Hi all,
I'm currently going through and making some lower LODs for some cars and, though I'm succeeding and am happy with the results, I'm wanting a more efficient way of doing it.
(Must be the German blood in me!)
Currently, I 'Group' all the Objects together in GP4 Builder and export that as a single .3ds which I import into Max before making my edits and exporting again.
This works nicely, except I then have to divide the car up again into it's Objects; it's easy enough, but time consuming.
The other method I've tried isn't working correctly for me.
1) Use GP4 Renamer on the .gp4 file and import it into Z-Modeler; from there I export as .3ds
2) I import that .3ds file into Max, make my edits and export again.
3) I import the edited .3ds into Z-Modeler and export from there as a .gp4 file, before using GP4 Renamer on it to restore the object names.
However, once I open the .gp4 file in GP4 Builder each Object only has one Part to it, which means the texture won't apply properly.
Has anyone experienced this issue before and is there a painfully obvious solution I'm missing?
Or should I just stick with the 'group-edit-separate' method I've been using?
Cheers,
Doug.
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