GP4 crashing, a lot!

Posted by ham_fan 
GP4 crashing, a lot!
Date: August 29, 2014 05:18PM
Posted by: ham_fan
Afternoon Gentlemen,

During a week off work I decided to have a blast on GP4 for old time's sake!
Before I bang on about my problem with the game crashing back to desktop, is anybody still able to read a GPxPatch error log, or am I about 10 years too late? ;)

Windows 7 (XP Compatibility mode), 9.6 patch applied.
Running 2001 tobacco cars carset and 2001 updated tracks (only adjustments i've made from a fresh install).

Thanks for any reply!
Daryl
Re: GP4 crashing, a lot!
Date: August 29, 2014 11:26PM
Posted by: Lo2k
GpxPatch error logs are not always the most obvious things to read but yes, there are still people able to make guesses either here or there.





Edited 2 time(s). Last edit at 08/31/2014 07:41AM by Lo2k.
Re: GP4 crashing, a lot!
Date: August 30, 2014 12:57PM
Posted by: ham_fan
Thanks for the reply Lo2k.
I did try the other forum there but as there hasn't been a post in 10 months i thought here might be viewed more frequently :)
Can you advise what information I could give you which could help?
(I will post a new reply below with my whole GPxPatch log).

Thanks - Daryl
Re: GP4 crashing, a lot!
Date: August 30, 2014 12:57PM
Posted by: ham_fan
Starting log
GPxPatch version: 4.24a
GPx version detected: decrypted GP4 v1.02
Date/time: 28-08-2014 14:34
Verbosity level is 1
OS version info: Windows 7 Service Pack 1 build 7601
Total physical memory: 3996 MB (free: 1303 MB)
Debugging gp4.exe
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x778d103b
Exception flags: 0x00000000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> FTH: (844): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000029c
Start address = 0x7310a3e0
Thread local base = 0x7efda000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002a4
Start address = 0x65599682
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002c0
Start address = 0x77882e65
Thread local base = 0x7efaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002c4
Start address = 0x654ff1ac
Thread local base = 0x7efac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002f0
Start address = 0x671c4819
Thread local base = 0x7efac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000031c
Start address = 0x77883e85
Thread local base = 0x7efd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000320
Start address = 0x77883e85
Thread local base = 0x7efac000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000032c
Start address = 0x769182a5
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000338
Start address = 0x77883e85
Thread local base = 0x7efac000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000344
Start address = 0x77883e85
Thread local base = 0x7efa9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> igdumd32.dll
>>
>> Intel(R) HD Graphics 3000
>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 600 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000035c
Start address = 0x77883e85
Thread local base = 0x7efa6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000360
Start address = 0x77883e85
Thread local base = 0x7efa3000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 600 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 600 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000035c
Start address = 0x77883e85
Thread local base = 0x7efa6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000364
Start address = 0x77883e85
Thread local base = 0x7efa3000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000364
Start address = 0x77883e85
Thread local base = 0x7efa0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000368
Start address = 0x77883e85
Thread local base = 0x7ef9d000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3DDevice created =
>> HAL (hw vp): Intel(R) HD Graphics 3000
>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003a4
Start address = 0x674927e1
Thread local base = 0x7efa6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003a8
Start address = 0x77883e85
Thread local base = 0x7efa3000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003a4
Start address = 0x7031e4a1
Thread local base = 0x7efa6000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003b0
Start address = 0x674927e1
Thread local base = 0x7ef9a000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003b4
Start address = 0x7031e4a1
Thread local base = 0x7ef97000
>> Bink init completed
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76ccc42d
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76ccc42d
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3D: Start of D3D_Init()
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> D3D: fontmanager
>> D3D: message manager
>> D3D: Add Animation Objects
>> Allocated 40000 bytes for animation replay storage.
>> D3D: Menu Init
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003bc
Start address = 0x671f91f0
Thread local base = 0x7ef94000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003c0
Start address = 0x77887151
Thread local base = 0x7ef91000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003c4
Start address = 0x77883e85
Thread local base = 0x7ef8e000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003c8
Start address = 0x77883e85
Thread local base = 0x7ef8b000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003cc
Start address = 0x77883e85
Thread local base = 0x7ef88000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d0
Start address = 0x702f4f9d
Thread local base = 0x7ef85000
Debug event: LOAD_DLL_DEBUG_EVENT
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d8
Start address = 0x3000d780
Thread local base = 0x7ef82000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d8
Start address = 0x3000d780
Thread local base = 0x7ef82000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d8
Start address = 0x3000d780
Thread local base = 0x7ef82000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d8
Start address = 0x3000d780
Thread local base = 0x7ef82000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000032c
Start address = 0x769182a5
Thread local base = 0x7efd7000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> D3D: Render texture manager [5%]
>> D3D: LOD manager [8%]
>> D3D: CarDynamicTexture init [9%]
>> D3D: CReflectedScene [10%]
>> D3D: Haze manager [12%]
>> D3D: CGP4Vdu [13%]
>> D3D: D3D_LoadCockpit [14%]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> D3D: D3D_LoadCars [14%]
>> *WARNING* Emissive material via illuminated diffuse
>> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [74%]
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> D3D: Init video walls [75%]
>> D3D: Weather manager init [77%]
>> D3D: Get Horizons [79%]
>> D3D: Init TV Manager (a) [82%]
>> D3D: Create Sky Dome [82%]
>> CSkyDome::CreateSkyVertexBuffers() - ok

