GP4 mod 2007 crashes out [Crash Log]

Posted by mitadumapaga 
GP4 mod 2007 crashes out [Crash Log]
Date: December 25, 2017 12:02AM
Posted by: mitadumapaga
Hi guys, I am playing with the 2007 CSM mod by kedy89.

Unfortunately the game sometimes simply freezes and you can only use task manager to get out. Occasionally, the game just throws me out and I get the following log: please help me.

Starting log
GPxPatch version: 4.44
GPx version detected: decrypted GP4 v1.02
Date/time: 25-12-2017 00:00
[00:00:00.844] Verbosity level is 2
[00:00:00.844] OS version info: Windows 8.1 build 9600
[00:00:00.844] Total physical memory: 8144 MB (free: 6701 MB)
[00:00:00.844] Debugging gp4.exe
[00:00:00.859] Process created:
Process ID = 0x00000bc0
Process handle = 0x000001b0
Main thread ID = 0x000019c0
Main thread handle = 0x000001a4
[00:00:00.859] Waiting for debug events...
[00:00:00.859] Debug event: CREATE_PROCESS_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] Entry point = 0x005ddec6
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path
base 0x77780000
size 1502000
[00:00:00.859] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] base 0x001b0000
[00:00:00.859] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] base 0x76e70000
[00:00:00.859] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] base 0x001b0000
[00:00:00.859] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] base 0x001b0000
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\KERNEL32.DLL
base 0x76e70000
size 1040384
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\KERNELBASE.dll
base 0x74f70000
size 862720
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\apphelp.dll
base 0x74160000
size 642560
[00:00:00.859] >> SHIMVIEW: ShimInfo(Complete)

[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\AppPatch\AcGenral.DLL
base 0x73230000
size 2490368
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\msvcrt.dll
base 0x76d50000
size 800008
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\sechost.dll
base 0x76e20000
size 257216
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\SspiCli.dll
base 0x77520000
size 104960
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\SHLWAPI.dll
base 0x75700000
size 278352
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\UxTheme.dll
base 0x742b0000
size 949760
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\USER32.dll
base 0x75060000
size 1376768
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\GDI32.dll
base 0x75750000
size 1084928
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\WINMM.dll
base 0x6f940000
size 136840
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\samcli.dll
base 0x73f60000
size 64512
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\ole32.dll
base 0x754a0000
size 1213792
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\OLEAUT32.dll
base 0x77480000
size 612096
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\MSACM32.dll
base 0x74290000
size 89816
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\VERSION.dll
base 0x73f20000
size 26304
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\SHELL32.dll
base 0x75950000
size 19790760
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\USERENV.dll
base 0x74240000
size 98152
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\dwmapi.dll
base 0x73f30000
size 102728
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\urlmon.dll
base 0x73930000
size 1313280
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\ADVAPI32.dll
base 0x77140000
size 507176
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\WINSPOOL.DRV
base 0x73140000
size 397824
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\MPR.dll
base 0x73210000
size 87224
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\RPCRT4.dll
base 0x76c90000
size 747520
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\CRYPTBASE.dll
base 0x74f60000
size 30984
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\combase.dll
base 0x75250000
size 1566032
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\WINMMBASE.dll
base 0x6f910000
size 134280
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\profapi.dll
base 0x74230000
size 52152
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\iertutil.dll
base 0x73c90000
size 2293760
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\WININET.dll
base 0x73680000
size 2767872
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\bcryptPrimitives.dll
base 0x74f00000
size 340880
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\cfgmgr32.dll
base 0x75870000
size 241168
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\DEVOBJ.dll
base 0x745f0000
size 127552
[00:00:00.859] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.859] Thread ID = 0x000019c0
[00:00:00.859] path C:\Windows\SysWOW64\SHCORE.DLL
base 0x74970000
size 560392
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\AppPatch\AcLayers.dll
base 0x72070000
size 332800
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\SETUPAPI.dll
base 0x772c0000
size 1782912
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\sfc.dll
base 0x73f50000
size 3072
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\sfc_os.DLL
base 0x73200000
size 42496
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path
base 0x00fc0000
size 6275072
[00:00:00.875] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] base 0x00fc0000
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path
base 0x00fc0000
size 6275072
[00:00:00.875] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] base 0x00fc0000
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\IMM32.DLL
base 0x76c10000
size 141312
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\MSCTF.dll
base 0x755d0000
size 1124384
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\d3d8.dll
base 0x73570000
size 1065984
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\dinput8.dll
base 0x731b0000
size 171520
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\dsound.dll
base 0x71e00000
size 517120
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path D:\Games\GP4\Installation folder\GP 4\binkw32.dll
base 0x30000000
size 357939
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\wsock32.dll
base 0x731f0000
size 16384
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\d3d8thk.dll
base 0x74260000
size 12288
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\POWRPROF.dll
base 0x746b0000
size 255136
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\WS2_32.dll
base 0x76c40000
size 320720
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\NSI.dll
base 0x75490000
size 20120
[00:00:00.875] Debug event: EXCEPTION_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] First chance exception
[00:00:00.875] Exception address: 0x77833d3d
[00:00:00.875] Module name: '' (base 0x77780000, size 1502000)
[00:00:00.875] Exception flags: 0x00000000
[00:00:00.875] Exception code: EXCEPTION_BREAKPOINT
[00:00:00.875] Setting breakpoint on entry point (0x005ddec6)
[00:00:00.875] Debug event: EXCEPTION_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] First chance exception
[00:00:00.875] Exception address: 0x005ddec6
[00:00:00.875] Exception flags: 0x00000000
[00:00:00.875] Exception code: EXCEPTION_BREAKPOINT
[00:00:00.875] Removing breakpoint on entry point
[00:00:00.875] Injecting DLL loading code...
