Would you know of a solution to fix this? I assume it's all in the physics files.by TobiasF1 - Grand Prix 4
Hello. In this mod, 99% of the time when a car spins off and stops, the driver becomes stuck no matter what surface they're on. They sit their revving the engine away at maximum RPM before about 20-30 seconds later, a marshall recovers their now stricken car. Thus, retiring from the race. Is there a fix around this to ensure when a car spins, they have good chance of being able to drive awayby TobiasF1 - Grand Prix 4
Here is a fixed DAT for Kyalami 1993.by TobiasF1 - Grand Prix 4
Thank you ever so much for this DaSilva. It worked! The gear ratios I already tried changing some time ago but that didn't change anything. However, your second solution did the job using GP4 Builder.by TobiasF1 - Grand Prix 4
I managed to update the anim.wad by extracting it and then replacing the sepang2001 anm file in there before re-creating a new anim.wad. However, I'm still getting the pitstop bug. This is really strange. I noticed that in the 1993 track pack, Kyalami was the only circuit to feature an anm file within its folder.by TobiasF1 - Grand Prix 4
Ok yeah I completely missed that, apologies. i managed to extract the anim.wad into a backup folder. Do I just simply replace the sepang2001 anm file that is already in there with the one featured in the Kyalami folder?by TobiasF1 - Grand Prix 4
Not sure on whether I have needed to do this but I've extracted a backup Kyalami wad file. It created a new folder containing three sub-folders which are labelled; fonts, maps and samples. Do I drop the anm file into one of these before creating a new wad? I could be far off the mark with this as I'm not too familiar with how to use WadUpdater.by TobiasF1 - Grand Prix 4
Hello Quickslick, thanks for getting in touch in quick time. Yes I can see this Sepang2001.anm file in the folder. Could you tell me how I would insert this file into the wad? Any particular software I need?by TobiasF1 - Grand Prix 4
Hello. I have been suffering from this same pitstop glitch too across various mods. It's always team slots 1, 6 and 10. Already tested the 'fix pitstop bug' ticked and unticked from GpxPatch. Doesn't seem like a solution to this has been found on here so far. I'm certain this is a track specific thing because I've not seen this occur anywhere else in GP4.by TobiasF1 - Grand Prix 4
Thank you Matteo! :Dby TobiasF1 - Grand Prix 4
This is a magnificent piece of art this mod! Loving it just like all the others presented by MSchumi24. In case this hasn't been thought of before, I think including the F1 98 (PS1) main menu music when you're in this mod's menu, should be included in a future update. The music was by far the best and probably only good thing about F1 98 and it'd be really cool if this wasby TobiasF1 - Grand Prix 4
Hey, this is looking great so far! Looking forward to seeing the Minardi and thus completing the 98' grid. I see for the helmets there are two different shapes being used. I got to ask, is it possible to have within a single mod more than one different helmet shape? If so, how can this be achieved?by TobiasF1 - Grand Prix 4