job Heikki and F1 virtualby gezere - Grand Prix 4
This is only a small update of the car released by Arnaud a few months ago : It includes: - Lod0 for both cars with the new mirrors as saw since Monaco GP - The textures without the new MissionWinnow logo (Monaco to Sochi)- they are named xxxxxx_early.tex in the release pack. - The textures with the new MissionWinnow logo (as saw at Suzuka) Download link :by gezere - Grand Prix 4
Gap77 shared with me some updated textures he did to bring some objects at 2018. It involves some garages walls, the pit stands and the team facilities. I have to share these updates with you. You will find the download link and some installation instructions in the first post. Glenn, A big thank you and congratulation for this update. Quality is TOP. I love it!!by gezere - Grand Prix 4
Vesa, your ferrari is out dated...by gezere - Grand Prix 4
SpeedDriver écrivait: ------------------------------------------------------- > Mr. Gezere: > > How do I install Paul Ricard 2018 in the original > slot of indianapolis? Before it was enough to > change the names of the slot on which it was built > by the chosen free slot and give it the Dat number > corresponding to that chosen slot. Now everyone > invents sometby gezere - Grand Prix 4
I have had a quick look. Huge file.... 224 958 faces and 135 520 vertices Once the wheels removed: 139 286 faces and 87320 vertices After some works this is the result opened in Zmodeler. 46 526 faces and 35 516 vertices . Numbers which are lower than the current formula 1 cars done this year. Only a few loss of quality. As you can see below, the shape is still smooth. But now the bby gezere - Grand Prix 4
Nine months of gestation... and here is the big baby... Believe me, these F... blue and red lines have been a pain to do.... Like the last tracks I released, The DAT is based on F1 Virtual one nicely shared by PrBlanco last year. I always trusted F1 Virtual's work which always provided very accurates DAT length, elevations, etc... However this time there is a small error. Be aware thaby gezere - Grand Prix 4
Great job for all the textures done.by gezere - Grand Prix 4
Thanks to Auscain, the track has now a good ccline. I am still adding some graphical stuffs....by gezere - Grand Prix 4
Could be a dark side of the setting. "LOD0 only" In the original game, all "Z-cockpit" objects are not used by LOD1 to 4.( Lods 1, 2 and 3 have only 24 objects when lod0 has 28 objects) This strange behavior also happens when you have an additional object which should not be. (Eg: 29 objects for lod0) When you crash this car, the additional object "is always dancinby gezere - Grand Prix 4
kedy89 écrivait: ------------------------------------------------------- > Probably the Manor, both cars are in the shot, and > I painted the driver suit in white. So it'd be the > generic 2018 shape. I checked the shape and the driver body is well allocated at the object "z_cockpit_insert".... and should be not linked at the front-wing objects... Does "z_cockby gezere - Grand Prix 4
Kimi-The-Champ écrivait: ------------------------------------------------------- > are you kidding? the cars gets an broken frontwing > and the driver model is falling out of the cars. > That's not normal and seems to be an error on the > cars itself. Difficult to see what car generates this problem from your shot. Could you precise? Since age, we (RSCT) are allocating tby gezere - Grand Prix 4
Could it be linked at the multi shape setting of the helmets? Tbh, I didn't know that this feature Was possible, but there are so much things I still don't know.....by gezere - Grand Prix 4
Thanks to all for your nice words. I will share the DAT file with all volunteers as soon as possible but I am not at home until 30th August. Be aware this DAT has been done by F1 Virtual. I only completed it with Banks, kerbs, etc.... So, if you can't wait, you can find it in the files shared by PrBlanco in April 2017 : - Folder "France-Paul Ricard". @Eric Well I am afraid tby gezere - Grand Prix 4
kedy89 écrivait: ------------------------------------------------------- > Barvamiklos schrieb: > -------------------------------------------------- > ----- > > Hi! > > My problem is that if I leave the first race > and > > start another one in the game, the game is > slowly > > loading. How can I fix this? Thanks for the > help. > >by gezere - Grand Prix 4
Still some works to do but this is how it looks at this stage... Could I ask some help? The original cc line has an issue with a lot of crash at the mistral chicane I edited a bit the cc line. No more crash but the line of the car is not smooth. Does somebody could try to do a good and efficient cc line for this track? If you are volonteer, please send me a pm.by gezere - Grand Prix 4
kedy89 écrivait: ------------------------------------------------------- > Absolute nonsense. > > Ever since the permission policy has been > introduced, way more mods have been released than > in the years before. Those that agreed to it you > simply have to credit, the few that didn't you > still have to ask for permission. And in my > experience, they givby gezere - Grand Prix 4
In GP4 Builder all faces are displayed whatever the orientation of the polygons. That's why the front objects are covering the "hole". But in game and in Zmodeler, orientation is important and if you look at a polygon from its back face, it's transparent. For track objects you can set a material to be displayed on both faces in game but unfortunately not for a car. So yes tby gezere - Grand Prix 4