Pit Crew changes?

Posted by TGF1DRIVER 
Pit Crew changes?
Date: March 03, 2014 07:13PM
Posted by: TGF1DRIVER
Hello, I have a question again: Is it possible to change the order of the pit crews in GP4? And when yes, which files do I have to change and are those files in the cars.wad or in the wad of the track?
Re: Pit Crew changes?
Date: March 03, 2014 11:13PM
Posted by: TomMK
Look in anim.wad in these folders:

animationdata\qualifying\skins
animationdata\race\skins

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: Pit Crew changes?
Date: March 03, 2014 11:38PM
Posted by: TGF1DRIVER
Thanks.
Re: Pit Crew changes?
Date: March 05, 2014 04:05PM
Posted by: TGF1DRIVER
Now I've changed the order of the pit crews and it worked. But now GP4 crashes when loading trainings and qualifyings on every track. :( But races are still possible, anyone an idea? Here is the error log:

Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 511 MB (free: 389 MB)
Debugging gp4.exe
Process created:
Process ID = 0x00000354
Process handle = 0x0000008c
Main thread ID = 0x00000358
Main thread handle = 0x00000090
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000358
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path ntdll.dll
base 0x7c910000
size 740352
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 1063424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\d3d8.dll
base 0x10000000
size 106600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\dinput8.dll
base 0x6d2f0000
size 186368
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\msvcrt.dll
base 0x77be0000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77da0000
size 678400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\RPCRT4.dll
base 0x77e50000
size 585216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\Secur32.dll
base 0x77fc0000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\USER32.dll
base 0x7e360000
size 580096
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\GDI32.dll
base 0x77ef0000
size 286720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\winspool.drv
base 0x72f70000
size 146944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\ole32.dll
base 0x774b0000
size 1287680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\winmm.dll
base 0x76af0000
size 178176
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\dsound.dll
base 0x73e70000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\VERSION.dll
base 0x77bd0000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\Programme\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\wsock32.dll
base 0x71a30000
size 24576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\WS2_32.dll
base 0x71a10000
size 82432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\WS2HELP.dll
base 0x71a00000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000358
First chance exception
Exception address: 0x7c91120e
Module name: 'ntdll.dll' (base 0x7c910000, size 740352)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000358
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x003b0000...
Injection succesful
Setting instruction pointer to injected code (0x003b0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\Programme\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\Programme\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c50000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
base 0x76c50000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c50000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
base 0x76c50000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\uxtheme.dll
base 0x5b0f0000
size 219136
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\MSCTF.dll
base 0x746a0000
size 297984
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000250
Thread handle = 0x000000fc
Start address = 0x7c8106f9
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\CLBCATQ.DLL
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size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\COMRes.dll
base 0x77010000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\OLEAUT32.dll
base 0x770f0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\dplayx.dll
base 0x6cc20000
size 229888
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000248
Thread handle = 0x00000110
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cc10000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\TAPI32.dll
base 0x76e70000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\rtutils.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\SHLWAPI.dll
base 0x77f40000
size 474624
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll
base 0x773a0000
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
base 0x6cc10000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
base 0x76e70000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
base 0x76e40000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cc10000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\TAPI32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\rtutils.dll
base 0x76e40000
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000408
Thread handle = 0x00000134
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000408
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
base 0x6cc10000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
base 0x76e70000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
base 0x76e40000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\dpwsockx.dll
base 0x5b6c0000
size 57856
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
base 0x5b6c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\dpwsockx.dll
base 0x5b6c0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\mswsock.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\hnetcfg.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\System32\wshtcpip.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\rsaenh.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\system32\iphlpapi.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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path C:\WINDOWS\system32\NETAPI32.dll
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Start address = 0x7c8106f9
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000524
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: EXIT_THREAD_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: EXIT_THREAD_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:\WINDOWS\system32\DNSAPI.dll
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path C:\WINDOWS\System32\winrnr.dll
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path C:\WINDOWS\system32\WLDAP32.dll
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path C:\WINDOWS\system32\rasadhlp.dll
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>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\GLU32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000518
Thread handle = 0x000001a8
Start address = 0x7c8106f9
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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>> ati2dvag.dll>>
>> ATI Radeon 9500>>
