Registered: 6 years ago |
Registered: 19 years ago |
Registered: 6 years ago |
Starting log GPxPatch version: 4.44 GPx version detected: decrypted GP4 v1.02 Date/time: 4-11-2017 11:09 Verbosity level is 0 OS version info: Windows 10 build 15063 Total physical memory: 8148 MB (free: 5106 MB) Debugging gp4.exe Waiting for debug events... Injecting DLL loading code... Injection succesful
Registered: 19 years ago |
Registered: 6 years ago |
Starting log GPxPatch version: 4.44 GPx version detected: decrypted GP4 v1.02 Date/time: 5-11-2017 10:24 [10:24:16.164] Verbosity level is 2 [10:24:16.164] OS version info: Windows 10 build 15063 [10:24:16.164] Total physical memory: 8148 MB (free: 5002 MB) [10:24:16.164] Debugging gp4.exe [10:24:16.258] Process created: Process ID = 0x000017f0 Process handle = 0x000003ac Main thread ID = 0x000047f8 Main thread handle = 0x000003a8 [10:24:16.258] Waiting for debug events... [10:24:16.324] Debug event: CREATE_PROCESS_DEBUG_EVENT [10:24:16.324] Thread ID = 0x000047f8 [10:24:16.324] Entry point = 0x005ddec6 [10:24:16.342] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.342] Thread ID = 0x000047f8 [10:24:16.342] path base 0x77bb0000 size 1620880 [10:24:16.429] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:16.429] Thread ID = 0x000047f8 [10:24:16.429] base 0x00b70000 [10:24:16.430] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.430] Thread ID = 0x000047f8 [10:24:16.430] path WOW64_IMAGE_SECTION base 0x77780000 size 599576 [10:24:16.430] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:16.430] Thread ID = 0x000047f8 [10:24:16.430] base 0x77780000 [10:24:16.431] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:16.431] Thread ID = 0x000047f8 [10:24:16.431] base 0x00b70000 [10:24:16.432] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:16.432] Thread ID = 0x000047f8 [10:24:16.432] base 0x00b70000 [10:24:16.433] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.433] Thread ID = 0x000047f8 [10:24:16.433] path C:\WINDOWS\SysWOW64\KERNEL32.DLL base 0x77780000 size 599576 [10:24:16.434] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.434] Thread ID = 0x000047f8 [10:24:16.434] path C:\WINDOWS\SysWOW64\KERNELBASE.dll base 0x75460000 size 1839872 [10:24:16.436] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.436] Thread ID = 0x000047f8 [10:24:16.436] path C:\WINDOWS\SysWOW64\apphelp.dll base 0x745d0000 size 584192 [10:24:16.439] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.439] Thread ID = 0x000047f8 [10:24:16.439] path C:\WINDOWS\AppPatch\AcGenral.DLL base 0x6b1b0000 size 2412032 [10:24:16.439] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.439] Thread ID = 0x000047f8 [10:24:16.439] path C:\WINDOWS\SysWOW64\msvcrt.dll base 0x76b70000 size 769608 [10:24:16.440] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.440] Thread ID = 0x000047f8 [10:24:16.440] path C:\WINDOWS\SysWOW64\sechost.dll base 0x753d0000 size 257792 [10:24:16.441] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.441] Thread ID = 0x000047f8 [10:24:16.441] path C:\WINDOWS\SysWOW64\RPCRT4.dll base 0x748f0000 size 787712 [10:24:16.441] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.441] Thread ID = 0x000047f8 [10:24:16.441] path C:\WINDOWS\SysWOW64\SspiCli.dll base 0x74680000 size 124544 [10:24:16.442] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.442] Thread ID = 0x000047f8 [10:24:16.442] path C:\WINDOWS\SysWOW64\CRYPTBASE.dll base 0x74670000 size 31592 [10:24:16.442] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.442] Thread ID = 0x000047f8 [10:24:16.442] path C:\WINDOWS\SysWOW64\bcryptPrimitives.dll base 0x76ce0000 size 354360 [10:24:16.443] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.443] Thread ID = 0x000047f8 [10:24:16.443] path C:\WINDOWS\SysWOW64\SHLWAPI.dll base 0x76c40000 size 277432 [10:24:16.444] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.444] Thread ID = 0x000047f8 [10:24:16.444] path C:\WINDOWS\SysWOW64\combase.dll base 0x77850000 size 2330520 [10:24:16.444] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.444] Thread ID = 0x000047f8 [10:24:16.444] path C:\WINDOWS\SysWOW64\ucrtbase.dll base 0x77a90000 size 1150776 [10:24:16.445] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.445] Thread ID = 0x000047f8 [10:24:16.445] path C:\WINDOWS\SysWOW64\GDI32.dll base 0x76cb0000 size 129184 [10:24:16.445] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.445] Thread ID = 0x000047f8 [10:24:16.445] path C:\WINDOWS\SysWOW64\gdi32full.dll base 0x74700000 size 1408536 [10:24:16.449] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.449] Thread ID = 0x000047f8 [10:24:16.449] path C:\WINDOWS\SysWOW64\msvcp_win.dll base 0x74c10000 size 491232 [10:24:16.450] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.450] Thread ID = 0x000047f8 [10:24:16.450] path C:\WINDOWS\SysWOW64\USER32.dll base 0x76d40000 size 1292872 [10:24:16.451] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.451] Thread ID = 0x000047f8 [10:24:16.451] path C:\WINDOWS\SysWOW64\win32u.dll base 0x74870000 size 81176 [10:24:16.451] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.451] Thread ID = 0x000047f8 [10:24:16.451] path C:\WINDOWS\SysWOW64\ole32.dll base 0x77510000 size 988168 [10:24:16.452] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.452] Thread ID = 0x000047f8 [10:24:16.452] path C:\WINDOWS\SysWOW64\OLEAUT32.dll base 0x77470000 size 606072 [10:24:16.455] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.455] Thread ID = 0x000047f8 [10:24:16.455] path C:\WINDOWS\SysWOW64\SHELL32.dll base 0x75790000 size 20373408 [10:24:16.456] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.456] Thread ID = 0x000047f8 [10:24:16.456] path C:\WINDOWS\SysWOW64\cfgmgr32.dll base 0x75420000 size 226816 [10:24:16.456] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.456] Thread ID = 0x000047f8 [10:24:16.456] path C:\WINDOWS\SysWOW64\shcore.dll base 0x76ae0000 size 569264 [10:24:16.457] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.457] Thread ID = 0x000047f8 [10:24:16.457] path C:\WINDOWS\SysWOW64\windows.storage.dll base 0x74e30000 size 5827744 [10:24:16.458] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.458] Thread ID = 0x000047f8 [10:24:16.458] path C:\WINDOWS\SysWOW64\advapi32.dll base 0x74c90000 size 480920 [10:24:16.458] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.458] Thread ID = 0x000047f8 [10:24:16.458] path C:\WINDOWS\SysWOW64\kernel.appcore.dll base 0x75630000 size 47096 [10:24:16.459] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.459] Thread ID = 0x000047f8 [10:24:16.459] path C:\WINDOWS\SysWOW64\powrprof.dll base 0x76e80000 