technically, Xero is right to some extent. using ZModeler, the shape can be put back, and using Jon's wheel position editor thingy, we can move back the wheels.
However, the helmet position in some cars may mean that the chassis will sink into the ground. Dunno, never tried it
I was just thinking, you may not be able to move the helmet position, but in Z-Modeller, u can select the car and move it backwards/ forwards to the position you want... would that work?!
I dont think so, because it will have the old positions for the collision. G4 stores the collsion in a mesh file or sumfin and u need to edit that too
Racing Is Life. Anything that happens before or after is just waiting Jesus may be able to heal the sick and bring the dead back to life, but he can't do shît for low fps
I dont think so, because it will have the old positions for the collision. G4 stores the collsion in a mesh file or sumfin and u need to edit that too
I was thinking that too!... but surely the helmet positions aren't that much different!... I mean, we're talking about moving it ever so slightly! The cars go so fast that when they do hit something, we will not notice the difference! It's too quick for our eyes!
Currently I'm working on a shape based on Williams but I'm planning to run it on the Arrowsslot... I'll tell you what is happening. If something doesn't come out right, I'll try to fix it with Jon's GP4 Genius that let you edit the damage model....
The car on display in Jon's fine editor is actually BA Racing's custommade Coca Cola car (customized by me). BA Racing is competing in the GPVWC.
Jon, can custom shapes be used too? Together with custom textures?
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