@Auscain : Thanks and don't worry for the missed report. My todo list was already (and still) hundred lines long @Enzojz : Thanks for your comment. Much appreciated from a true representant of this GP4 era we travelled throughby Lo2k - Grand Prix 4
There are automaticaly generated at the center of CROWD_ objects if I remind well, so you can just move/add/delete these objects to your content.by Lo2k - Grand Prix 4
Good idea ! I'm really wondering what happened with your file.by Lo2k - Grand Prix 4
Indeed, I don't remind I worked on this feature since years but something in computation has changed. Hopefully, you can use GP4Builder 2015 for this specific feature (I will check my code for 2017 version but I can't promise any update).by Lo2k - Grand Prix 4
Thanks for this detailed description I just checked your working folder .wad and was surprised to find 2 different .gp4 in it (the one at root is surely unecessary). By the way, both .gp4 are correct regarding tags and parent values. hmm...by Lo2k - Grand Prix 4
Creating a .gp4 debug file gives some answers : -- Objects -- Tag 24: 24 Object Name: TRACK_DLLine00 Tag 35: 124370072 Parent: 124370072 Tag 36: 868 First Child: -1 Tag 37: 37 Next Object: -1 ... Tag 35 must be 35 Parent should be -1 (else it looks for object ID 124370072 which most probably doesn't exist) Tag 36 must be 36 Question is why all your objects have these 3 &qby Lo2k - Grand Prix 4
Just for information, what's your CPU and motherboard ? I can see a lot of specific hardware tweaks in your list and I never had to deal with that (mostly all the changes from your step 1)by Lo2k - Grand Prix 4
2 other ideas : - In GPxpath main tab, set CPU mode to 0 - Are you sure there is no space char in any of the driver names ?by Lo2k - Grand Prix 4
Alex aka Duffer has to deal with some real life issues and can't focus on GP4 anymore. I'm quite sure he will post an archive one day or another but you have to understand he has many other things in mind that come first. Please just don't wait for it too eagerly for nowby Lo2k - Grand Prix 4
@Kedy89 : Indeed ! I was wondering while replying to quickslick if batch editing could help but I didn't remind I added vertex tint batch editing. Thanks for the reminder BTW, it only fix diffuse vertices tint but not specular. I assume it's ok though.by Lo2k - Grand Prix 4
Thanks everyone for your kind words again @Quickslick : Nice side effect of the global shading, you can now preview the green tint that ZM is incorrectly applying to cars vertices (since forever) and that was leading to green tint ingame on cars with dynamic reflection. There's a button for that in Action/Fix Green object. I'm just sad to notice you need to do it for every object onby Lo2k - Grand Prix 4
Hi everyone, I promised I would release a last version of GP4 Builder and what a better time than a new year to release it ? More over, I discovered GP4 Builder 2015 was released the exact same day, 2 years ago, so it's somewhat an anniversary So here it is, you can now grab this 2017 revision in the download section. It's a major revision as I worked a lot on it during 20by Lo2k - Grand Prix 4
GP4Builder 2017B is the latest tool revision to edit Grand Prix 4 game 3D objects. From tiny objects like helmets to complete new tracks, you can rebuild everything with this tool and preview all the changes in realtime. I hope this tool will be of great help in the creation of many new great and working tracks for GP4. Editing Features - Edit vertice, faces, parts or whole objects - Cby Lo2k - GP4 Editors / Utilities
if your OS is win7-8-10, be sure to set GP4.exe compatibility mode to Windows XP SP3by Lo2k - Grand Prix 4
I would bet on point 5 or 13 on my side to solve Meteoro's issue. Great document by the wayby Lo2k - Grand Prix 4
lol, seriously ? :Dby Lo2k - Grand Prix 4
I got this in the past, if I remember correctly : if you set no transparency but tga has an alpha channel => any pixel with alpha channel value <1 will be blackby Lo2k - Grand Prix 4
Thanks Gildoorf, long time no see. I hope everything's fine for you. Thanks Timtoffeeby Lo2k - Grand Prix 4
I have to contact him for a few mods I couldn't copy from RealGPx to GPGames so I will also tell him about this mod. Not sure he will have much time and much access to his computer quickly but who knows (BTW he is in holidays this week).by Lo2k - Grand Prix 4
Another good idea for an impressive result. I would never thought it would look so great.by Lo2k - Grand Prix 4
Once again, thanks each and everyone for all your kind words... I'm really glad I took a part in this community, whatever the size this part wasby Lo2k - Grand Prix 4
This is a set of panels to use with GPxPatch (3.91 and more) reproducing real 1994 Formula 1 TV overlays.by Lo2k - GP4 Misc Graphics
Description 2005 HUD is a set of panels to use with GPxPatch (3.91 and more) reproducing real 2005 Formula 1 head-up TV displays. Features - Rev counter with working temporary max value red needle - Speed bar and indications about gear, throttle and brake (an mph alternative layout is also provided). - Formula 1 TV Logo Note : The whole HUD can be displayed in two sizes : realistic orby Lo2k - GP4 Misc Graphics
Description 2006 HUD is a set of panels to use with GPxPatch (3.91 and more) reproducing real 2006 Formula 1 head-up TV displays. Features - Rev counter with working temporary max value red needle - Speed bar and indications about gear, throttle and brake (an mph alternative layout is also provided). - Traction control icon reproducing its real counterpart - Formula 1 TV Logo Latestby Lo2k - GP4 Misc Graphics
Description This little file is simply the one i made for... GP3. Reason is that despite GP4 is using a whole new 3D graphical engine, grid lines are still using the old jip format. This new file replaces all original tarmac blurry white and yellow lines by new sharper ones (even if GP4 blur them anyway). The best track to enjoy these is surely Monaco.by Lo2k - GP4 Trackgraphics
Description New tarmac bumpmap texture file Latest changes - texture's size is now 512*512 (700Kb) instead of 1024*1024 (3Mb !), without visible quality loss.by Lo2k - GP4 Trackgraphics
Here is the G-force cross I (Lo2k) made some time ago when I built 2005 HUD. It has no small version and only appears for onboard (all but cockpit and t-cam) cameras and only for player's car (GPxPatch limitation). BEWARE : This mod requires GPxPatch 3.91 or better to work ingameby Lo2k - GP4 Misc Graphics