2011 Mclaren,Renault,Lotus by F1MG converted by Nick

Posted by NickJW 
Excalibur Wrote:
-------------------------------------------------------
> I think we have answered a hundred of times about
> this problem....
>
> The textures aren't shown correctly in game if the
> mapping isn't assigned correctly on the texture
> for the lod_0. No problem if you force lod_0 in
> game but if you duplicate lod_0 to get the other
> lods with a bad mapping, you'll see white cars in
> game.
>
> Here is your mapping of the Team Lotus car:
>
> [img203.imageshack.us]
> k.png
>
> So, you have to replace the mapping correctly on
> the texture:
> 1- Once you have assigned UV mapping and that it
> is out of the texture but some mapping is inside
> the texture, click on modify/move
> 2- click on the "Edges" button on the menu bar,
> click-right on the mapping
> 3- use the easy selector rectangle tool to select
> only the mapping to replace inside the texture.
> 4- move your mapping inside the texture.
> 5- click on the "object" button on the menu bar
>
> It is done.
>
> Next time, check the mapping.
> There are other bugs on your car (I suppose it is
> the same on the other cars released). You have to
> map the mirrors so that they appear side by side
> vertically on the texture, then to create a copy
> of the mirrors and to attach them with the cockpit
> (mirrors shapes) otherwise, you will see the track
> through the mirrors shapes in game.
> Don't make a copy of the lod_0 to get the lower
> lods but create lower lods from lod_0 (eventually,
> look at the tutorial I made to create lower lods)
>
> The other problem on these cars are the normals:
> the shapes should look smoother and cleaner (no
> black spots on the shape without textures)
>
> These cars have been converted too quickly, I
> think. And the textures are not good. You should
> repaint them and make new alpha layers.
>
> Anyway,I gave you the solution to replace the
> mapping correctly on the textures. Now, it is up
> to you...


I have a question......do you import the whole car shape to do this mapping/uv correction ?
then select the problem parts ?

i'm finding on export to .gp4 format the car shape now has parts fused together which were previously seperate ?

any ideas on this ?
Fixed :)
can anyone post the coordinators for the armspos, helmetpos, rearlight, onboardcamera, steerpos, viewanglecam and tyrepos please?

only for the renault



Edited 1 time(s). Last edit at 08/27/2011 05:49PM by tommy90.
Re: 2011 Mclaren,Renault,Lotus by F1MG converted by Nick
Date: August 28, 2011 03:20AM
Posted by: TomMK
I'll post the positions for the car at GP4 Central.

Edit: Done.

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel



Edited 2 time(s). Last edit at 08/28/2011 04:12AM by TomMK.
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