hi mates one little thing, which may be useful for gp4 2010 mods I found out a simple way to edit the anim.wad files for getting out refuelers during pit stops (as 2010 rules tell) 1. unpack your anim.wad file 2. find the files "..\anim\animationdata\race\events\pc15.evt" and "...pc16.evt". this files contain links to the scripts where the actions of pitcrew nrs. 15 andby aen65 - Grand Prix 4
i'm very sorry, but when track camera is not forwarded to the car, i see such screen: i replaced lower lods with high one, i copied hi_<texture> files to "not-hi"... the result is same what am i doing wrong? f1graphics settings for textures are: 0 ; Texture quality : 0 => max 2 => half 4 => qtr 8 => eigth 1 ; Increase car texture quality (1 onby aen65 - Grand Prix 4
ooh, well. this is very nice car... but i cannot to replace any earlyseason VR-01 with it (when forming midseason cars.wad). .. the front tyres are so far from center.. (i don't want to wright new track specific tweaker ini-file, the settings already are so much complicated) is it possible to move the center of coordinates for .gp4 files using gp4 builder and not to change something else?by aen65 - Grand Prix 4
SchueyFan Wrote: ------------------------------------------------------- > > I understand your point, but that can be very time > consuming to change the mapping for all the > textures. It would be hard to get a standardised > version of this across all tracks anyway, but > probably not feasible considering the different > circumstances of each track. > >by aen65 - Grand Prix 4
SchueyFan Excuse me, could you write the filenames of textures, which represent non-existing for nowadays sponsors logo (ING and others) and team\driver banners over garages for your 2009 tracks (Spa, Shanghai, Singapore)? I would replace them to update that tracks to 2010. unfortunately, usage of PLUS system is not enough to make itby aen65 - Grand Prix 4