GP4: sys-specs. Min and Recommend discussed.

Posted by Morbid 
GP4: sys-specs. Min and Recommend discussed.
Date: June 16, 2002 07:58AM
Posted by: Morbid
I am not sure what is needed to get the game to run smooth. But here is what I have learned by fooling around. Mind you it is the ripped warez version. The official release might be different, as we all will know in a few days.

So consider this perliminary at best.

I am @ best sound, res 800x600 @ 21 fps, high geometry on the cars, low on trackside objects, medium for pit crew, 16-bit medium textures, trackside objects in front view, no objects in mirrors (still nice track and all the cars), low shadow detail, and all the goodies disabled apart from helmet, tv overlays and mirrors. That is no light map, no heat haze, no reflections (there still is a shine, you just can't see your mom in the grandstands), no bump mapping and all that stuff.

My objective is to be able to run all circuits in any set of conditions and grid positions and never go above PO 100 for more than a split second.

My specs are

AMD Thunderbird 1000 MHZ/100 Mhz bus
Asus A7V 200 Mhz FSB
384 Megs of 133 Sd-ram
Asus v7700 Gerforce 2 GTS 32 megs DDR-ram
SB-Live 1024 player (a type of value card)
1 samsung 3,4gb ata 33 U/dma HD, 1 IBM 20gb ATA 66 U/dma HD 7200rpm.
1 x24 speed CD drive
1 x8 speed CDR
MS non FF wheel USB

As I said I am not sure, as to what makes the game slower or faster. I have set the relay recorder to 90 minutes, and it is all stored in my memory. I have NEVER seen any HD activity in-game, so as long as you have a good amount of RAM, you can have a HD from the stone age with no performance hit. Needless to say, if I set the replay function to 18 seconds, I see no performance difference at all.

What really takes up PO is how many objects you have in the front view and in the mirrors. Reducing those makes a huge difference, and I have even elected not to have all objects displayed in the front view. Selection of textures seem to have little or no effect, that is besides selecting high textures. For some reason I get a PO of 600 with high textures regardless of anything else. This leads me to believe that either the high qual textures have been ripped, not likely since a crash should ensue, OR that 32 megs of video ram simlpy isn't enough. Setting textures to low gives little to no gain, so my conlusion is:

16 megs: low textures/16 medium
32 megs: 16 medium/medium
64+ megs: High

As to the geometrical details, the effect of changing the is slight, which leads me to believe that ALL geometry is calculated by the hardware in the video card. Mine CAN take everything at high, but each increase changes PO by about 4. With 12 settings that is about a 48 PO difference, with the PO rising steeply the more that is turned on, and small PO the more that is turned of. I have GF GTS 2. I think that you need GF3 or above to go to everything high. Nevertheless, I cannot use heat haze (looks SO COOL), lightmaps, bump mapping and reflections and so on. I am pretty sure that ALL of this is taken care of by the Hardware on the video card. So Geometry and Goodies are handled by the video exclusively, and must be balanced with each other. GF 4 should be able to carry everything at max.

I have seen (@ alpha) systems with the same specs as I have with a Voodoo 3, instead of the GFS GTS 2. Result 640x480 @ 10-15 FPS. GFX cards mean a lot!

Changing sound settings from 3D hardware with eax to 3D hardware without eax, or 2d hardware, gives no PO change WHATSOEVER! Again everuthing is handled by hardware on your soundcard.

What really makes a difference is the FPS and the resolution. I cannot go to 1024x768, except if I cut every detail. Every increase of FPS gives major PO increases. FPS @ 21 is very good. Frankly, I cannot really tell when it is set to 21 or 40 apart from the PO load, so don't be scared of going low. On the other hand below 20 seems choppy to me, but it frees up huge amounts of PO. Also strains on PO for me go close to 100 when there are loads of cars and action and it goes as low as 40 when there are no cars, and little to no objects on the trackside.

It would seem to me, that the major strain on PO can be broken down thusly for my machine: About 40 for cockpit, track and objects + the physics and sound. The better textures the high the load on my vid ram, and if I go to high, the vid ram constantly swaps and hence the AGP bus is overloaded and everything is choppy. The more cars and objects the higher PO, which can be referred to two things. The GFX card needs the geometry detail and it needs the textures. Since there is no HD activity at any point, everything comes from system RAM and I have enough to hold every piece of info the game wants in my 384 megs. The crucial issue is then: HOW fast is your RAM, and HOW fast is the PCI, AGP and CPU bus frquency. If the game is calling more than the bus can transmit, the PO rises steeply and will quickly go above 100.

