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Raulalso this aint an offence but I'd like to give you advises too..
Your renders look ok to me, but there are some things that aren't realistic.
And another VERY easy tip is to make your renders smaller because the weak points aren't that visible.
I thought some weeks ago you would improve on the facts I will say in this post but you haven't, so I will help a bit
the car is a bit too reflective, I don't know how you setup your reflections, but when you are in the reflection slot of your texture choose falloff. And then Fresnel in the little rollout.
Also, select the car in a viewport, right click, convert and then convert to poly. Then go to the verts level and press Ctrl-A to select them all, and press the little square next to 'Weld'. Then set it to 0.001 and press something like ok.
Then go to poly level and select all, scroll down and when you see 'Autosmooth' set it to 60 and press 'Autosmooth'.
Now the normals are a lil better, and when you see black area's on the car, those will be fixed too, if not, select that area and press autosmooth again.
I know you use VRay material but I use BrazilAdvanced. With my material you can set reflection glossiness. I set it to 98 to have blurred it slightly so you won't have the bright sharp reflection which is not that realistic on the chassis. Don't get me wrong but this is more realistic on the chassis, unless you have a glass material.
I hope no one will flame me for these things.
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Edited 1 time(s). Last edit at 11/04/2006 03:05PM by Floris_Koop_GP4Freak.