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1280 x 1024
>>
win95_initialiseD3D : 1280 x 1024
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): ATI Radeon 9500>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\HID.DLL
base 0x68d90000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
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size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\IMAGEHLP.dll
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size 144384
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\Programme\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: CREATE_THREAD_DEBUG_EVENT
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Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path C:\WINDOWS\system32\midimap.dll
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000194
Thread handle = 0x00000204
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
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base 0x73e40000
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000002cc
Thread handle = 0x0000020c
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000358
path
base 0x07740000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000550
Thread handle = 0x00000214
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000054c
Thread handle = 0x00000218
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000054c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000140
Thread handle = 0x00000218
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000140
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000550
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 10
>> ERROR: [CTweenSys::SetupResources()] Failed in ProcessSetupFile().
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000358
First chance exception
Exception address: 0x004f77d3
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000004
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000358
Unhandled exception
Exception address: 0x004f77d3
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000004
Stack trace:
004F77D3: Programme\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
Registers:
EAX=05F6A030 ECX=0012EFEC ESI=0012EFEC
EBX=05F6A030 EDX=00000000 EDI=05F6C088
CS:EIP=001B:004F77D3
SS:ESP=0023:0012EF70 EBP=0782E1D0
DS=0023 ES=0023 FS=0038 GS=0000
Flags=00200296
Stack dump:
0012ef70: 0012f104 0012f304 00000001 00000000 '................'
0012ef80: c44f9663 bf7e7fa4 00000000 00000000 'c.O...~.........'
0012ef90: 3f7ffffe 00000000 00000000 0012efec '...?............'
0012efa0: 0012efec 0012eff8 0012f104 3f800000 '...............?'
0012efb0: 00000000 00000000 00000000 00000000 '................'
0012efc0: 3f800000 00000000 00000000 00000000 '...?............'
0012efd0: 00000000 3f800000 00000000 00000000 '.......?........'
0012efe0: 00000000 00000000 3f800000 4205e307 '...........?...B'
0012eff0: 4027f556 444f9664 bf7e88a9 bc21c2d1 'V.'@d.OD..~...!.'
0012f000: bdd9f0ed 80000000 bc446a5a 3f7fef27 '........ZjD.'..?'
0012f010: 3c9dbc01 00000000 3dd97ee8 3ca7482c '...<.....~.=,H.<'
0012f020: bf7e7fa8 80000000 4205e308 4027f557 '..~........BW.'@'
0012f030: 444f9666 3f800001 00000000 00000001 'f.OD...?........'
0012f040: bdd97ee5 bca7482b 3f7e7fa5 c44d57cb '.~..+H....~?.WM.'
0012f050: 3f60c12b ff7c7c7c 3ef51f65 c3d5764a '+.`?|||.e..>Jv..'
0012f060: bf759004 bc8abd66 3e90726d c34a1bfd '..u.f...mr.>..J.'
0012f070: bc95619e 3f7f2df3 3d9f8674 c2855e4b '.a...-.?t..=K^..'
0012f080: 3bbac452 bf7fcbeb 3d21974d c1f29cdc 'R..;....M.!=....'
0012f090: 3dd9601b 3ca74e49 bf7e800e c5e0755c '.`.=IN.<..~.\u..'
0012f0a0: 00000001 00000006 00000007 00000000 '................'
0012f0b0: 00000001 00000006 00000003 00000004 '................'
0012f0c0: 00000005 00000002 00000006 00000001 '................'
0012f0d0: 3f490fdc 3df1e125 00000003 3f800000 '..I?%..=.......?'
0012f0e0: 3f800000 3f800000 3f800000 3f733333 '...?...?...?33s?'
0012f0f0: 3f733333 3f733333 3f800000 00000000 '33s?33s?...?....'
0012f100: 00000000 00000000 3f800000 00000000 '...........?....'
0012f110: 00000000 00000000 bec1fddf bf63e0df '..............c.'
0012f120: 3e819a84 5f7fffff 00000000 00000000 '...>..._........'
0012f130: 00000000 00000000 00000000 00000000 '................'
0012f140: 0049b7d0 0012fac8 00a50b08 00a4fc48 '..I.........H...'
0012f150: 00000000 00000000 036d4dd8 3f800000 '.........Mm....?'
0012f160: 3f999999 4206df23 40216440 444f0296 '...?#..B@d!@..OD'
0012f170: 00000073 00000000 bec1fddf bf63e0df 's.............c.'
0012f180: 3e819a84 50000161 3f78e594 3f4ecccd '...>a..P..x?..N?'
0012f190: 80000000 00000000 3e49de2d 3ec0c348 '........-.I>H..>'
0012f1a0: 3f40c348 00000000 3c1ddb27 b9a239d5 'H.@?....'..<.9..'
0012f1b0: ba2239d5 00000000 bec0b630 3e49e9d1 '.9".....0.....I>'
0012f1c0: 3ec9e9d1 00000000 3f000001 00000000 '...>.......?....'
0012f1d0: 00000000 3f800001 3eed7dda bc21c2d1 '.......?.}.>..!.'
0012f1e0: 3f62c79f 80000000 3cb9b688 3f7fef27 '..b?.......<'..?'
0012f1f0: ba3edaa0 00000000 bf62b838 3ca7482c '..>.....8.b.,H.<'
0012f200: 3eed8b8c 00000000 00000000 00000000 '...>............'
0012f210: 00000000 3f800001 0012f314 012dd0cc '.......?......-.'
0012f220: 00000000 00000000 00000200 00000080 '................'
0012f230: 0012f244 036d53b0 0012f24c 036d4dd0 'D....Sm.L....Mm.'
0012f240: bdd97ee5 bca7482b 3f7e7fa5 c44d57cb '.~..+H....~?.WM.'
0012f250: 3f60c12b 3aab5335 3ef51f65 c3d5764a '+.`?5S.:e..>Jv..'
0012f260: bf759004 bc8abd66 3e90726d c34a1bfd '..u.f...mr.>..J.'
0012f270: bc95619e 3f7f2df3 3d9f8674 c2855e4b '.a...-.?t..=K^..'
0012f280: 3bbac452 bf7fcbeb 3d21974d c1f29cdc 'R..;....M.!=....'
0012f290: 3dd9601b 3ca74e49 bf7e800e c5e0755c '.`.=IN.<..~.\u..'
0012f2a0: 00000001 00000006 00000007 00000000 '................'
0012f2b0: 00000001 00000006 00000003 00000004 '................'
0012f2c0: 00000005 00000002 00000006 00000001 '................'
0012f2d0: 3f490fdc 3df1e125 3f000000 45fa272d '..I?%..=...?-'.E'
0012f2e0: 3f6c2940 3ec5a006 3ed63a0a 4205e307 '@)l?...>.:.>...B'
0012f2f0: 4027f556 444f9664 3dd97ee5 3ca7482a 'V.'@d.OD.~.=*H.<'
0012f300: bf7e7fa5 bf0e3671 00000000 bf54dd78 '..~.q6......x.T.'
0012f310: 00000000 00000000 3f800000 00000000 '...........?....'
0012f320: 00000000 3f54dd78 00000000 bf0e3671 '....x.T?....q6..'
0012f330: 00000000 00000000 00000000 00000000 '................'
0012f340: 3f800000 3f59999a 00000000 00000000 '...?..Y?........'
0012f350: 00000000 00000000 3f59999a 00000000 '..........Y?....'
0012f360: 00000000 00000000 00000000 3f59999a '..............Y?'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000250
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004fc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000194
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000002cc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000358
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000530
Process exit code = -1073741819
Re: Pit Crew changes?
Date: March 05, 2014 05:13PM
Posted by: quickslick
oh a nice 'short' list ;). Just a question, how did you changed the pitrews? which tools did you used and how did you updated the anim wad?