[00:00:00.875] Copying code to target at address 0x00260000...
[00:00:00.875] Injection succesful
[00:00:00.875] Setting instruction pointer to injected code (0x00260000)
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path D:\Games\GP4\Installation folder\GP 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 28160
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path D:\Games\GP4\Installation folder\GP 4\GPxPSup.dll
base 0x09900000
size 40960
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\imagehlp.dll
base 0x77260000
size 74824
[00:00:00.875] Debug event: EXCEPTION_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] First chance exception
[00:00:00.875] Exception address: 0x76e82472
[00:00:00.875] Module name: 'C:\Windows\SysWOW64\KERNEL32.DLL' (base 0x76e70000, size 1040384)
[00:00:00.875] Exception flags: 0x00000000
[00:00:00.875] Exception code: EXCEPTION_ACCESS_VIOLATION
[00:00:00.875] Process tried to read from virtual address 0x00c42151
[00:00:00.875] Debug event: EXCEPTION_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] First chance exception
[00:00:00.875] Exception address: 0x76e82472
[00:00:00.875] Module name: 'C:\Windows\SysWOW64\KERNEL32.DLL' (base 0x76e70000, size 1040384)
[00:00:00.875] Exception flags: 0x00000000
[00:00:00.875] Exception code: EXCEPTION_ACCESS_VIOLATION
[00:00:00.875] Process tried to read from virtual address 0x00c44c05
[00:00:00.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.875] Thread ID = 0x000019c0
[00:00:00.875] path C:\Windows\SysWOW64\imagehlp.dll
base 0x00270000
size 74824
[00:00:00.922] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.922] Thread ID = 0x000019c0
[00:00:00.922] base 0x00270000
[00:00:00.922] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.922] Thread ID = 0x000019c0
[00:00:00.922] base 0x77260000
[00:00:00.922] >> D3D Constructor!
[00:00:00.922] >> Starting WinMain
[00:00:00.922] >> WM_ACTIVATE (active)(not minimized)
[00:00:00.922] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.922] Thread ID = 0x000019c0
[00:00:00.922] path C:\Windows\SysWOW64\kernel.appcore.dll
base 0x74e40000
size 29920
[00:00:00.937] >> Game thread into win95_startup(0)
[00:00:00.937] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x00000784
[00:00:00.937] Thread handle = 0x000002d4
Start address = 0x6f944810
Thread local base = 0xfffdb000
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\clbcatq.dll
base 0x758b0000
size 569128
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\dplayx.dll
base 0x71dc0000
size 220672
[00:00:00.937] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000016cc
[00:00:00.937] Thread handle = 0x000002e4
Start address = 0x71deaa70
Thread local base = 0xfffd8000
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\dpmodemx.dll
base 0x71db0000
size 24576
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\TAPI32.dll
base 0x71d70000
size 198656
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.18006_none_a9ec6aab013aafee\comctl32.dll
base 0x73a80000
size 2105856
[00:00:00.937] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] base 0x71d70000
[00:00:00.937] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] base 0x71db0000
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\dpmodemx.dll
base 0x71db0000
size 24576
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\TAPI32.dll
base 0x71d70000
size 198656
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\rtutils.dll
base 0x71d60000
size 42496
[00:00:00.937] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x0000180c
[00:00:00.937] Thread handle = 0x00000300
Start address = 0x71d74710
Thread local base = 0xffeaf000
[00:00:00.937] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x0000180c
[00:00:00.937] base 0x71db0000
[00:00:00.937] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x0000180c
[00:00:00.937] base 0x71d70000
[00:00:00.937] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x0000180c
[00:00:00.937] base 0x71d60000
[00:00:00.937] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x0000180c
[00:00:00.937] Thread exit code = 0
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\dpwsockx.dll
base 0x71db0000
size 46592
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\mswsock.dll
base 0x74a70000
size 286208
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\dpnathlp.dll
base 0x71d90000
size 59904
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\CRYPTSP.dll
base 0x74a50000
size 96032
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\rsaenh.dll
base 0x74a20000
size 192120
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\bcrypt.dll
base 0x74a00000
size 111104
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\iphlpapi.dll
base 0x74780000
size 121912
[00:00:00.937] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.937] Thread ID = 0x000019c0
[00:00:00.937] path C:\Windows\SysWOW64\WINNSI.DLL
base 0x74770000
size 26304
[00:00:00.953] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.953] Thread ID = 0x000019c0
[00:00:00.953] path C:\Windows\SysWOW64\rasapi32.dll
base 0x71cf0000
size 628736
[00:00:00.953] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.953] Thread ID = 0x000019c0
[00:00:00.953] path C:\Windows\SysWOW64\rasman.dll
base 0x71cc0000
