FW16 (out now ! (V3))

Posted by Duffer 
Re: FW16
Date: January 22, 2004 08:08AM
Posted by: JustinZiarko
did u use logos from logo.nino.ru, Duffer? if so i advise tweaking most of them when using them, as the original eps versions are generally too vibrant.

Re: FW16
Date: January 22, 2004 08:30AM
Posted by: Duffer
Yes i use this logo ;)

Two new screenshot of the car ! I changed the blue since the last screen.







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Re: FW16
Date: January 22, 2004 09:56AM
Posted by: Teraur
Yo Duffer :-)

Great car as usual.

I can't wait for the first screen of your RT203 ;)

Bye
Aurel
Re: FW16
Date: January 22, 2004 09:59AM
Posted by: Swooping Falcon
ten years later and williams and blue and white again



Re: FW16
Date: January 22, 2004 10:08AM
Posted by: Duffer
Thanks Terraur :)

@Terraur : But the RT203 is the car of the last year :) Now it is the RT 204 ;)



Post Edited (01-22-04 18:22)

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Re: FW16
Date: January 22, 2004 10:15AM
Posted by: Swooping Falcon
looks real good



Re: FW16
Date: January 22, 2004 10:26AM
Posted by: gpxcartworld
Great work Duffers! It looks really good :)
Just one question: How do you create the shape? Do you use splines? Because I've created mine just manually editing original GP4 BAR shape. Havbe you got some piece of advice to give me? Thank you and keep up the great work! I love 1994! :)



Re: FW16
Date: January 22, 2004 10:41AM
Posted by: Incast
Looking excellent!
Re: FW16
Date: January 22, 2004 10:42AM
Posted by: Duffer
Thanks Oggo

When i create my car, i start of 0% in Zmodeler. I just keep the suspension and i create some face and in place it. Now i use the paper too ;) I try to make some part of the car on paper and i try to rebuild it on Zm. But my drawing look bad generally :/ I must improve this point :)

That's all :)



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Re: FW16
Date: January 23, 2004 08:17AM
Posted by: Duffer
The car is nearly finsh :) I tried the car in the game, i post 2 screens.

The texture is nearly finish, i must made the Alpha channel, the line on the car and i go to correct the gold line on the front of the car. For the shape, I go to make a body for the pilot.







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Re: FW16 (In Game)
Date: January 23, 2004 08:20AM
Posted by: rayg
How the hell do you make a car look that good in such a short time?????



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Windows XP Pro, P4 2.4GB - 512MB - 120GB HDD - 128MB ATI Radeon 9700 Pro - Creative Aulidgy 2 Sound Card
Re: FW16 (In Game)
Date: January 23, 2004 08:50AM
Posted by: Covfan
That Blue is way too bright.
Re: FW16 (In Game)
Date: January 23, 2004 09:30AM
Posted by: Incast
I agree with Covfan the blue should still be a bit darker, but awesome!!
Re: FW16 (In Game)
Date: January 23, 2004 09:30AM
Posted by: JustinZiarko
yeah, i'm with Covfan (sorry Duffer), it's still too vibrant.

Re: FW16 (In Game)
Date: January 23, 2004 09:31AM
Posted by: Guimengo
I think the blue is looking good, but the car seems to small in the front especially :s

Re: FW16 (In Game)
Date: January 23, 2004 09:54AM
Posted by: Duffer
I agree with you the blue is too bright :/ But isn't a prob for that in 2 min it's ok :)

@Guimengo : I think the car is in the good dimension



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Re: FW16 (In Game)
Date: January 23, 2004 10:44AM
Posted by: Incast
When can we expect release, Duffer? I can't wait! :D
Re: FW16 (In Game)
Date: January 23, 2004 10:49AM
Posted by: andrew_S
I dont know if its just me, but the shape doesnt seem quite right for some reason :S sidepods seem a bit dodgy, i cant put my finger on it!



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24 Heures Du Mans 18-19 June 2005
Re: FW16 (In Game)
Date: January 23, 2004 11:04AM
Posted by: Johnny
Will you make a Mansell version with the red 2?
Re: FW16 (In Game)
Date: January 23, 2004 11:09AM
Posted by: b-tone
looks greeat duffer!

maybe the sidepods could be a touch squarer? and the blu darker?

but very nice as it is :)



____
Tony

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