Ok I will try to test the new performance files to adjust the sounds But Im without time this month. Maybe the next one I can do that and I come back here to post the adjustments.by jcgrj - Grand Prix 4
It was not a bad idea Evandro but seems each car needs a very distinct 3D model I think we don't have here a Speed Racer fan that knows how to do it But you are right it would be very fun!!!! Best Joseby jcgrj - Grand Prix 4
Hi Hindyaldee, Unfortunally there's no easy fix to it. Usually we need to adjust the RPM in the sound files but it's not so easy some times. It's affected when you change the RPM in physics. Inside the samples directory there's several engine.txt files with the following info. High=11600 - RPM for Sample 1A sound Low=10000 HighFade=1000 LowFade=500 Freby jcgrj - Grand Prix 4
Hi Gitanes thanks for the explanations. I understand that for old seasons like 94 it's better to have some power difference between cars, what do you think? Thanks a lot for the hard work, I don't see much people working on this subject, it's nice to hear from you. If you need some help to test it let me know. Best Joseby jcgrj - Grand Prix 4
Ok so V6T_855.cap is torque settings like the *.ini file. Thanks man!!!! So don't need to use the new physics editor, we can change it just with gpxpatch to implement the 2024 performance. Another question, why do you use the same power to all the cars on the performance files? Don't you think it would be better to have distinct power for each one? Best Joseby jcgrj - Grand Prix 4
Augusto what seasons of Interlagos track do you made? It will be nice if you have also an update to 2001. Best Joseby jcgrj - Grand Prix 4
Thanks a lot man, some doubts: Concerning physics installation for Season 2024: 752kgfix.cap - fix Physics_2024_Avg.g3p - Physics old editor ( some limitations ) V6T_855.cap - Physics new editor V6T_855.ini - Torque Do we need to use both Physics ( Physics_2024_Avg.g3p and V6T_855.cap ) on the mod? Best Joseby jcgrj - Grand Prix 4
Hi Dave Amazing work!!! Thanks a lot man!! Joseby jcgrj - Grand Prix 4
Great job!!! Thanks Maison!!!by jcgrj - Grand Prix 4
I tested the mod in Hockenheim I notice that when you stop to do a replay sometimes the game freezes ( not sure if it's the mod or the track ) Anyway what a fantastic job fongu!!!! Thanks a lot again!!! I made some changes to cockpit view, performance and cockpit cameras ( see the video below ). If anyone want to use it I leave here the link to the changes too. Best Jose videby jcgrj - Grand Prix 4
Foggy Inside the mod there's an option in The Mod's configurables called "williams Second Driver" to choose if you want Senna for all the season of reality. Did you test that? JCby jcgrj - Grand Prix 4
Maybe you can try to find and if no answer you make the publication here with reference to the author. It's the only solution unless there's an explicit author desire to not publish it without authorization based in some doc.by jcgrj - Grand Prix 4
master piece!!!! Thanks!!!by jcgrj - Grand Prix 4
But did you replace the gp4.exe after you installed the mod or before? Because if you replace it after the mod it will not work ( based on my experience )by jcgrj - Grand Prix 4
Thanks a lot for it!!! Can't wait to test it. Best Joseby jcgrj - Grand Prix 4
Hi Sidney You just need to edit physics with the physics editor ( easiest way ) from fongu blog. GP4 Physics Editor by Aubrey Windle execute the mod gpxpatch and take a look in the gpxset folder the physics file being used by the mod. after you know the "physics.g3p" file used ( usually stored at gpxpdata directory inside gp4 ) open it with the gp4 physics editor and cby jcgrj - Grand Prix 4
The best way to fix this is to set in f1graphics.cfg ( there's a lot of posts here about it ). Best Joseby jcgrj - Grand Prix 4
Hi guys after some tests on GP4 1980 MOD I arrived to some conclusions: The most sensitive parameter that increases very fast the top speed is Downforce/Drag Ratio. I just increase it from 2.5 to 3 and gain 30km/h on top speed of all cars. I also discovered that decrease the Mass from 600 to 500 reduces the AI race start difference to human cars ( don't know why ). Some circuits asby jcgrj - Grand Prix 4
Hi Fongu can you share the physics you used in the 94 mod? I'd like to check how to increase top speed around 320 kph. congrats for the incredible work on this mod. I notice that using the directx9 with my sounds ( at least on my computer ) doesn't sound very good maybe I need to rebuild it. Best Joseby jcgrj - Grand Prix 4
Hi Guys, Id like to adjust the top speed of some mods. What are the parameters in physics you suggest to change to do that? Question to physics experts!!!by jcgrj - Grand Prix 4
Thanks Fongu and all the people that create this mod!!!! I can't wait to test it. Best Joseby jcgrj - Grand Prix 4
god bless YOU hega !!!!!! Please do also Interlagos!!!! Best Joseby jcgrj - Grand Prix 4
Hi Shark You need to provide the GP4 installation and the season mod you are using. Try the GP4 fongu blog and don't forget to install also the track pack. Best Joseby jcgrj - Grand Prix 4
Great TEX Maison!!!! Is this one based on Fongu 2011 CSM MOD? Best Joseby jcgrj - Grand Prix 4
Im not an expert but seems the tyres lods are with the wrong mapping. Do a test, change the tyres lods and tex to one that is working well on another mod. If it's ok probably is a lod mapping problem. Best Joseby jcgrj - Grand Prix 4
I found this NON CSM MOD and made some fix to it ( cockpit external view wheel, tyres and some performance files ). I used also an old engine sound that I developed for Lotus 98T. Until Pedro deliver it at least we can have some fun with this season. The original non-CSM MOD at FONGU BLOG video: Best Joseby jcgrj - Grand Prix 4
I found this NON CSM MOD 1987 at FONGU BLOG. I made some updates to it some last year ( tires, wheel and sound ). This was one of my first delivered sounds for Lotus 1985 and 1986. video: Still waiting for Ripping Corpse update version Until there having some fun with this old one. Best Joseby jcgrj - Grand Prix 4