size 145920
[00:00:00.953] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:00.953] Thread ID = 0x000019c0
[00:00:00.953] path C:\Windows\SysWOW64\dhcpcsvc.DLL
base 0x74620000
size 64512
[00:00:01.391] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:01.391] Thread ID = 0x000011fc
[00:00:01.391] Thread handle = 0x00000328
Start address = 0x74a7c0d0
Thread local base = 0xffeaf000
[00:00:01.485] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:01.485] Thread ID = 0x00000bf0
[00:00:01.485] Thread handle = 0x0000032c
Start address = 0x71db49f0
Thread local base = 0xffeac000
[00:00:01.485] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.485] Thread ID = 0x000019c0
[00:00:01.485] base 0x71cc0000
[00:00:01.485] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.485] Thread ID = 0x000019c0
[00:00:01.485] base 0x71cf0000
[00:00:01.485] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.485] Thread ID = 0x000019c0
[00:00:01.485] base 0x71d90000
[00:00:01.485] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:01.485] Thread ID = 0x00000bf0
[00:00:01.485] Thread exit code = 0
[00:00:01.485] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:01.485] Thread ID = 0x000011fc
[00:00:01.485] Thread exit code = 0
[00:00:01.485] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.485] Thread ID = 0x000019c0
[00:00:01.485] base 0x71db0000
[00:00:01.485] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:01.485] Thread ID = 0x000016cc
[00:00:01.485] Thread exit code = 0
[00:00:01.547] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.547] Thread ID = 0x000019c0
[00:00:01.547] path C:\Windows\SysWOW64\napinsp.dll
base 0x71da0000
size 55296
[00:00:01.547] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.547] Thread ID = 0x000019c0
[00:00:01.547] path C:\Windows\SysWOW64\pnrpnsp.dll
base 0x71d80000
size 70144
[00:00:01.547] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.547] Thread ID = 0x000019c0
[00:00:01.547] path C:\Windows\SysWOW64\NLAapi.dll
base 0x71d60000
size 65536
[00:00:01.547] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.547] Thread ID = 0x000019c0
[00:00:01.547] path C:\Windows\SysWOW64\DNSAPI.dll
base 0x747b0000
size 499200
[00:00:01.547] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.547] Thread ID = 0x000019c0
[00:00:01.547] path C:\Windows\SysWOW64\winrnr.dll
base 0x71d50000
size 23040
[00:00:01.547] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.547] Thread ID = 0x000019c0
[00:00:01.547] path C:\Windows\SysWOW64\fwpuclnt.dll
base 0x74720000
size 272384
[00:00:01.547] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.547] Thread ID = 0x000019c0
[00:00:01.547] path C:\Windows\SysWOW64\rasadhlp.dll
base 0x747a0000
size 12288
[00:00:01.563] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.563] Thread ID = 0x000019c0
[00:00:01.563] base 0x71da0000
[00:00:01.563] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.563] Thread ID = 0x000019c0
[00:00:01.563] base 0x71d80000
[00:00:01.563] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.563] Thread ID = 0x000019c0
[00:00:01.563] base 0x71d60000
[00:00:01.563] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.563] Thread ID = 0x000019c0
[00:00:01.563] base 0x71d50000
[00:00:01.563] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.563] Thread ID = 0x000019c0
[00:00:01.563] base 0x74720000
[00:00:01.563] >> MMX Enabled
[00:00:01.563] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.563] Thread ID = 0x000019c0
[00:00:01.563] path C:\Windows\SysWOW64\nvd3dum.dll
base 0x722f0000
size 15168288
[00:00:01.563] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:01.563] Thread ID = 0x0000167c
[00:00:01.563] Thread handle = 0x00000344
Start address = 0x722fa400
Thread local base = 0xfffd8000
[00:00:01.578] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:01.578] Thread ID = 0x0000167c
[00:00:01.578] Thread exit code = 0
[00:00:01.609] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.609] Thread ID = 0x000019c0
[00:00:01.609] path C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll
base 0x734a0000
size 760032
[00:00:01.609] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.609] Thread ID = 0x000019c0
[00:00:01.609] path C:\Windows\SysWOW64\PSAPI.DLL
base 0x75860000
size 16504
[00:00:01.625] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.625] Thread ID = 0x000019c0
[00:00:01.625] base 0x722f0000
[00:00:01.641] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.641] Thread ID = 0x000019c0
[00:00:01.641] path C:\Windows\SysWOW64\mscat32.dll
base 0x71db0000
size 11776
[00:00:01.641] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.641] Thread ID = 0x000019c0
[00:00:01.641] path C:\Windows\SysWOW64\WINTRUST.dll
base 0x77280000
size 245320
[00:00:01.641] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.641] Thread ID = 0x000019c0
[00:00:01.641] path C:\Windows\SysWOW64\CRYPT32.dll
base 0x76fb0000
size 1612504
[00:00:01.641] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.641] Thread ID = 0x000019c0
[00:00:01.641] path C:\Windows\SysWOW64\MSASN1.dll
base 0x75940000
size 51608
[00:00:01.641] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:01.641] Thread ID = 0x00000f5c
[00:00:01.641] Thread handle = 0x00000360
Start address = 0x76fb62d0
