Glad to help too Set tarmacmap.bmp as you said, and now it's OKby ws1986 - Grand Prix 4
Look at the left side of the track. White line has HD texture, grass tooby ws1986 - Grand Prix 4
I think that GPxPatch set alternative texture, but field is empty. So texture doesn't assignby ws1986 - Grand Prix 4
This is A1Ring 2001 by Ricardo Lampert. But all tracks has this problem. Even newest tracks like Spa 2013, Suzuka, Monaco 2014 seem like on screenshots. Essence is there only tarmac texture changes. Other track objects is okay.by ws1986 - Grand Prix 4
Hello! I have a question. I play 2014 mod from GP4 Central. Tracks is same as the other mods. But in 2014 I see low-quality texture of tarmac. Bump mapping is off. After updating track's WAD with, for example, more dark asphalt, in 2014 color is changing too, but quality still out of there. Any ideas? Searching texture file in mod folder doesn't give any result 2014 any otherby ws1986 - Grand Prix 4
I replace some cars in mod to Codemaster's shapes maded by these guys @GP4 Forever. There are Ferrari, Mecedes and Redbull more realistic, I think. I want to do same thing with Lotus E22, but there is a lot of mapping or drawing.by ws1986 - Grand Prix 4
I have same problem. But in others it's great work.by ws1986 - Grand Prix 4
Seems like problem was in ZAZ. Reinstall it, mods loading correctly - cars, names, textures, tyres and so on. But menu backgrounds is still from 1996 modby ws1986 - Grand Prix 4
I delete installation of Mod, but problem is still here. I think that something going wrong during restoring original GP4 after exit from game. Or maybe this thing happens because of any problems with HDD (file corrupt, for example). Files in question exist, so I don't understand what should I need to doby ws1986 - Grand Prix 4
I have some problem. And now any mod use - it still 1996. At first start of mod Ferrari had green wheels (Forti's) and Williams - blue (Arrows). After 1st start CSM shows me an error messageby ws1986 - Grand Prix 4
A little bit of retroby ws1986 - Grand Prix 4
Strange... I use 4xEQ Antialiasing with standard filter and 8x anisotropic with standard quality of filtration. That's enough for my eyes. You have all edges are broken: cocpit, tyres. Look at my screens - with lower settings there's no problem. I read few articles about antialiasing and anisotropic and look that higher settings are pretty good not always. Also if my memory don&by ws1986 - Grand Prix 4
Hi all! Many people play GP4 in different online championships. Almost of them based on some season mod or series, certain are fantasy. The last is good, I think. But I have an idea. Let take official F1 technical reglament in respect of aerodynamics, and safety structures (everything that has an impact on look of the car) and make personal cars. So carset for online championship will consists oby ws1986 - Grand Prix 4
Intel i7 2600K @3700 MHz 8 GB DDR3 @1800 Radeon HD6950 (2 GB GDDR5) Also I using profile for GP4 in Catalyst: 4xEQ antialiasing, 8x anisotropic filtrationby ws1986 - Grand Prix 4
Thank you Another shot. From 1995 seasonby ws1986 - Grand Prix 4
If it helps you to modify helmets (I think that drivers doesn't change helmet design often those years - Seb was too young), here's links on YouTube: Dome F105 promo Onboard with Hattori And couple of pictures: http://8w.forix.com/test/ma-suz96-test.jpg http://www.leblogauto.com/wp-content/uploads/2012/05/Dome-F105-Marco-Apicella.jpg Unfortunatelly, I can't find photos withby ws1986 - Grand Prix 4
If I had a time, I'll help to complete this mod. 8-9 years ago I made cars for F1 Challenge and if my memory doesn't lie to me, to make X-wings isn't difficult work. Same thing about high-speed car specificationsby ws1986 - Grand Prix 4
Awesome work! But this car should have longer nose (ends at almost max lengh - 1200 mm ahead of front wheels axis) Also how about X-wings versions of cars? It was one of the biggest things in that season. And intersting about Hockenheim & Monza cars specificationsby ws1986 - Grand Prix 4