Edited 1 time(s). Last edit at 03/05/2014 05:14PM by quickslick.
Re: Pit Crew changes?
Date: March 05, 2014 06:05PM
Posted by: TGF1DRIVER
I only used Wad Updater 3.4, I extracted the anim.wad and renamed the pitcrews. Then I created a new anim.wad and put it into the game. Now I put the original anim.wad back into the game and everything works like it should.
Re: Pit Crew changes?
Date: March 05, 2014 06:16PM
Posted by: quickslick
if you want, you can upload your changed anim wad and post the link here. I'll have a look then into it :)
Re: Pit Crew changes?
Date: March 05, 2014 06:59PM
Posted by: TGF1DRIVER
I realized that the original anim.wad is 2 KB bigger than my anim.wad, but I have checked both and they have exactly the same files in it, so you are my last hope. ;-) [www.mediafire.com]
Re: Pit Crew changes?
Date: March 05, 2014 08:58PM
Posted by: quickslick
do you want hi res tobacco pitcrews in your new teamorder?

edit : i've packed both versions for you, the hi res anim and the standard anim wad. They should work both now. Here's the link

[www11.zippyshare.com]



Edited 1 time(s). Last edit at 03/05/2014 09:47PM by quickslick.
Re: Pit Crew changes?
Date: March 06, 2014 02:47AM
Posted by: TGF1DRIVER
Thanks, it works now, and the hi res pitcrews are great! :-)
Re: Pit Crew changes?
Date: March 06, 2014 06:25AM
Posted by: quickslick
i'm glad it works now :)
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