Thread local base = 0xfffd8000
[00:00:01.672] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:01.672] Thread ID = 0x00001b68
[00:00:01.672] Thread handle = 0x0000034c
Start address = 0x77794950
Thread local base = 0xffeaf000
[00:00:01.672] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.672] Thread ID = 0x000019c0
[00:00:01.672] path C:\Windows\SysWOW64\ncrypt.dll
base 0x74690000
size 120384
[00:00:01.672] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.672] Thread ID = 0x000019c0
[00:00:01.672] path C:\Windows\SysWOW64\NTASN1.dll
base 0x74660000
size 165728
[00:00:01.719] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.719] Thread ID = 0x000019c0
[00:00:01.719] path C:\Windows\SysWOW64\gpapi.dll
base 0x74640000
size 115704
[00:00:01.750] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.750] Thread ID = 0x000019c0
[00:00:01.750] path C:\Windows\SysWOW64\cryptnet.dll
base 0x71d80000
size 137728
[00:00:01.750] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.750] Thread ID = 0x000019c0
[00:00:01.750] path C:\Windows\SysWOW64\WLDAP32.dll
base 0x75430000
size 324096
[00:00:01.750] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:01.750] Thread ID = 0x000015a4
[00:00:01.750] Thread handle = 0x00000370
Start address = 0x77794950
Thread local base = 0xffeac000
[00:00:01.750] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:01.750] Thread ID = 0x000012cc
[00:00:01.750] Thread handle = 0x0000037c
Start address = 0x77794950
Thread local base = 0xffea9000
[00:00:01.875] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.875] Thread ID = 0x000019c0
[00:00:01.875] base 0x71db0000
[00:00:01.875] >> nvd3dum.dll
[00:00:01.875] >>
[00:00:01.875] >> NVIDIA GeForce GT 730
[00:00:01.875] >>
[00:00:01.875] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.875] Thread ID = 0x000019c0
[00:00:01.875] path C:\Windows\SysWOW64\mscat32.dll
base 0x71db0000
size 11776
[00:00:01.938] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.938] Thread ID = 0x000019c0
[00:00:01.938] base 0x71db0000
[00:00:01.938] >> Device mode 640 x 480 (format 22) confirmed
[00:00:01.938] >> Device mode 720 x 480 (format 22) confirmed
[00:00:01.938] >> Device mode 720 x 576 (format 22) confirmed
[00:00:01.938] >> Device mode 800 x 600 (format 22) confirmed
[00:00:01.938] >> Device mode 1024 x 768 (format 22) confirmed
[00:00:01.938] >> Device mode 1152 x 864 (format 22) confirmed
[00:00:01.938] >> Device mode 1280 x 720 (format 22) confirmed
[00:00:01.938] >> Device mode 1280 x 768 (format 22) confirmed
[00:00:01.938] >> Device mode 1280 x 800 (format 22) confirmed
[00:00:01.938] >> Device mode 1280 x 960 (format 22) confirmed
[00:00:01.938] >> Device mode 1280 x 1024 (format 22) confirmed
[00:00:01.938] >> Device mode 1360 x 768 (format 22) confirmed
[00:00:01.938] >> Device mode 1366 x 768 (format 22) confirmed
[00:00:01.938] >> Device mode 1600 x 900 (format 22) confirmed
[00:00:01.938] >> Device mode 1600 x 1024 (format 22) confirmed
[00:00:01.938] >> Device mode 1680 x 1050 (format 22) confirmed
[00:00:01.938] >> Device mode 1920 x 1080 (format 22) confirmed
[00:00:01.938] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.938] Thread ID = 0x000019c0
[00:00:01.938] path C:\Windows\SysWOW64\nvd3dum.dll
base 0x722f0000
size 15168288
[00:00:01.938] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:01.938] Thread ID = 0x00001108
[00:00:01.938] Thread handle = 0x0000038c
Start address = 0x722fa400
Thread local base = 0xffea6000
[00:00:01.953] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:01.953] Thread ID = 0x00001108
[00:00:01.953] Thread exit code = 0
[00:00:01.969] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:01.969] Thread ID = 0x000019c0
[00:00:01.969] base 0x722f0000
[00:00:01.984] >> Device mode 640 x 480 (format 22) confirmed
[00:00:01.984] >> Device mode 720 x 480 (format 22) confirmed
[00:00:01.984] >> Device mode 720 x 576 (format 22) confirmed
[00:00:01.984] >> Device mode 800 x 600 (format 22) confirmed
[00:00:01.984] >> Device mode 1024 x 768 (format 22) confirmed
[00:00:01.984] >> Device mode 1152 x 864 (format 22) confirmed
[00:00:01.984] >> Device mode 1280 x 720 (format 22) confirmed
[00:00:01.984] >> Device mode 1280 x 768 (format 22) confirmed
[00:00:01.984] >> Device mode 1280 x 800 (format 22) confirmed
[00:00:01.984] >> Device mode 1280 x 960 (format 22) confirmed
[00:00:01.984] >> Device mode 1280 x 1024 (format 22) confirmed
[00:00:01.984] >> Device mode 1360 x 768 (format 22) confirmed
[00:00:01.984] >> Device mode 1366 x 768 (format 22) confirmed
[00:00:01.984] >> Device mode 1600 x 900 (format 22) confirmed
[00:00:01.984] >> Device mode 1600 x 1024 (format 22) confirmed
[00:00:01.984] >> Device mode 1680 x 1050 (format 22) confirmed
[00:00:01.984] >> Device mode 1920 x 1080 (format 22) confirmed
[00:00:01.984] >>
Win95_Startup : 1280 x 1024
[00:00:01.984] >>
win95_initialiseD3D : 1280 x 1024
[00:00:01.984] >> Initialize3DEnvironment(1280 x 1024 TNL:1)
[00:00:01.984] >> Initialize3DEnvironment() - Requested width x height x format found in mode list
[00:00:01.984] >> Puredevice set
[00:00:01.984] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:01.984] Thread ID = 0x000019c0
[00:00:01.984] path C:\Windows\SysWOW64\nvd3dum.dll
base 0x722f0000