>> D3D: Clouds init [83%]
>> D3D: BuildReflectedMesh [85%]
>> D3D: CrowdManager [85%]
>> D3D: FlagManager() [86%]
>> D3D: Hazes [87%]
>> D3D: Droplets [89%]
>> D3D: droplet manager init (b) [89%]
>> D3D: Animation Data [90%]
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************
>> time : 59
>> Importing scene scripts.
>> D3D: Init Track rendering [91%]
>> D3D: Init Icon Sprites [93%]
>> D3D: Init Old Style Particles [94%]
>> D3D: Init Rain [94%]
>> D3D: HWStartLightsInit [94%]
>> D3D: Fire manager [95%]
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003c8
Start address = 0x77883e85
Thread local base = 0x7efd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: Grand Prix 4\GPxPatch.exe! <no symbol>
005A8904: Grand Prix 4\GPxPatch.exe! <no symbol>
005A87FA: Grand Prix 4\GPxPatch.exe! <no symbol>
004D67C0: Grand Prix 4\GPxPatch.exe! <no symbol>
00020000: <no module><no symbol>
Registers:
EAX=FFFFD8F0 ECX=04097EF0 ESI=00000000
EBX=03324E18 EDX=00000000 EDI=00002710
CS:EIP=0023:005AD79A
SS:ESP=002B:02F7FE18 EBP=0391F560
DS=002B ES=002B FS=0053 GS=002B
Flags=00010203
Stack dump:
02f7fe18: 00000000 ffffd8f0 00000050 03324e18 '........P....N2.'
02f7fe28: 00000014 005a8904 00000014 03492710 '......Z......'I.'
02f7fe38: 0050a190 00000000 03324e18 02f7feb8 '..P......N2.....'
02f7fe48: 00000018 00000062 03920028 005a87fa '....b...(.....Z.'
02f7fe58: 0050a190 03359038 004d67c0 00000010 '..P.8.5..gM.....'
02f7fe68: 00509fc2 0054e75d 0050a190 00000010 '..P.].T...P.....'
02f7fe78: 02f7feb8 02f7fe90 00000000 00000000 '................'
02f7fe88: 73562e09 00000000 0050a195 73103af0 '..Vs......P..:.s'
02f7fe98: 00000010 00000000 001104c4 00000000 '................'
02f7fea8: 00000000 001104c4 731290e0 0050a190 '...........s..P.'
02f7feb8: 02f7fef0 7310a535 0050a190 00000003 '....5..s..P.....'
02f7fec8: 00000010 00000000 001104c4 00000000 '................'
02f7fed8: 00000000 00000000 00000000 00000000 '................'
02f7fee8: 00000000 00000000 02f7ff88 7310a434 '............4..s'
02f7fef8: 00000010 00000000 00000010 00000021 '............!...'
02f7ff08: 00000000 00000000 00000000 00000000 '................'
02f7ff18: 00000000 00000000 00000000 00000000 '................'
02f7ff28: 00000000 00000000 00000000 00000000 '................'
02f7ff38: 00000000 00000000 00000170 0000017c '........p...|...'
02f7ff48: 000001a0 00000000 00000000 00000000 '................'
02f7ff58: 00000000 00000000 00000000 00000000 '................'
02f7ff68: 00000000 00000000 00000000 00000000 '................'
02f7ff78: 00000000 00000000 00000000 00000002 '................'
02f7ff88: 02f7ff94 76e7338a 00000000 02f7ffd4 '.....3.v........'
02f7ff98: 77869f72 00000000 746abfc7 00000000 'r..w......jt....'
02f7ffa8: 00000000 00000000 c0000005 76e976f7 '.............v.v'
02f7ffb8: 76e976f7 02f7ffa0 02f7f864 ffffffff '.v.v....d.......'
02f7ffc8: 778a71f5 01188543 00000000 02f7ffec '.q.wC...........'
02f7ffd8: 77869f45 7310a3e0 00000000 00000000 'E..w...s........'
02f7ffe8: 00000000 00000000 00000000 7310a3e0 '...............s'
02f7fff8: 00000000 00000000 '........'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = 255
Re: GP4 crashing, a lot!
Date: August 30, 2014 01:05PM
Posted by: kedy89
You have to set gp4.exe and gpxpatch.exe to compability XP SP3.