size 276400 [10:24:16.460] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.460] Thread ID = 0x000047f8 [10:24:16.460] path C:\WINDOWS\SysWOW64\profapi.dll base 0x76c30000 size 59456 [10:24:16.461] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.461] Thread ID = 0x000047f8 [10:24:16.461] path C:\WINDOWS\SysWOW64\UxTheme.dll base 0x729c0000 size 474112 [10:24:16.462] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.462] Thread ID = 0x000047f8 [10:24:16.462] path C:\WINDOWS\SysWOW64\WINMM.dll base 0x73ac0000 size 135440 [10:24:16.463] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.463] Thread ID = 0x000047f8 [10:24:16.463] path C:\WINDOWS\SysWOW64\samcli.dll base 0x71d00000 size 70144 [10:24:16.464] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.464] Thread ID = 0x000047f8 [10:24:16.464] path C:\WINDOWS\SysWOW64\MSACM32.dll base 0x732d0000 size 90464 [10:24:16.465] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.465] Thread ID = 0x000047f8 [10:24:16.465] path C:\WINDOWS\SysWOW64\VERSION.dll base 0x745c0000 size 27424 [10:24:16.467] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.467] Thread ID = 0x000047f8 [10:24:16.467] path C:\WINDOWS\SysWOW64\USERENV.dll base 0x73970000 size 133320 [10:24:16.468] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.468] Thread ID = 0x000047f8 [10:24:16.468] path C:\WINDOWS\SysWOW64\dwmapi.dll base 0x72ae0000 size 125344 [10:24:16.469] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.469] Thread ID = 0x000047f8 [10:24:16.469] path C:\WINDOWS\SysWOW64\urlmon.dll base 0x73070000 size 1627136 [10:24:16.470] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.470] Thread ID = 0x000047f8 [10:24:16.470] path C:\WINDOWS\SysWOW64\WINSPOOL.DRV base 0x74550000 size 430592 [10:24:16.471] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.471] Thread ID = 0x000047f8 [10:24:16.471] path C:\WINDOWS\SysWOW64\MPR.dll base 0x73b00000 size 86296 [10:24:16.472] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.472] Thread ID = 0x000047f8 [10:24:16.472] path C:\WINDOWS\SysWOW64\WINMMBASE.dll base 0x73650000 size 129736 [10:24:16.473] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.473] Thread ID = 0x000047f8 [10:24:16.473] path C:\WINDOWS\SysWOW64\iertutil.dll base 0x72e50000 size 2166808 [10:24:16.474] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.474] Thread ID = 0x000047f8 [10:24:16.474] path C:\WINDOWS\SysWOW64\bcrypt.dll base 0x74530000 size 93536 [10:24:16.475] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.475] Thread ID = 0x000047f8 [10:24:16.475] path C:\WINDOWS\AppPatch\AcLayers.dll base 0x69f70000 size 328704 [10:24:16.476] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.476] Thread ID = 0x000047f8 [10:24:16.476] path C:\WINDOWS\SysWOW64\SETUPAPI.dll base 0x76f60000 size 4330920 [10:24:16.477] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.477] Thread ID = 0x000047f8 [10:24:16.477] path C:\WINDOWS\SysWOW64\sfc.dll base 0x66680000 size 2560 [10:24:16.478] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.478] Thread ID = 0x000047f8 [10:24:16.478] path C:\WINDOWS\SysWOW64\sfc_os.DLL base 0x71cf0000 size 45056 [10:24:16.480] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.480] Thread ID = 0x000047f8 [10:24:16.480] path base 0x00ee0000 size 6275072 [10:24:16.480] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:16.480] Thread ID = 0x000047f8 [10:24:16.480] base 0x00ee0000 [10:24:16.480] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.481] Thread ID = 0x000047f8 [10:24:16.481] path base 0x00ee0000 size 6275072 [10:24:16.481] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:16.481] Thread ID = 0x000047f8 [10:24:16.481] base 0x00ee0000 [10:24:16.487] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.487] Thread ID = 0x000047f8 [10:24:16.487] path C:\WINDOWS\SysWOW64\IMM32.DLL base 0x74d80000 size 143672 [10:24:16.491] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.491] Thread ID = 0x000047f8 [10:24:16.491] path C:\Program Files\Norton Security\NortonData\22.9.1.12\Definitions\BASHDefs\20171101.001\UMEngx86.dll base 0x6cc90000 size 398984 [10:24:16.491] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:16.491] Thread ID = 0x000010b4 [10:24:16.491] Thread handle = 0x00000490 Start address = 0x77bea470 Thread local base = 0x00388000 [10:24:16.491] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:16.491] Thread ID = 0x00004554 [10:24:16.491] Thread handle = 0x00000494 Start address = 0x77bea470 Thread local base = 0x0038b000 [10:24:16.492] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:16.492] Thread ID = 0x0000487c [10:24:16.492] Thread handle = 0x00000498 Start address = 0x77bea470 Thread local base = 0x0038e000 [10:24:16.492] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.492] Thread ID = 0x000047f8 [10:24:16.493] path C:\WINDOWS\SysWOW64\dinput8.dll base 0x6f0c0000 size 175104 [10:24:16.493] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.493] Thread ID = 0x0000487c [10:24:16.493] path C:\Program Files (x86)\Infogrames\Grand Prix 4\binkw32.dll base 0x30000000 size 357939 [10:24:16.493] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.493] Thread ID = 0x00004554 [10:24:16.493] path C:\WINDOWS\SysWOW64\dsound.dll base 0x735d0000 size 488960 [10:24:16.494] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.494] Thread ID = 0x000047f8 [10:24:16.494] path C:\WINDOWS\SysWOW64\wsock32.dll base 0x72ad0000 size 16384 [10:24:16.494] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.494] Thread ID = 0x000047f8 [10:24:16.494] path C:\WINDOWS\SysWOW64\WS2_32.dll base 0x74d10000 size 415864 [10:24:16.496] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.496] Thread ID = 0x000010b4 [10:24:16.496] path C:\WINDOWS\SysWOW64\d3d8.dll base 0x6c2f0000 size 720896 [10:24:16.497] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.497] Thread ID = 0x00004554 [10:24:16.497] path C:\WINDOWS\SysWOW64\d3d8thk.dll base 0x71ce0000 size 12800 [10:24:16.498] Debug event: EXCEPTION_DEBUG_EVENT [10:24:16.498] Thread ID = 0x000047f8 [10:24:16.498] First chance exception [10:24:16.498] Exception address: 0x77c5db9b [10:24:16.498] Module name: '' (base 0x77bb0000, size 1620880) [10:24:16.498] Exception flags: 0x00000000 [10:24:16.498] Exception code: EXCEPTION_BREAKPOINT [10:24:16.498] Setting breakpoint on entry point (0x005ddec6) [10:24:16.498] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:16.498] Thread ID = 0x00004908 [10:24:16.498] Thread handle = 0x000004bc Start address = 0x001e0064 Thread local base = 0x00391000 [10:24:16.512] Debug event: EXCEPTION_DEBUG_EVENT [10:24:16.512] Thread ID = 