size 15168288
[00:00:01.984] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:01.984] Thread ID = 0x00000d5c
[00:00:01.984] Thread handle = 0x0000038c
Start address = 0x722fa400
Thread local base = 0xffea6000
[00:00:01.984] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:01.984] Thread ID = 0x00000d5c
[00:00:01.984] Thread exit code = 0
[00:00:02.547] >> D3DDevice created =
[00:00:02.547] >> HAL (hw vp): NVIDIA GeForce GT 730
[00:00:02.547] >>
[00:00:02.547] >>
GP_win95 :: Running gfx at 32/24 bit
[00:00:02.547] >> win95_startup() - Initialize3DEnvironment ok

[00:00:02.547] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.547] Thread ID = 0x000019c0
[00:00:02.547] path C:\Windows\SysWOW64\HID.DLL
base 0x71db0000
size 26624
[00:00:02.578] >> No joysticks found
[00:00:02.578] >> Game thread finishing win95 startup(0)
[00:00:02.578] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.578] Thread ID = 0x000019c0
[00:00:02.578] path D:\Games\GP4\Installation folder\GP 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 30208
[00:00:02.578] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.578] Thread ID = 0x000019c0
[00:00:02.578] path C:\Windows\SysWOW64\imagehlp.dll
base 0x77260000
size 74824
[00:00:02.578] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:02.578] Thread ID = 0x000019c0
[00:00:02.578] base 0x77260000
[00:00:02.656] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.656] Thread ID = 0x000019c0
[00:00:02.656] path D:\Games\GP4\Installation folder\GP 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 44032
[00:00:02.656] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.656] Thread ID = 0x000019c0
[00:00:02.656] path C:\Windows\SysWOW64\imagehlp.dll
base 0x77260000
size 74824
[00:00:02.656] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:02.656] Thread ID = 0x000019c0
[00:00:02.656] base 0x77260000
[00:00:02.656] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.656] Thread ID = 0x000019c0
[00:00:02.656] path D:\Games\GP4\Installation folder\GP 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 32256
[00:00:02.656] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.656] Thread ID = 0x000019c0
[00:00:02.656] path C:\Windows\SysWOW64\imagehlp.dll
base 0x77260000
size 74824
[00:00:02.656] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:02.656] Thread ID = 0x000019c0
[00:00:02.656] base 0x77260000
[00:00:02.672] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.672] Thread ID = 0x000019c0
[00:00:02.672] path D:\Games\GP4\Installation folder\GP 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 44544
[00:00:02.672] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.672] Thread ID = 0x000019c0
[00:00:02.672] path C:\Windows\SysWOW64\imagehlp.dll
base 0x77260000
size 74824
[00:00:02.672] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:02.672] Thread ID = 0x000019c0
[00:00:02.672] base 0x77260000
[00:00:02.672] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.672] Thread ID = 0x000019c0
[00:00:02.672] path D:\Games\GP4\Installation folder\GP 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 68608
[00:00:02.688] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.688] Thread ID = 0x000019c0
[00:00:02.688] path C:\Windows\SysWOW64\imagehlp.dll
base 0x77260000
size 74824
[00:00:02.688] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:02.688] Thread ID = 0x000019c0
[00:00:02.688] base 0x77260000
[00:00:02.688] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.688] Thread ID = 0x000019c0
[00:00:02.688] path D:\Games\GP4\Installation folder\GP 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 20480
[00:00:02.688] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.688] Thread ID = 0x000019c0
[00:00:02.688] path C:\Windows\SysWOW64\imagehlp.dll
base 0x77260000
size 74824
[00:00:02.688] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:02.688] Thread ID = 0x000019c0
[00:00:02.688] base 0x77260000
[00:00:02.688] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:02.688] Thread ID = 0x000019c0
[00:00:02.688] path D:\Games\GP4\Installation folder\GP 4\gp4tweak.dll
base 0x40000000
size 70656
[00:00:03.125] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:03.125] Thread ID = 0x000019c0
[00:00:03.125] path C:\Windows\SysWOW64\MMDevApi.dll
base 0x71d20000
size 331048
[00:00:03.141] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:03.141] Thread ID = 0x00000cb4
[00:00:03.141] Thread handle = 0x000003c8
Start address = 0x71e08980
Thread local base = 0xffea6000
[00:00:03.141] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:03.141] Thread ID = 0x00000cb4
[00:00:03.141] path C:\Windows\SysWOW64\AUDIOSES.DLL
base 0x71cc0000
size 370424
[00:00:03.141] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:03.141] Thread ID = 0x000010b0
[00:00:03.141] Thread handle = 0x000003cc
Start address = 0x77794950
Thread local base = 0xffea3000
[00:00:03.141] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:03.141] Thread ID = 0x00001490
[00:00:03.141] Thread handle = 0x000003d8
Start address = 0x71e08980
Thread local base = 0xffea0000
[00:00:03.172] >> Bink init completed
[00:00:03.172] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:03.172] Thread ID = 0x00000a5c
[00:00:03.172] Thread handle = 0x000003d4
