[20:39:58.850] >> [TC] Start track compilation
[20:39:58.850] >> [TC] Read magic data
[20:39:58.850] >> [TC] Create track segments
[20:39:58.852] >> [TC] Create CC line
[20:39:58.854] >> [TC] CC line created
[20:39:58.854] Debug event: EXCEPTION_DEBUG_EVENT
[20:39:58.854] Thread ID = 0x00001034
[20:39:58.854] First chance exception
[20:39:58.854] Exception address: 0x0041bd3b
[20:39:58.854] Exception flags: 0x00000000
[20:39:58.854] Exception code: EXCEPTION_INT_OVERFLOW
[20:39:58.854] Debug event: EXCEPTION_DEBUG_EVENT
[20:39:58.854] Thread ID = 0x00001034
[20:39:58.854] Unhandled exception
[20:39:58.854] Exception address: 0x0041bd3b
[20:39:58.854] Exception flags: 0x00000000
[20:39:58.854] Exception code: EXCEPTION_INT_OVERFLOW
That's the last part loaded before the game crash. So my bet would be a faulty cc-line.