0x000047f8 [10:24:16.512] First chance exception [10:24:16.512] Exception address: 0x005ddec6 [10:24:16.512] Exception flags: 0x00000000 [10:24:16.512] Exception code: EXCEPTION_BREAKPOINT [10:24:16.512] Removing breakpoint on entry point [10:24:16.512] Injecting DLL loading code... [10:24:16.512] Copying code to target at address 0x00dd0000... [10:24:16.512] Injection succesful [10:24:16.512] Setting instruction pointer to injected code (0x00dd0000) [10:24:16.513] >> D3D Constructor! [10:24:16.513] >> Starting WinMain [10:24:16.526] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.526] Thread ID = 0x000047f8 [10:24:16.526] path C:\WINDOWS\SysWOW64\MSCTF.dll base 0x75640000 size 1333136 [10:24:16.531] >> WM_ACTIVATE (active)(not minimized) [10:24:16.853] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.853] Thread ID = 0x000047f8 [10:24:16.853] path C:\WINDOWS\SysWOW64\TextInputFramework.dll base 0x693f0000 size 414296 [10:24:16.854] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.854] Thread ID = 0x0000487c [10:24:16.854] path C:\WINDOWS\SysWOW64\CoreMessaging.dll base 0x68390000 size 583160 [10:24:16.855] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.855] Thread ID = 0x000010b4 [10:24:16.855] path C:\WINDOWS\SysWOW64\CoreUIComponents.dll base 0x691c0000 size 2259760 [10:24:16.855] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.855] Thread ID = 0x0000487c [10:24:16.855] path C:\WINDOWS\SysWOW64\ntmarta.dll base 0x74500000 size 152440 [10:24:16.856] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.856] Thread ID = 0x000010b4 [10:24:16.856] path C:\WINDOWS\SysWOW64\wintypes.dll base 0x69c50000 size 856416 [10:24:16.856] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.856] Thread ID = 0x00004554 [10:24:16.856] path C:\WINDOWS\SysWOW64\usermgrcli.dll base 0x73490000 size 55872 [10:24:16.879] >> Game thread into win95_startup(0) [10:24:16.880] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:16.880] Thread ID = 0x000024c4 [10:24:16.880] Thread handle = 0x000004e0 Start address = 0x73ac3640 Thread local base = 0x00394000 [10:24:16.895] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.896] Thread ID = 0x000047f8 [10:24:16.896] path C:\WINDOWS\SysWOW64\clbcatq.dll base 0x749b0000 size 521728 [10:24:16.898] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.898] Thread ID = 0x000047f8 [10:24:16.898] path C:\WINDOWS\SysWOW64\dplayx.dll base 0x6cc50000 size 217600 [10:24:16.898] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:16.898] Thread ID = 0x00004b88 [10:24:16.898] Thread handle = 0x000004e4 Start address = 0x6cc7a020 Thread local base = 0x00397000 [10:24:16.902] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.902] Thread ID = 0x000047f8 [10:24:16.903] path C:\WINDOWS\SysWOW64\dpmodemx.dll base 0x70ed0000 size 24576 [10:24:16.903] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.903] Thread ID = 0x00004554 [10:24:16.903] path C:\WINDOWS\SysWOW64\TAPI32.dll base 0x6cc10000 size 194048 [10:24:16.905] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.905] Thread ID = 0x000047f8 [10:24:16.905] path C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.15063.483_none_6dad63fefc436da8\comctl32.dll base 0x71350000 size 2139040 [10:24:16.906] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:16.906] Thread ID = 0x000047f8 [10:24:16.906] base 0x6cc10000 [10:24:16.906] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:16.906] Thread ID = 0x000047f8 [10:24:16.906] base 0x70ed0000 [10:24:16.907] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.907] Thread ID = 0x000047f8 [10:24:16.907] path C:\WINDOWS\SysWOW64\dpmodemx.dll base 0x70ed0000 size 24576 [10:24:16.908] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.908] Thread ID = 0x0000487c [10:24:16.908] path C:\WINDOWS\SysWOW64\TAPI32.dll base 0x6cc10000 size 194048 [10:24:16.909] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:16.909] Thread ID = 0x000047f8 [10:24:16.909] path C:\WINDOWS\SysWOW64\rtutils.dll base 0x72810000 size 51712 [10:24:17.986] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:17.986] Thread ID = 0x00002b6c [10:24:17.986] Thread handle = 0x00000500 Start address = 0x6cc17550 Thread local base = 0x0039a000 [10:24:17.989] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:17.989] Thread ID = 0x00002b6c [10:24:17.989] Thread exit code = 0 [10:24:17.990] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:17.990] Thread ID = 0x000047f8 [10:24:17.990] base 0x72810000 [10:24:17.990] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:17.990] Thread ID = 0x000047f8 [10:24:17.990] base 0x6cc10000 [10:24:17.990] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:17.990] Thread ID = 0x000047f8 [10:24:17.990] base 0x70ed0000 [10:24:17.991] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:17.991] Thread ID = 0x000047f8 [10:24:17.991] path C:\WINDOWS\SysWOW64\dpwsockx.dll base 0x70ed0000 size 46592 [10:24:17.993] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:17.993] Thread ID = 0x000047f8 [10:24:17.993] path C:\WINDOWS\SysWOW64\mswsock.dll base 0x73a50000 size 305568 [10:24:18.013] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.013] Thread ID = 0x000047f8 [10:24:18.013] path C:\WINDOWS\SysWOW64\dpnathlp.dll base 0x6cc30000 size 61440 [10:24:18.014] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.014] Thread ID = 0x000047f8 [10:24:18.014] path C:\WINDOWS\SysWOW64\CRYPTSP.dll base 0x740f0000 size 67760 [10:24:18.015] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.015] Thread ID = 0x000047f8 [10:24:18.015] path C:\WINDOWS\SysWOW64\rsaenh.dll base 0x740c0000 size 183448 [10:24:18.018] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.018] Thread ID = 0x000047f8 [10:24:18.018] path C:\WINDOWS\SysWOW64\iphlpapi.dll base 0x743a0000 size 187544 [10:24:18.019] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.019] Thread ID = 0x000047f8 [10:24:18.019] path C:\WINDOWS\SysWOW64\rasapi32.dll base 0x69b90000 size 761344 [10:24:18.022] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.022] Thread ID = 0x0000487c [10:24:18.022] path C:\WINDOWS\SysWOW64\rasman.dll base 0x70eb0000 size 100352 [10:24:18.024] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.025] Thread ID = 0x000047f8 [10:24:18.025] path C:\WINDOWS\SysWOW64\NSI.dll base 0x753c0000 size 20216 [10:24:18.026] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.026] Thread ID = 0x000047f8 [10:24:18.026] path C:\WINDOWS\SysWOW64\dhcpcsvc.DLL base 0x732a0000 size 62976 [10:24:18.115] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:18.115] Thread ID = 0x000043c0 [10:24:18.115] Thread handle = 0x0000052c Start