Start address = 0x731623c0
Thread local base = 0xffe9d000
[00:00:03.172] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:03.172] Thread ID = 0x000019c0
[00:00:03.172] path D:\Games\GP4\Installation folder\GP 4\gpxpdata\dx\gpxpdx8.dll
base 0x06610000
size 532548
[00:00:03.203] >> D3D: Start of D3D_Init()
[00:00:03.203] >>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
[00:00:03.203] >> **************************************************************************
[00:00:03.203] >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
[00:00:03.203] >> **************************************************************************
[00:00:03.203] >> **************************************************************************
[00:00:03.203] >> ************************************************************************
[00:00:03.203] >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
[00:00:03.203] >> ************************************************************************
[00:00:03.203] >> VB CGP4DEVICE::RENDERBLIT 168 bytes
[00:00:03.203] >> **************************************************************************
[00:00:03.203] >> *****************************************************************************************
[00:00:03.203] >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
[00:00:03.203] >> *****************************************************************************************
[00:00:03.203] >> **************************************************************************
[00:00:03.203] >>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
[00:00:03.203] >> D3D: fontmanager
[00:00:03.375] >> D3D: message manager
[00:00:03.375] >> D3D: Add Animation Objects
[00:00:03.375] >> Allocated 40000 bytes for animation replay storage.
[00:00:03.375] >> D3D: Menu Init
[00:00:03.375] >>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
[00:00:03.438] >> **************************
*
* Font Created!
*
************************
[00:00:03.438] >> **************************
*
* Font Created!
*
************************
[00:00:03.688] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:03.688] Thread ID = 0x00000690
[00:00:03.688] Thread handle = 0x000003e8
Start address = 0x731bca70
Thread local base = 0xffe9a000
[00:00:03.688] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:03.688] Thread ID = 0x0000144c
[00:00:03.688] Thread handle = 0x000003ec
Start address = 0x72c423df
Thread local base = 0xffe97000
[00:00:03.688] >> Menu Event List Not Cleared - Not enough room in F1 Event table
[00:00:03.713] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:03.713] Thread ID = 0x00001b20
[00:00:03.713] Thread handle = 0x000003f4
Start address = 0x71e12110
Thread local base = 0xffe94000
[00:00:03.714] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:03.714] Thread ID = 0x00001868
[00:00:03.714] Thread handle = 0x000001c4
Start address = 0x77794950
Thread local base = 0xffe91000
[00:00:03.714] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:03.714] Thread ID = 0x00001b20
[00:00:03.714] path C:\Windows\SysWOW64\avrt.dll
base 0x71cb0000
size 31496
[00:00:03.951] >> Setting MenuEventCurrentScreenID
[00:00:03.966] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:03.966] Thread ID = 0x00001924
[00:00:03.966] Thread handle = 0x000003f8
Start address = 0x3000d780
Thread local base = 0xffe8e000
[00:00:03.966] >> **************************
*
* Font Created!
*
************************
[00:00:03.982] >> **************************
*
* Font Created!
*
************************
[00:00:07.045] >> Setting MenuEventCurrentScreenID
[00:00:07.107] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:07.107] Thread ID = 0x00001924
[00:00:07.107] Thread exit code = 0
[00:00:09.123] >> Setting MenuEventCurrentScreenID
[00:00:09.138] Debug event: CREATE_THREAD_DEBUG_EVENT
[00:00:09.138] Thread ID = 0x000012fc
[00:00:09.138] Thread handle = 0x00000404
Start address = 0x3000d780
Thread local base = 0xffe8e000
[00:00:09.685] >> [TC] Start track compilation
[00:00:09.685] >> [TC] Read magic data
[00:00:09.685] >> [TC] Create track segments
[00:00:09.685] >> [TC] Create CC line
[00:00:09.701] >> [TC] CC line created
[00:00:09.764] >> [TC] Create pit segments
[00:00:09.779] >> [TC] Process camera definitions
[00:00:09.904] >> [TC] Designate dry track areas
[00:00:09.904] >> [TC] Finish track
[00:00:10.029] >> [TC] End track compilation
[00:00:10.279] >> Setting MenuEventCurrentScreenID
[00:00:15.624] >> Setting MenuEventCurrentScreenID
[00:00:15.655] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:15.655] Thread ID = 0x000012fc
[00:00:15.655] Thread exit code = 0
[00:00:16.561] >> Setting MenuEventCurrentScreenID
[00:00:17.858] >> D3D_InitialiseGameFromMenus()

[00:00:17.858] Debug event: LOAD_DLL_DEBUG_EVENT
[00:00:17.858] Thread ID = 0x000019c0
[00:00:17.858] path C:\Windows\SysWOW64\mscat32.dll
base 0x71ca0000
size 11776
[00:00:17.952] Debug event: UNLOAD_DLL_DEBUG_EVENT
[00:00:17.952] Thread ID = 0x000019c0
[00:00:17.952] base 0x71ca0000
[00:00:17.952] >> D3D_SetDeviceSpecificFeatures: Disabling fog
[00:00:17.952] >> D3D_SetDeviceSpecificFeatures: Disabling reflections
[00:00:17.952] >> D3D_InitialiseGameFromMenus() ok

[00:00:20.030] >> **************************
*
* Font_Released!
