The problem of the textures missing may be due to:
1- Textures names or prefix. The name of the textures must be the same than the ones assigned on the car. Never rename a texture (but add the prefix hi_ before the texture if missing. example: I have got a mclaren_1.tex but it appears white in game, just rename the texture as hi_mclaren_1.tex)
1bis: The graphics settings into the menu of the game: Put the textures level on "High"
2- The textures on the car shape are not assigned correctly: Into Zmodeler/ Material Editor, check that the names are correct. even if you are using hi_textures, never rename the textures names into Material Editor with the prefix "hi_", only the tex files.
3- Check that all the the textures of the car are into your wad.
About the lods, by default, you must have 10 lods but you can force the game to use the lod_0 only (with Team Editor, for example).
So, at least, 2 lods per team (car1 and car2)
Why using lower lods? At the base, they were useful to unload the processor occupancy. When a car is far from you, from the camera or to the other side of the track and that you don't see it, you don't need to see all the details of the car. They were made to run the game smoother for lower processor and graphic cards when the game came out in 2002.
Now, the majority of the PC are powerful enough to run the game with a low PO, using lod_0 only. Maybe for laptops and mods using hi-res tracks, thay are still useful, depending of your PC configuration.
To wojteckchiller3: Into your car folder, I see medium and hi textures. that's ok but only the car2 and not the car1. You need both car1 and car2. As you don't have lower lods, you need to force the game to use lods_0 only. But as your game runs, I guess it is already done.
About the texture missing, I would say that there is 1 texture not correctly assigned on the car. Open the car with Zmodeler, open material editor and check the textures names into the slots...
____________________________________________________________________________________________________________________________________________ Edited 1 time(s). Last edit at 12/05/2014 07:19PM by Excalibur.