address = 0x73a688a0 Thread local base = 0x0039d000 [10:24:18.271] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:18.271] Thread ID = 0x000043a8 [10:24:18.271] Thread handle = 0x00000530 Start address = 0x70ed4a70 Thread local base = 0x003a0000 [10:24:18.278] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.278] Thread ID = 0x000047f8 [10:24:18.278] base 0x70eb0000 [10:24:18.279] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.279] Thread ID = 0x000047f8 [10:24:18.279] base 0x69b90000 [10:24:18.279] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.279] Thread ID = 0x000047f8 [10:24:18.279] base 0x6cc30000 [10:24:18.279] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:18.279] Thread ID = 0x000043a8 [10:24:18.279] Thread exit code = 0 [10:24:18.279] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:18.279] Thread ID = 0x000043c0 [10:24:18.279] Thread exit code = 0 [10:24:18.279] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.279] Thread ID = 0x000047f8 [10:24:18.279] base 0x70ed0000 [10:24:18.279] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:18.279] Thread ID = 0x00004b88 [10:24:18.279] Thread exit code = 0 [10:24:18.332] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.332] Thread ID = 0x000047f8 [10:24:18.332] path C:\WINDOWS\SysWOW64\napinsp.dll base 0x719d0000 size 54784 [10:24:18.333] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.333] Thread ID = 0x000047f8 [10:24:18.333] path C:\WINDOWS\SysWOW64\pnrpnsp.dll base 0x719b0000 size 70144 [10:24:18.334] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.334] Thread ID = 0x000047f8 [10:24:18.334] path C:\WINDOWS\SysWOW64\NLAapi.dll base 0x71990000 size 63488 [10:24:18.335] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.335] Thread ID = 0x000047f8 [10:24:18.335] path C:\WINDOWS\SysWOW64\DNSAPI.dll base 0x73400000 size 508344 [10:24:18.337] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.337] Thread ID = 0x000047f8 [10:24:18.337] path C:\WINDOWS\SysWOW64\winrnr.dll base 0x71980000 size 23040 [10:24:18.338] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.338] Thread ID = 0x000047f8 [10:24:18.338] path C:\WINDOWS\SysWOW64\wshbth.dll base 0x71970000 size 50688 [10:24:18.341] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.341] Thread ID = 0x000047f8 [10:24:18.341] path C:\WINDOWS\SysWOW64\fwpuclnt.dll base 0x72ba0000 size 285184 [10:24:18.343] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.343] Thread ID = 0x000047f8 [10:24:18.343] path C:\Windows\SysWOW64\rasadhlp.dll base 0x733f0000 size 12800 [10:24:18.343] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.343] Thread ID = 0x000047f8 [10:24:18.343] base 0x719d0000 [10:24:18.343] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.343] Thread ID = 0x000047f8 [10:24:18.344] base 0x719b0000 [10:24:18.344] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.344] Thread ID = 0x000047f8 [10:24:18.344] base 0x71990000 [10:24:18.344] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.344] Thread ID = 0x000047f8 [10:24:18.344] base 0x71980000 [10:24:18.344] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.344] Thread ID = 0x000047f8 [10:24:18.344] base 0x71970000 [10:24:18.344] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.344] Thread ID = 0x000047f8 [10:24:18.344] base 0x72ba0000 [10:24:18.344] >> MMX Enabled [10:24:18.347] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.347] Thread ID = 0x000047f8 [10:24:18.347] path C:\WINDOWS\System32\DriverStore\FileRepository\nvaewu.inf_amd64_8cbfa7509ac4e6cb\nvd3dum.dll base 0x62990000 size 14767816 [10:24:18.349] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:18.349] Thread ID = 0x00003118 [10:24:18.349] Thread handle = 0x00000544 Start address = 0x6299a4b0 Thread local base = 0x003a3000 [10:24:18.350] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:18.350] Thread ID = 0x00003118 [10:24:18.350] Thread exit code = 0 [10:24:18.514] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.514] Thread ID = 0x000047f8 [10:24:18.514] path C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll base 0x6ac50000 size 715248 [10:24:18.515] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.515] Thread ID = 0x000047f8 [10:24:18.515] path C:\WINDOWS\SysWOW64\PSAPI.DLL base 0x74860000 size 17112 [10:24:18.517] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.517] Thread ID = 0x000047f8 [10:24:18.517] path C:\WINDOWS\SysWOW64\nvspcap.dll base 0x679e0000 size 1530240 [10:24:18.518] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.518] Thread ID = 0x0000487c [10:24:18.518] path C:\WINDOWS\SysWOW64\WINHTTP.dll base 0x739a0000 size 703056 [10:24:18.519] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.519] Thread ID = 0x000047f8 [10:24:18.519] path C:\WINDOWS\SysWOW64\nvapi.dll base 0x62120000 size 3460816 [10:24:18.520] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.520] Thread ID = 0x0000487c [10:24:18.520] path C:\WINDOWS\SysWOW64\dxgi.dll base 0x724e0000 size 551200 [10:24:18.567] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:18.567] Thread ID = 0x000047f8 [10:24:18.568] base 0x62990000 [10:24:18.571] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.571] Thread ID = 0x000047f8 [10:24:18.571] path C:\WINDOWS\SysWOW64\mscat32.dll base 0x70ed0000 size 11776 [10:24:18.571] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.571] Thread ID = 0x000047f8 [10:24:18.571] path C:\WINDOWS\SysWOW64\WINTRUST.dll base 0x74a40000 size 276880 [10:24:18.572] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.572] Thread ID = 0x000047f8 [10:24:18.572] path C:\WINDOWS\SysWOW64\MSASN1.dll base 0x74e20000 size 49656 [10:24:18.572] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.572] Thread ID = 0x000047f8 [10:24:18.572] path C:\WINDOWS\SysWOW64\CRYPT32.dll base 0x74a90000 size 1557288 [10:24:18.581] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:18.581] Thread ID = 0x000037f4 [10:24:18.581] Thread handle = 0x00000574 Start address = 0x74ae4290 Thread local base = 0x003a6000 [10:24:18.582] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:18.582] Thread ID = 0x00002d98 [10:24:18.582] Thread handle = 0x00000570 Start address = 0x77bea470 Thread local base = 0x003a9000 [10:24:18.626] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:18.626] Thread ID = 0x000047f8 [10:24:18.626] path C:\WINDOWS\SysWOW64\gpapi.dll base 0x740a0000 size 111128 [10:24:19.006] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:19.006] Thread ID = 0x000047f8 [10:24:19.006] path C:\WINDOWS\SysWOW64\cryptnet.dll base 0x74070000 size 135168 [10:24:19.007] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:19.007] Thread