*
************************
[00:00:20.030] >> **************************
*
* Font_Released!
*
************************
[00:00:20.030] >> **************************
*
* Font_Released!
*
************************
[00:00:20.030] >> **************************
*
* Font_Released!
*
************************
[00:00:20.030] >> GPAudio::To3D()
[00:00:20.030] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:20.030] Thread ID = 0x00000690
[00:00:20.030] Thread exit code = 0
[00:00:20.077] >> **************************************************************************
[00:00:20.077] >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
[00:00:20.077] >> **************************************************************************
[00:00:20.077] >> **************************************************************************
[00:00:20.077] >> ************************************************************************
[00:00:20.077] >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
[00:00:20.077] >> ************************************************************************
[00:00:20.077] >> VB CGP4DEVICE::RENDERBLIT 168 bytes
[00:00:20.077] >> VB GP4FONT.CPP 86400 bytes
[00:00:20.077] >> VB GP4FONT.CPP 86400 bytes
[00:00:20.077] >> VB GP4FONT.CPP 86400 bytes
[00:00:20.077] >> **************************************************************************
[00:00:20.077] >> *****************************************************************************************
[00:00:20.077] >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
[00:00:20.077] >> *****************************************************************************************
[00:00:20.077] >> **************************************************************************
[00:00:20.077] >>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
[00:00:20.108] >> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
[00:00:20.108] >> D3D: Render texture manager [5%]
[00:00:20.108] >> D3D: LOD manager [8%]
[00:00:20.108] >> D3D: CarDynamicTexture init [9%]
[00:00:20.124] >> D3D: CReflectedScene [10%]
[00:00:20.124] >> D3D: Haze manager [12%]
[00:00:20.124] >> D3D: CGP4Vdu [13%]
[00:00:20.124] >> D3D: D3D_LoadCockpit [14%]
[00:00:20.124] >>
[00:00:20.124] >> * A generic error occured while exporting this mesh
[00:00:20.124] >> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

[00:00:20.124] >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

[00:00:20.124] >> D3D: D3D_LoadCars [14%]
[00:00:22.607] >> D3D: InitVideoWallsMethod [45%]
[00:00:22.608] >> D3D: InitialiseEnvMapManager [47%]
[00:00:22.608] >> D3D: CGP4SkyText [48%]
[00:00:22.611] >> D3D: CGP4Lcd [52%]
[00:00:22.618] >> D3D: Track load [54%]
[00:00:22.618] >> D3D: Load Collision Data [54%]
[00:00:22.634] >> D3D: Load track [55%]
[00:00:23.962] >> *WARNING* Emissive material via illuminated diffuse
[00:00:24.134] >> D3D: Quad tree generation (b) [59%]
[00:00:24.134] >> D3D: Env map load [59%]
[00:00:24.447] >> D3D: Extract special objects (b) [70%]
[00:00:24.447] >>
SETTING OBJECT CLASS FLAGS
[00:00:24.447] >> DONE.

[00:00:24.447] >> D3D: Init video walls [71%]
[00:00:24.447] >> D3D: Weather manager init [72%]
[00:00:24.447] >> D3D: Get Horizons [75%]
[00:00:24.447] >> D3D: Init TV Manager (a) [78%]
[00:00:24.447] >> D3D: Create Sky Dome [78%]
[00:00:24.447] >> CSkyDome::CreateSkyVertexBuffers() - ok

[00:00:24.462] >> D3D: Clouds init [79%]
[00:00:24.478] >> D3D: BuildReflectedMesh [81%]
[00:00:24.478] >> D3D: CrowdManager [81%]
[00:00:24.540] >> D3D: FlagManager() [82%]
[00:00:24.540] >> D3D: Hazes [83%]
[00:00:24.556] >> D3D: Droplets [85%]
[00:00:24.556] >> D3D: droplet manager init (b) [85%]
[00:00:24.556] >> D3D: Animation Data [86%]
[00:00:24.728] >> Applying smoothing to action looped segment.
[00:00:24.728] >> Applying smoothing to action looped segment.
[00:00:24.728] >> Found second animation associated with already loaded animation.
[00:00:24.728] >> Found second animation associated with already loaded animation.
[00:00:24.728] >> Found second animation associated with already loaded animation.
[00:00:24.728] >> Found second animation associated with already loaded animation.
[00:00:24.744] >> ************************************
[00:00:24.744] >> time : 0
[00:00:24.744] >> Importing scene scripts.
[00:00:24.744] >> D3D: Init Track rendering [87%]
[00:00:24.759] >> D3D: Init Icon Sprites [89%]
[00:00:24.853] >> D3D: Init Old Style Particles [90%]
[00:00:24.869] >> D3D: Init Rain [90%]
[00:00:24.869] >> D3D: HWStartLightsInit [90%]
[00:00:24.869] >> D3D: Fire manager [91%]
[00:00:24.869] >> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
[00:00:24.869] >>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
[00:00:25.275] >> ANIM: Entering a new session - creating animation variable storage.