So if you are looking for good performance, these are the crucial bits:

1) enough and fast system RAM to hold and transmit game info. 384 is definately enough, and I expect little to no gain by higher amounts. The game would like faster ram than sd-133, but it can do.

2) A mainboard and CPU with a high bus frequency. It seems not so important what the internal frequency of the CPU is, it is the ability to retrieve and send info that counts, hence the BUS - external - frequency (divide speed with multiplier) is the important thing. Mine is at 100x10 - 1000 which I am seriously considering changing to 133x7,5 - 1000. I just need a electrocurrent pen to short my CPU multiplier lock ;)

3) Hardware accelerated GFX card the supports TnL. Geforce or better. See above list for and text for ram and chipset specification estimates.

4) Hardware accelerated soundcard. Can be compensated with a fast system.

5) The correct configuration and the best drivers for your hardware.


So whats your experiences with GP4 and performance?





It's only after we've lost everything, that we are free to do anything.
Re: GP4: sys-specs. Min and Recommend discussed.
Date: June 16, 2002 08:17AM
Posted by: Morbid
Oh, I forgot to say, that for Geforce3 - geometry and goodies are probably a matter tradeoff between: max geomety and no goodies, and some goodies and less geometry.





It's only after we've lost everything, that we are free to do anything.
Re: GP4: sys-specs. Min and Recommend discussed.
Date: June 16, 2002 08:27AM
Posted by: genesis
What do you think of:

Geforce 4 mx420
2ghz
256mbDDR Ram

How will it look / run? Havent downloaded warez version yet.
Re: GP4: sys-specs. Min and Recommend discussed.
Date: June 16, 2002 08:53AM
Posted by: Glyn
Those GF4 MX cards are a sting in the tail sadly. There not as good as they sound. With that card it'll probably depend more on your processor, but more than 1ghz should be enough to run at the higer res and detail.



Re: GP4: sys-specs. Min and Recommend discussed.
Date: June 16, 2002 08:56AM
Posted by: genesis
Yeah I know Neil thats what I thought when I read reviews about it, bit it's actually a bloody brilliant card.
Re: GP4: sys-specs. Min and Recommend discussed.
Date: June 16, 2002 09:14AM
Posted by: Morbid
As long as the MX version isn't dodgy, and it has a fast bus to transfer info between vid ram and the GPU (yes, GPU!), I think that you should be able to run the game pretty close to maxed out. Of course AGP should be set to x4, but you have probably already done that.

Maybe 256 megs cannot hold all the info for the game, but if your harddrive that contains the WinBlows swap file isn't fragmented and is reasonably fast, it will probably not make much of a difference. Random Access, Read and Transfer rates from you HD will be the focal point if 256 megs isn't enough. But with that system, I doubt you have a crappy HD.

As to the rest, the pci, agp and bus speed of your Motherboard is the next thing to consider. With a 2 Ghz processor that cannot pose a problem, but if you transfer rate across the Bus is low, it might be a bottleneck. Check the bus frequency of your system (CPU speed divided by multiplier). If it is 100 or above, which it should be, I seriously doubt you will face any problems.

You look like you will be driving in the ultra fast lane. Congrats.





It's only after we've lost everything, that we are free to do anything.
Re: GP4: sys-specs. Min and Recommend discussed.
Date: June 16, 2002 10:33AM
Posted by: Zcott
Most bus frequencies I've worked with are above 100. Newer motherboards support 100 and 133, and most newer processors will be 133.
Re: GP4: sys-specs. Min and Recommend discussed.
Date: June 16, 2002 10:34AM
Posted by: Habi
I run the game on full detail, only disabled the reflections because they look ugly (yeah, you can see the crowd on your car :P ). 1024*768, about 20FPS... PO goes up to 150+ on the start but i dont really care ;)

Re: GP4: sys-specs. Min and Recommend discussed.
Date: June 16, 2002 10:54AM
Posted by: Morbid
Looks like the first corner slowdown is still part of the GPx package, LoL.

Actually the only reason I have turned so many things to low settings or off, is to aviod this problem. At Monaco (lots of detail, so there is high system strain. Excellent PO test circuit, together with the long straight @ Spain) in monsoon rain @ p15 my PO goes above 100 3 or 4 times for a split second, and then ensues one rather long session at at corner 1, and then 2-3 times during the rest of lap 1.

From there on, it is below 100 for the rest of the race, with 80 being the usual amount for the next few laps, and then often to PO 50-60 and sometimes even as low as 40!





It's only after we've lost everything, that we are free to do anything.
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