ID = 0x000047f8 [10:24:19.007] path C:\WINDOWS\SysWOW64\WINNSI.DLL base 0x73290000 size 26912 [10:24:19.008] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:19.008] Thread ID = 0x000039ac [10:24:19.008] Thread handle = 0x00000588 Start address = 0x77bea470 Thread local base = 0x003ac000 [10:24:19.008] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:19.008] Thread ID = 0x00000874 [10:24:19.008] Thread handle = 0x00000590 Start address = 0x77bea470 Thread local base = 0x003af000 [10:24:19.294] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:19.294] Thread ID = 0x000047f8 [10:24:19.294] base 0x70ed0000 [10:24:19.294] >> nvd3dum.dll [10:24:19.295] >> [10:24:19.295] >> NVIDIA GeForce GT 730 [10:24:19.295] >> [10:24:19.297] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:19.297] Thread ID = 0x000047f8 [10:24:19.297] path C:\WINDOWS\SysWOW64\mscat32.dll base 0x70ed0000 size 11776 [10:24:19.778] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:19.778] Thread ID = 0x000047f8 [10:24:19.778] base 0x70ed0000 [10:24:19.791] >> Device mode 640 x 480 (format 22) confirmed [10:24:19.791] >> Device mode 720 x 480 (format 22) confirmed [10:24:19.791] >> Device mode 720 x 576 (format 22) confirmed [10:24:19.791] >> Device mode 800 x 600 (format 22) confirmed [10:24:19.791] >> Device mode 1024 x 768 (format 22) confirmed [10:24:19.791] >> Device mode 1152 x 864 (format 22) confirmed [10:24:19.792] >> Device mode 1280 x 720 (format 22) confirmed [10:24:19.792] >> Device mode 1280 x 768 (format 22) confirmed [10:24:19.792] >> Device mode 1280 x 800 (format 22) confirmed [10:24:19.792] >> Device mode 1280 x 960 (format 22) confirmed [10:24:19.792] >> Device mode 1280 x 1024 (format 22) confirmed [10:24:19.792] >> Device mode 1360 x 768 (format 22) confirmed [10:24:19.792] >> Device mode 1366 x 768 (format 22) confirmed [10:24:19.792] >> Device mode 1440 x 900 (format 22) confirmed [10:24:19.793] >> Device mode 1600 x 900 (format 22) confirmed [10:24:19.793] >> Device mode 1600 x 1024 (format 22) confirmed [10:24:19.793] >> Device mode 1680 x 1050 (format 22) confirmed [10:24:19.793] >> Device mode 1920 x 1080 (format 22) confirmed [10:24:19.794] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:19.794] Thread ID = 0x000047f8 [10:24:19.794] path C:\WINDOWS\System32\DriverStore\FileRepository\nvaewu.inf_amd64_8cbfa7509ac4e6cb\nvd3dum.dll base 0x62990000 size 14767816 [10:24:19.796] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:19.796] Thread ID = 0x00003e0c [10:24:19.796] Thread handle = 0x00000598 Start address = 0x6299a4b0 Thread local base = 0x003b2000 [10:24:19.802] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:19.802] Thread ID = 0x00003e0c [10:24:19.802] Thread exit code = 0 [10:24:19.846] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:19.846] Thread ID = 0x000047f8 [10:24:19.846] base 0x62990000 [10:24:19.847] >> Device mode 640 x 480 (format 22) confirmed [10:24:19.847] >> Device mode 720 x 480 (format 22) confirmed [10:24:19.848] >> Device mode 720 x 576 (format 22) confirmed [10:24:19.848] >> Device mode 800 x 600 (format 22) confirmed [10:24:19.848] >> Device mode 1024 x 768 (format 22) confirmed [10:24:19.848] >> Device mode 1152 x 864 (format 22) confirmed [10:24:19.848] >> Device mode 1280 x 720 (format 22) confirmed [10:24:19.848] >> Device mode 1280 x 768 (format 22) confirmed [10:24:19.848] >> Device mode 1280 x 800 (format 22) confirmed [10:24:19.848] >> Device mode 1280 x 960 (format 22) confirmed [10:24:19.848] >> Device mode 1280 x 1024 (format 22) confirmed [10:24:19.848] >> Device mode 1360 x 768 (format 22) confirmed [10:24:19.849] >> Device mode 1366 x 768 (format 22) confirmed [10:24:19.849] >> Device mode 1440 x 900 (format 22) confirmed [10:24:19.849] >> Device mode 1600 x 900 (format 22) confirmed [10:24:19.849] >> Device mode 1600 x 1024 (format 22) confirmed [10:24:19.849] >> Device mode 1680 x 1050 (format 22) confirmed [10:24:19.849] >> Device mode 1920 x 1080 (format 22) confirmed [10:24:19.862] >> Win95_Startup : 1024 x 768 [10:24:19.862] >> win95_initialiseD3D : 1024 x 768 [10:24:19.862] >> Initialize3DEnvironment(1024 x 768 TNL:1) [10:24:19.862] >> Initialize3DEnvironment() - Requested width x height x format found in mode list [10:24:19.862] >> Puredevice set [10:24:19.863] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:19.863] Thread ID = 0x000047f8 [10:24:19.863] path C:\WINDOWS\System32\DriverStore\FileRepository\nvaewu.inf_amd64_8cbfa7509ac4e6cb\nvd3dum.dll base 0x62990000 size 14767816 [10:24:19.865] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:19.865] Thread ID = 0x00000610 [10:24:19.865] Thread handle = 0x00000598 Start address = 0x6299a4b0 Thread local base = 0x003b5000 [10:24:19.871] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:19.871] Thread ID = 0x00000610 [10:24:19.871] Thread exit code = 0 [10:24:20.578] >> D3DDevice created = [10:24:20.578] >> HAL (hw vp): NVIDIA GeForce GT 730 [10:24:20.578] >> [10:24:20.581] >> GP_win95 :: Running gfx at 32/24 bit [10:24:20.581] >> win95_startup() - Initialize3DEnvironment ok [10:24:20.583] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:20.583] Thread ID = 0x000047f8 [10:24:20.583] path C:\WINDOWS\SysWOW64\HID.DLL base 0x70ed0000 size 25600 [10:24:20.585] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:20.585] Thread ID = 0x000047f8 [10:24:20.585] path C:\WINDOWS\SysWOW64\DEVOBJ.dll base 0x744d0000 size 131784 [10:24:20.681] >> No joysticks found [10:24:20.681] >> Game thread finishing win95 startup(0) [10:24:20.682] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:20.682] Thread ID = 0x000047f8 [10:24:20.682] path C:\WINDOWS\SysWOW64\gp4tweak.dll base 0x40000000 size 48640 [10:24:20.698] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:20.698] Thread ID = 0x000047f8 [10:24:20.698] path C:\WINDOWS\SysWOW64\MMDevApi.dll base 0x73570000 size 354400 [10:24:20.699] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:20.699] Thread ID = 0x000010b4 [10:24:20.699] path C:\WINDOWS\SysWOW64\PROPSYS.dll base 0x72ce0000 size 1465360 [10:24:20.707] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:20.708] Thread ID = 0x000023bc [10:24:20.708] Thread handle = 0x000005b4 Start address = 0x736194e0 Thread local base = 0x003b8000 [10:24:20.709] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:20.709] Thread ID = 0x000023bc [10:24:20.709] path C:\WINDOWS\SysWOW64\AUDIOSES.DLL base 0x70c40000 size 864248 [10:24:20.710] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:20.710] Thread ID = 0x000010b4 [10:24:20.710] path C:\WINDOWS\SysWOW64\AVRT.dll base 0x73680000 size 