[00:00:25.650] >>
InitTimers()
[00:00:46.674] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:46.674] Thread ID = 0x00000f5c
[00:00:46.674] Thread exit code = 0
[00:00:51.034] Debug event: EXCEPTION_DEBUG_EVENT
[00:00:51.034] Thread ID = 0x00000784
[00:00:51.034] First chance exception
[00:00:51.034] Exception address: 0x005ad79a
[00:00:51.034] Exception flags: 0x00000000
[00:00:51.034] Exception code: EXCEPTION_ACCESS_VIOLATION
[00:00:51.034] Process tried to read from virtual address 0x00000000
[00:00:51.034] Debug event: EXCEPTION_DEBUG_EVENT
[00:00:51.034] Thread ID = 0x00000784
[00:00:51.034] Unhandled exception
[00:00:51.034] Exception address: 0x005ad79a
[00:00:51.034] Exception flags: 0x00000000
[00:00:51.034] Exception code: EXCEPTION_ACCESS_VIOLATION
[00:00:51.034] Process tried to read from virtual address 0x00000000
[00:00:51.034] Stack trace:
005AD79A: Games\GP4\Installation folder\GP 4\gpxpatch.exe! <no symbol>
005A8904: Games\GP4\Installation folder\GP 4\gpxpatch.exe! <no symbol>
005A87FA: Games\GP4\Installation folder\GP 4\gpxpatch.exe! <no symbol>
004D67C0: Games\GP4\Installation folder\GP 4\gpxpatch.exe! <no symbol>
0001F000: <no module><no symbol>
BAADF001: <no module><no symbol>
[00:00:51.093] Registers:
EAX=FFFFE8DE ECX=0310A728 ESI=00000000
EBX=031C5790 EDX=00000000 EDI=00001722
CS:EIP=0023:005AD79A
SS:ESP=002B:02ECFE3C EBP=0ABBE430
DS=002B ES=002B FS=0053 GS=002B
Flags=00010217
Stack dump:
02ecfe3c: 00000000 ffffe8de 00000010 031c5790 '.............W..'
02ecfe4c: 00500004 005a8904 00500004 031c1722 '..P...Z...P."...'
02ecfe5c: 00000010 0050a190 031c5790 02ecff80 '......P..W......'
02ecfe6c: 00000020 0001008e 0aa40028 005a87fa ' .......(.....Z.'
02ecfe7c: 00000010 031c4ed8 004d67c0 6f9579c0 '.....N...gM..y.o'
02ecfe8c: 00509fc2 0054e75d 00000010 6f9579c0 '..P.].T......y.o'
02ecfe9c: 02ecff80 02ecfeb4 0050a190 00000000 '..........P.....'
02ecfeac: 0050a190 00000000 0050a195 6f944909 '..P.......P..I.o'
02ecfebc: 00000010 00000000 00540226 00000000 '........&.T.....'
02ecfecc: 00000000 6f944810 6f944810 00000000 '.....H.o.H.o....'
02ecfedc: 000001e8 000001f0 00000234 00000000 '........4.......'
02ecfeec: 00000000 00000000 00000000 00000000 '................'
02ecfefc: 00000000 00000000 00000000 00000000 '................'
02ecff0c: 00000000 00000000 00000000 00000000 '................'
02ecff1c: 00000000 00000000 00540226 00000000 '........&.T.....'
02ecff2c: fffdb5e3 ffffffff 00000002 00000000 '................'
02ecff3c: 00000010 00000021 00000000 00000000 '....!...........'
02ecff4c: 00000000 00000000 00000000 00000000 '................'
02ecff5c: 00000000 00000000 00000000 00000000 '................'
02ecff6c: 00000000 00000000 00000000 00000000 '................'
02ecff7c: c41717b2 02ecff94 76e87c04 00000000 '.........|.v....'
02ecff8c: 76e87be0 dd752087 02ecffdc 777dad2f '.{.v. u...../.}w'
02ecff9c: 00000000 dc0a676e 00000000 00000000 '....ng..........'
02ecffac: 00000000 c0000005 7502f3d0 00000000 '...........u....'
02ecffbc: 02ecf84c dc0a676e 02ecffa0 02ecf84c 'L...ng......L...'
02ecffcc: 02ecffe4 77817480 a99b35f2 00000000 '.....t.w.5......'
02ecffdc: 02ecffec 777dacfa ffffffff 777c00b3 '......}w......|w'
02ecffec: 00000000 00000000 6f944810 00000000 '.........H.o....'
02ecfffc: 00000000 '....'
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x00000784
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x00000cb4
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x00001490
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x00001b20
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x000019c0
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x00001868
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x000015a4
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x0000144c
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x00000a5c
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x000010b0
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_THREAD_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x000012cc
[00:00:56.692] Thread exit code = 255
[00:00:56.692] Debug event: EXIT_PROCESS_DEBUG_EVENT
[00:00:56.692] Thread ID = 0x00001b68
[00:00:56.692] Process exit code = 255



Edited 1 time(s). Last edit at 12/25/2017 12:17AM by mortal.
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