1- import your 3DS model into Zmodeler.
2- Detach your tear-off and transparent parts from your helmet and uniteselect them into one object. Rename it as
" visor ".
3- uniteselect the others objects from your model in one and rename it as " helmet ".
4- Into Materail editor: The main texture is driver1_1.tga, the second texture (top of the helmet + hans) is driver1_2.tga. Your air vents on the top of the cockpit must be assigned on the glass.tga texture (but not obliged, as they will look transparent in game)
5- Export your 3d model, which must contain 2 objects (helmet + visor) and 3 assigned textures (driver1_1.tga, driver1_2.tga, glass.tga) into .gp4 format. Name it as " car_helmet_00 "
It is done.
6- Now, you can make some lower lods, too. Helmets have got 4 lower lods:
- car_helmet_00
- car_helmet_01
- car_helmet_02
- car_helmet_03
But, this is an optional step as, today, most of the PC are powerfull enough to force lods_0 only for the helmets because their weight is about between 250 and 500ko only.
Edit: It seems that your 3D models haven't got any tear-off. I know it is a short tutorial but I haven't got the time to help you more. You can eventually use my model (based on Mdbsnake Araï GP5 RC) to understand the parts and textures assignements. You can also use the tear-off for your models. This is the same way you have to do, whatever the model is Schubert, Araï or Bell.
Just remember that the visor parts object will look semi-transparent in game.
Link: [
www.mediafire.com]
I hope it will help you.
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