Some mods
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Re: GP4 crashing, a lot!
Date: August 30, 2014 01:37PM
Posted by: SDI
It is related to the sound (driver?).

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GP4 crashing, a lot!
Date: August 30, 2014 08:47PM
Posted by: ham_fan
Thanks for the replies Kedy and SDI.
When I load the game it asks me to configure the sound every single time before I can go any further. I save game state, but happens each time.
My sound drivers are up to date in Windows and I don't know of any problems, any ideas how I can resolve that one?

Thanks - Daryl
Re: GP4 crashing, a lot!
Date: August 31, 2014 05:20AM
Posted by: SDI
Did you try the XP compatibility option?

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GP4 crashing, a lot!
Date: August 31, 2014 11:33AM
Posted by: ham_fan
Yes mate, both GpxPatch and GP4 are set to XP Service Pack 3.
It seems to happen when I move between cars, for example if I was watching a replay and flicked between car A and B, the sound stutters loudly then GP4 crashes.

Daryl
Re: GP4 crashing, a lot!
Date: August 31, 2014 11:40AM
Posted by: flying
ham_fan Wrote:
-------------------------------------------------------

> When I load the game it asks me to configure the
> sound every single time before I can go any
> further. I save game state, but happens each time.


I have always gotten that same message although my sim runs fine.
I just figured it was a byproduct of running in Windows XP compatibility mode.

Because if I run it in regular Windows 7 I do not have that message

But.........We need to run in compatibility mode to get the 1 hour 30 minute replay limit

Doesn't everyone get this "Do You Want To Calibrate Audio Message" running in XP compatibility mode?
I just click yes & it always just goes away
If you click no then you get the next message saying well you can do it anytime
Re: GP4 crashing, a lot!
Date: August 31, 2014 12:50PM
Posted by: ham_fan
Thanks Flying, Yeah just tried that and it doesn't come up when I untick XP mode.
Then when back in XP compatibility, I get the message again. I click yes or no, (tested both) and I can race fine on either choice.
I think i've now narrowed the problem down to when I switch between cars during the race. So I could complete a race fine if I kept in my own cockpit!
If I choose director mode(?) and it alternates between cars... I'm back on the desktop.

Daryl
Re: GP4 crashing, a lot!
Date: August 31, 2014 12:53PM
Posted by: flying
Good to hear Daryl

Sorry I cant help with the crashing if switching cockpit views but lots
of knowledgeable guys here & I am sure some will offer some ideas.



Edited 1 time(s). Last edit at 08/31/2014 12:53PM by flying.
Re: GP4 crashing, a lot!
Date: August 31, 2014 01:40PM
Posted by: ham_fan
No worries mate, appreciated!
Re: GP4 crashing, a lot!
Date: August 31, 2014 01:45PM
Posted by: SDI
So it crashes both with and without XP compatibility?

Can you untick the hardware acceleration in the sound options?

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GP4 crashing, a lot!
Date: August 31, 2014 02:21PM
Posted by: ham_fan
Mr SDI, yes that is correct. Crashes in both.
In the game when I check "2D acceleration", the box unchecks itself straight away, I cannot choose those options - they're all unticked. (Both 2D and 3D).
It's not a problem, don't worry. I will just have to race whilst staying within my cockpit and not view replays etc.
Thanks anyway!
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