28992 [10:24:20.715] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:20.715] Thread ID = 0x00001ddc [10:24:20.715] Thread handle = 0x000005bc Start address = 0x77bea470 Thread local base = 0x003bb000 [10:24:20.718] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:20.718] Thread ID = 0x000044b4 [10:24:20.718] Thread handle = 0x000005c4 Start address = 0x736194e0 Thread local base = 0x003be000 [10:24:20.827] >> Bink init completed [10:24:20.873] Debug event: EXCEPTION_DEBUG_EVENT [10:24:20.873] Thread ID = 0x000047f8 [10:24:20.873] First chance exception [10:24:20.873] Exception address: 0x7554b872 [10:24:20.873] Module name: 'C:\WINDOWS\SysWOW64\KERNELBASE.dll' (base 0x75460000, size 1839872) [10:24:20.873] Exception flags: 0x00000001 [10:24:20.873] Exception code: 0x000006ba [10:24:20.873] Exception is non-continuable [10:24:20.942] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:20.942] Thread ID = 0x00000724 [10:24:20.942] Thread handle = 0x000005c0 Start address = 0x74577630 Thread local base = 0x003c1000 [10:24:20.980] >> D3DDevice GetInfo Results [CONSTRUCTOR] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* [10:24:20.981] >> ************************************************************************** [10:24:20.981] >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER [10:24:20.981] >> ************************************************************************** [10:24:20.981] >> ************************************************************************** [10:24:20.981] >> ************************************************************************ [10:24:20.981] >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER [10:24:20.981] >> ************************************************************************ [10:24:20.981] >> VB CGP4DEVICE::RENDERBLIT 168 bytes [10:24:20.982] >> ************************************************************************** [10:24:20.982] >> ***************************************************************************************** [10:24:20.982] >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER [10:24:20.982] >> ***************************************************************************************** [10:24:20.983] >> ************************************************************************** [10:24:20.983] >> D3DDevice GetInfo Results [Entering D3D_Init()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* [10:24:21.706] >> Allocated 40000 bytes for animation replay storage. [10:24:21.707] >> D3DDevice GetInfo Results [Leaving D3D_Init()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* [10:24:21.821] >> ************************** * * Font Created! * ************************ [10:24:21.823] >> ************************** * * Font Created! * ************************ [10:24:22.107] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:22.107] Thread ID = 0x000011e4 [10:24:22.107] Thread handle = 0x000005a4 Start address = 0x6f0d66f0 Thread local base = 0x003c4000 [10:24:22.129] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:22.129] Thread ID = 0x000041fc [10:24:22.129] Thread handle = 0x000005cc Start address = 0x6325387f Thread local base = 0x003c7000 [10:24:22.134] >> Menu Event List Not Cleared - Not enough room in F1 Event table [10:24:22.170] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:22.170] Thread ID = 0x000047f8 [10:24:22.170] path C:\Windows\SysWOW64\Windows.UI.dll base 0x703e0000 size 804784 [10:24:22.172] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:22.172] Thread ID = 0x00003dc0 [10:24:22.172] Thread handle = 0x000005d4 Start address = 0x77bea470 Thread local base = 0x003ca000 [10:24:22.172] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:22.172] Thread ID = 0x0000411c [10:24:22.172] Thread handle = 0x000005d8 Start address = 0x7362dca0 Thread local base = 0x003cd000 [10:24:22.362] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:22.362] Thread ID = 0x00002480 [10:24:22.362] Thread handle = 0x000005d0 Start address = 0x3000d780 Thread local base = 0x003d0000 [10:24:22.362] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:22.362] Thread ID = 0x00003a64 [10:24:22.362] Thread handle = 0x000005e0 Start address = 0x3000d780 Thread local base = 0x003d3000 [10:24:26.273] >> ************************** * * Font Created! * ************************ [10:24:26.314] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:26.314] Thread ID = 0x00003a64 [10:24:26.314] Thread exit code = 0 [10:24:26.314] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:26.314] Thread ID = 0x00002480 [10:24:26.314] Thread exit code = 0 [10:24:28.061] >> ************************************************************************** [10:24:28.061] >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER [10:24:28.061] >> ************************************************************************** [10:24:28.061] >> ************************************************************************** [10:24:28.062] >> ************************************************************************ [10:24:28.062] >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER [10:24:28.062] >> ************************************************************************ [10:24:28.062] >> VB CGP4DEVICE::RENDERBLIT 168 bytes [10:24:28.062] >> VB GP4FONT.CPP 86400 bytes [10:24:28.062] >> VB GP4FONT.CPP 86400 bytes [10:24:28.062] >> VB GP4FONT.CPP 86400 bytes [10:24:28.062] >> ************************************************************************** [10:24:28.063] >> ***************************************************************************************** [10:24:28.063] >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER [10:24:28.063] >> ***************************************************************************************** [10:24:28.063] >> ************************************************************************** [10:24:28.063] >> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D ------- [10:24:28.063] >> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D [10:24:28.328] >> Setting MenuEventCurrentScreenID [10:24:29.174] >> Setting MenuEventCurrentScreenID [10:24:29.195] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:29.195] Thread ID = 0x0000462c [10:24:29.195] Thread handle = 0x000005d0 Start address = 0x3000d780 Thread local base = 0x003d6000 [10:24:29.210] >> ************************** * * Font Created! * ************************ [10:24:30.256] >> Setting MenuEventCurrentScreenID [10:24:30.280] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:30.280] Thread ID = 0x0000462c [10:24:30.280] Thread exit code = 0 [10:24:32.606] >> Setting MenuEventCurrentScreenID [10:24:32.613] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:32.613] Thread ID = 0x00003578 [10:24:32.613] Thread handle = 0x000005dc Start address = 0x3000d780 Thread local base = 0x003d9000 [10:24:34.324] >> Setting MenuEventCurrentScreenID [10:24:34.415] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:34.415] Thread ID = 0x00003578 [10:24:34.415] Thread exit code = 0 [10:24:35.157] >> D3D_InitialiseGameFromMenus() [10:24:35.159] Debug event: LOAD_DLL_DEBUG_EVENT [10:24:35.159] Thread ID = 0x000047f8 [10:24:35.159] path C:\WINDOWS\SysWOW64\mscat32.dll base 0x6f340000 size 11776 [10:24:35.493] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:35.494] Thread ID = 0x000047f8 [10:24:35.494] base 0x6f340000 [10:24:35.494] >> D3D_SetDeviceSpecificFeatures: Disabling fog [10:24:35.494] >> D3D_SetDeviceSpecificFeatures: Disabling reflections [10:24:35.494] >> D3D_InitialiseGameFromMenus() ok [10:24:37.583] >> ************************** * * Font_Released! * ************************ [10:24:37.583] >> ************************** * * Font_Released! * ************************ [10:24:37.583] >> ************************** * * Font_Released! * ************************ [10:24:37.584] >> ************************** * * Font_Released! * ************************ [10:24:37.591] >> GPAudio::To3D() [10:24:37.592] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:37.592] Thread ID = 0x000011e4 [10:24:37.592] Thread exit code = 0 [10:24:37.746] >> ************************************************************************** [10:24:37.746] >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER [10:24:37.746] >> ************************************************************************** [10:24:37.746] >> ************************************************************************** [10:24:37.746] >> ************************************************************************ [10:24:37.746] >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER [10:24:37.747] >> ************************************************************************ [10:24:37.747] >> VB CGP4DEVICE::RENDERBLIT 168 bytes [10:24:37.747] >> VB GP4FONT.CPP 86400 bytes [10:24:37.747] >> VB GP4FONT.CPP 86400 bytes [10:24:37.747] >> VB GP4FONT.CPP 86400 bytes [10:24:37.747] >> ************************************************************************** [10:24:37.747] >> ***************************************************************************************** [10:24:37.747] >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER [10:24:37.747] >> ***************************************************************************************** [10:24:37.747] >> ************************************************************************** [10:24:37.747] >> D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* [10:24:37.777] >> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD [10:24:37.811] >> [10:24:37.811] >> * A generic error occured while exporting this mesh [10:24:37.817] >> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror [10:24:37.817] >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror [10:24:37.917] >> *WARNING* Emissive material via illuminated diffuse [10:24:39.383] >> SETTING OBJECT CLASS FLAGS [10:24:39.384] >> DONE. [10:24:39.427] >> CSkyDome::CreateSkyVertexBuffers() - ok [10:24:39.621] >> Applying smoothing to action looped segment. [10:24:39.622] >> Applying smoothing to action looped segment. [10:24:39.649] >> Found second animation associated with already loaded animation. [10:24:39.649] >> Found second animation associated with already loaded animation. [10:24:39.650] >> Found second animation associated with already loaded animation. [10:24:39.650] >> Found second animation associated with already loaded animation. [10:24:39.673] >> ************************************ [10:24:39.709] >> time : 35 [10:24:39.752] >> Importing scene scripts. [10:24:39.777] >> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp [10:24:39.778] >> D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* [10:24:39.814] >> ANIM: Entering a new session - creating animation variable storage. [10:24:40.078] >> InitTimers() [10:24:48.114] >> D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* [10:24:48.403] >> ************************************************************************** [10:24:48.403] >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER [10:24:48.403] >> ************************************************************************** [10:24:48.404] >> [\Program Files (x86)\Infogrames\Grand Prix 4\maps\Melborne2001\TVANIM.TEX] 256 x 256 [10:24:48.404] >> ************************************************************************** [10:24:48.404] >> ************************************************************************ [10:24:48.404] >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER [10:24:48.404] >> ************************************************************************ [10:24:48.404] >> VB CGP4DEVICE::RENDERBLIT 168 bytes [10:24:48.404] >> VB GP4FONT.CPP 86400 bytes [10:24:48.404] >> VB GP4FONT.CPP 86400 bytes [10:24:48.405] >> VB GP4FONT.CPP 86400 bytes [10:24:48.405] >> ************************************************************************** [10:24:48.405] >> ***************************************************************************************** [10:24:48.405] >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER [10:24:48.405] >> ***************************************************************************************** [10:24:48.405] >> ************************************************************************** [10:24:48.409] >> D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* [10:24:48.503] >> ************************** * * Font Created! * ************************ [10:24:48.505] >> ************************** * * Font Created! * ************************ [10:24:48.524] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:48.525] Thread ID = 0x00004178 [10:24:48.525] Thread handle = 0x000005dc Start address = 0x6f0d66f0 Thread local base = 0x003dc000 [10:24:48.779] >> Setting MenuEventCurrentScreenID [10:24:48.788] >> ************************** * * Font Created! * ************************ [10:24:50.608] >> ************************************************************************** [10:24:50.608] >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER [10:24:50.608] >> ************************************************************************** [10:24:50.608] >> [\Program Files (x86)\Infogrames\Grand Prix 4\maps\Melborne2001\TVANIM.TEX] 256 x 256 [10:24:50.608] >> ************************************************************************** [10:24:50.609] >> ************************************************************************ [10:24:50.609] >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER [10:24:50.609] >> ************************************************************************ [10:24:50.609] >> VB CGP4DEVICE::RENDERBLIT 168 bytes [10:24:50.609] >> VB GP4FONT.CPP 86400 bytes [10:24:50.609] >> VB GP4FONT.CPP 86400 bytes [10:24:50.609] >> VB GP4FONT.CPP 86400 bytes [10:24:50.609] >> ************************************************************************** [10:24:50.610] >> ***************************************************************************************** [10:24:50.610] >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER [10:24:50.610] >> ***************************************************************************************** [10:24:50.610] >> ************************************************************************** [10:24:50.610] >> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D ------- [10:24:50.610] >> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D [10:24:50.610] >> Setting MenuEventCurrentScreenID [10:24:50.617] Debug event: CREATE_THREAD_DEBUG_EVENT [10:24:50.617] Thread ID = 0x00001944 [10:24:50.617] Thread handle = 0x000005e4 Start address = 0x3000d780 Thread local base = 0x003df000 [10:24:50.618] >> ************************** * * Font Created! * ************************ [10:24:53.169] >> Game thread into win95_closedown(0) [10:24:53.169] >> in win95closedown -- main thread [10:24:53.170] >> shutdown timer - main thread [10:24:55.187] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.187] Thread ID = 0x00001944 [10:24:55.187] Thread exit code = 0 [10:24:55.276] >> ************************** * * Font_Released! * ************************ [10:24:55.277] >> ************************** * * Font_Released! * ************************ [10:24:55.277] >> ************************** * * Font_Released! * ************************ [10:24:55.277] >> ************************** * * Font_Released! * ************************ [10:24:55.285] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.286] Thread ID = 0x00004178 [10:24:55.286] Thread exit code = 0 [10:24:55.291] >> ************************************************************************** [10:24:55.292] >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER [10:24:55.292] >> ************************************************************************** [10:24:55.292] >> [\Program Files (x86)\Infogrames\Grand Prix 4\maps\Melborne2001\TVANIM.TEX] 256 x 256 [10:24:55.292] >> ************************************************************************** [10:24:55.292] >> ************************************************************************ [10:24:55.293] >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER [10:24:55.293] >> ************************************************************************ [10:24:55.293] >> VB CGP4DEVICE::RENDERBLIT 168 bytes [10:24:55.293] >> ************************************************************************** [10:24:55.293] >> ***************************************************************************************** [10:24:55.293] >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER [10:24:55.293] >> ***************************************************************************************** [10:24:55.293] >> ************************************************************************** [10:24:55.294] >> D3DDevice GetInfo Results [Leaving D3DUninit()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* [10:24:55.294] >> D3DDevice GetInfo Results [DESTRUCTOR] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* [10:24:55.533] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.534] Thread ID = 0x000041fc [10:24:55.534] Thread exit code = 0 [10:24:55.569] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:55.569] Thread ID = 0x000047f8 [10:24:55.569] base 0x62990000 [10:24:55.603] >> D3D_Cleanup3DEnvironment() - ok [10:24:55.604] >> D3D_DestroyD3DObject() ok [10:24:55.604] >> Closing DINPUT [10:24:55.618] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.618] Thread ID = 0x0000411c [10:24:55.618] Thread exit code = 0 [10:24:55.624] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.624] Thread ID = 0x000023bc [10:24:55.624] Thread exit code = 0 [10:24:55.627] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.627] Thread ID = 0x000044b4 [10:24:55.627] Thread exit code = 0 [10:24:55.669] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:55.669] Thread ID = 0x000047f8 [10:24:55.669] base 0x6cc50000 [10:24:55.669] Debug event: UNLOAD_DLL_DEBUG_EVENT [10:24:55.669] Thread ID = 0x000047f8 [10:24:55.669] base 0x703e0000 [10:24:55.670] >> win95_closedown() - main thread - Cleanup3DEnvironment() [10:24:55.670] >> Game thread finishing win95 closedown(0) [10:24:55.670] >> ************************************************************** [10:24:55.670] >> DEBUG MEMORY CLEANUP --- LEAVING APPLICATION [10:24:55.670] >> ************************************************************** [10:24:55.670] >> Memory Leak List [10:24:55.670] >> GPOS_DEBUG_MEMORY checking is OFF [10:24:55.670] >> No DEBUG memory allocation information can be displayed. [10:24:55.670] >> ** Add the GPOS_DEBUG_MEMORY define in 'Project Settings - under tab C/C++ - in the Preprocessor definitions box' to turn it ON ** [10:24:55.676] >> [10:24:55.676] >> Out of asm_win95_game - game thread [10:24:55.676] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.676] Thread ID = 0x00001ddc [10:24:55.676] Thread exit code = 0 [10:24:55.676] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.676] Thread ID = 0x000024c4 [10:24:55.676] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x00003dc0 [10:24:55.677] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x00000724 [10:24:55.677] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x000039ac [10:24:55.677] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x00002d98 [10:24:55.677] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x00000874 [10:24:55.677] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x000037f4 [10:24:55.677] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x000010b4 [10:24:55.677] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x00004908 [10:24:55.677] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x0000487c [10:24:55.677] Thread exit code = 0 [10:24:55.677] Debug event: EXIT_THREAD_DEBUG_EVENT [10:24:55.677] Thread ID = 0x00004554 [10:24:55.677] Thread exit code = 0 [10:24:55.991] Debug event: EXIT_PROCESS_DEBUG_EVENT [10:24:55.991] Thread ID = 0x000047f8 [10:24:55.991] Process exit code = 0
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